The Star Citizen Thread v5

Status
Thread Closed: Not open for further replies.

Kylby36

Banned
June of which year?

It's coming out around June 29th. Maybe 2 weeks before, maybe 2 weeks after, but around. They've learned not to make dates if they're not sure, especially after the citizencon disaster last year. The community has made sure of that.

Either way, we'll all really see how the game ends up being in the near future. The only way you'll be able to tell what kind of game SC will be is if you dip your feet into the 3.0 update when it comes out. Until then, you can't say much until you read the schedule report of 3.0. It is massive.

- - - Updated - - -

That source does not address the points I raised.

I'm not going to hold your hand. This isn't a school paper. I'm not obligated to grab your finger and point it to where you need to look. Scroll down. There are huge headlines for each set of features that aren't hard to find.
 
It's coming out around June 29th. Maybe 2 weeks before, maybe 2 weeks after, but around. They've learned not to make dates if they're not sure, especially after the citizencon disaster last year. The community has made sure of that.

Either way, we'll all really see how the game ends up being in the near future. The only way you'll be able to tell what kind of game SC will be is if you dip your feet into the 3.0 update when it comes out. Until then, you can't say much until you read the schedule report of 3.0. It is massive.

- - - Updated - - -



I'm not going to hold your hand. This isn't a school paper. I'm not obligated to grab your finger and point it to where you need to look. Scroll down. There are huge headlines for each set of features that aren't hard to find.


Very well, I'll paste my prior edit:

No mention of rewriting an engine.
No mention of server technology never seen before.
No mention of having added first person shooting.
No mention of walking around as an added feature.
Bizarrely, no mention of planetary landings, although their outpost stuff may take this for granted.
No mention of drivable vehicles as an added feature.
Does mention character customization, but changing facial features is hardly "insane"

Even if this document did address all these points, it would be irrelevant because we have only CIG's word that it's in, and CIG's word has proven profoundly unreliable in the past. If 3.0 comes in June, then we'll see.
 
It is massive.

Massive? It's limitless!

“With this we are delivering something that goes way beyond the initial promises and conception ofStar Citizen; we will be simulating a first-person universe with almost no limits.”

If I can't be a coffee machine repair person, and feed other characters lunch until they die of foul gluttony, and kill Space Dragons by throwing the corpses of gollums at them - then it's not really "almost no limits" now is it?
 
Last edited:
It has been shown for the upcoming 3.0. Update that is scheduled to release around June 29th. They have shown it to the community on their youtube channel in the Around the Verse videos.

Kylby36 - Just for info, do you really think 3.0 will release around June 29th? (within a week is ok).

Going by CIG's progress so far I'm guessing it won't.

If you answer yes - and it does - I promise to rep you every time I log on to this site, and I'll even buy you a beer & a cheeseburger if I ever meet you IRL (You can pm your address if you're in the UK, and I'll make an effort to fulfill my promise).

But it has to be what is promised so far - if they scale the moons down to the size of marbles and totally fk the networking again, the bet's off.
 
Last edited:
Here ya go. Here's your citation.

https://robertsspaceindustries.com/schedule-report

All of it is in there. Enjoy the read.

I'd just like to point out that it is incredibly foolish although massively funny to take a company at their word after 5 years of that company continuously falling to live up to, and in the worst cases go back on, their word.

Do you honestly believe after so many schedule slips in the past, so many things being shown off that were then immediately forgotten about or outright fabrications of what they had, that *this time* they will be honourable and for the very first time, live up to the hype they generate?

They *did* show off 3.0 in August of last year remember, a really long *not at all smoke and mirrors* video of what they *told people* they had, and they managed to do that 6 months before actually making a plan to design the very things that they had just shown off, why is it currently not on peoples machines, it ran near flawlessly for them at their marketting promo, apparently. Methinks SC is based on lies, sleight of hand, smoke and mirrors, and lots and lots of pretty pre-fabricated marketting vids/demonstrations.

They've learned not to make dates if they're not sure

Hahahahaa, no, they really haven't. You'll spot the pattern around August-December I reckon. :)
 
Last edited:

Kylby36

Banned
Very well, I'll paste my prior edit:

No mention of rewriting an engine.
No mention of server technology never seen before.
No mention of having added first person shooting.
No mention of walking around as an added feature.
Bizarrely, no mention of planetary landings, although their outpost stuff may take this for granted.
No mention of drivable vehicles as an added feature.
Does mention character customization, but changing facial features is hardly "insane"

Even if this document did address all these points, it would be irrelevant because we have only CIG's word that it's in, and CIG's word has proven profoundly unreliable in the past. If 3.0 comes in June, then we'll see.
It's irrelevant because you don't want it to be relevant.

I'll number your points for you.

1. True, that will require more digging on the website.

2. Same as above.

3. It's already in the game, has been shown in demos. FPS has recently been polished, and it's very enjoyable.

4. It is literally in the game already, and has been shown in countless demos.

5. You didn't read the link I sent, as the first headline in the feature list mentions planetary landings.

6. Same as above. In the same category as planetary landings.

7. Character customization as in being able to customize every single piece of clothing, as well as customized weaponry. However facial customization is set for a very near future date.

- - - Updated - - -

I'd just like to point out that it is incredibly foolish although massively funny to take a company at their word after 5 years of that company continuously falling to live up to, and in the worst cases go back on, their word.

Do you honestly believe after so many schedule slips in the past, so many things being shown off that were then immediately forgotten about or outright fabrications of what they had, that *this time* they will be honourable and for the very first time, live up to the hype they generate?

They *did* show off 3.0 in August of last year remember, a really long *not at all smoke and mirrors* video of what they *told people* they had, and they managed to do that 6 months before actually making a plan to design the very things that they had just shown off, why is it currently not on peoples machines, it ran near flawlessly for them at their marketting promo, apparently. Methinks SC is based on lies, sleight of hand, smoke and mirrors, and lots and lots of pretty pre-fabricated marketting vids/demonstrations.

True, I will give you that that was a PR disaster. But just because they didn't release it last year, it automatically means they won't release it this year? That's not a logical statement.

As for the game running smoothly. If you're in a server with less than 10 people, the game runs flawlessly. So that's probably why the demo was so smooth.
 
Last edited:
It's irrelevant because you don't want it to relevant.
It's irrelevant because no one brought ED up until you did.

I'll number your points for you.

1. True, that will require more digging on the website.

2. Same as above.

3. It's already in the game, has been shown in demos. FPS has recently been polished, and it's very enjoyable.

4. It is literally in the game already, and has been shown in countless demos.

5. You didn't read the link I sent, as the first headline in the feature list mentions planetary landings.

6. Same as above. In the same category as planetary landings.

7. Character customization as in being able to customize every single piece of clothing, as well as customized weaponry. However facial customization is set for a very near future date.

Thanks for the numbering.
1. I would appreciate sources, then.
2. As for 1.
3. You're implying it's not in the link you sent, and your response doesn't address what I actually said, namely: how do you add FPS to an engine which already has FPS in it? If I see a game with a modified CryEngine and there's running and gunning, I'm not going to assume the development team added FPS to the engine because I know CryEngine already has that capability. Obviously.
4. Similarly for 3.
5. I did, and it doesn't mention planetary landings, although I'm willing to concede this because you'd at least expect them to take it for granted.
6. As above.
7. Again, you imply that the link you sent does not contain evidence that there will be 'insane' customer characterization.
 
It's irrelevant because you don't want it to be relevant.

I'll number your points for you.

1. True, that will require more digging on the website.

2. Same as above.

3. It's already in the game, has been shown in demos. FPS has recently been polished, and it's very enjoyable.

4. It is literally in the game already, and has been shown in countless demos.

5. You didn't read the link I sent, as the first headline in the feature list mentions planetary landings.

6. Same as above. In the same category as planetary landings.

7. Character customization as in being able to customize every single piece of clothing, as well as customized weaponry. However facial customization is set for a very near future date.

- - - Updated - - -



True, I will give you that that was a PR disaster. But just because they didn't release it last year, it automatically means they won't release it this year? That's not a logical statement.

As for the game running smoothly. If you're in a server with less than 10 people, the game runs flawlessly. So that's probably why the demo was so smooth.


Welcome newcomer who obviously *isn't* from the Star Citizen Reddit and is coming here to show us heathens the Light.

I see you are trotting out the same drek that CIG have been regaling people with for the past couple of years, most of which either didn't make it into the game, or, if it did, was in a seriously broken/buggy state and hasn't gotten much better since their release.
 
True, I will give you that that was a PR disaster. But just because they didn't release it last year, it automatically means they won't release it this year? That's not a logical statement.
How very Humean! But you would surely agree that a bad track record does not give confidence in future performance.
 
True, I will give you that that was a PR disaster. But just because they didn't release it last year, it automatically means they won't release it this year? That's not a logical statement.

No, no PR involved, a bona fide disaster.

That, and even more so with Citizencon 2016 shows that it's more than bad PR, it's that the engineered reality can't keep up and shows the PR to be absolute nonsense.

As for the game running smoothly. If you're in a server with less than 10 people, the game runs flawlessly. So that's probably why the demo was so smooth.

And CIG are still talking about 1000+ users in a single instance (except it's not an instance)? WHat year do you expect them to work that one out?

And, well, rewrite the laws of physics to be able to create a backend that can support it?

- - - Updated - - -

Welcome newcomer who obviously *isn't* from the Star Citizen Reddit and is coming here to show us heathens the Light.

I see you are trotting out the same drek that CIG have been regaling people with for the past couple of years, most of which either didn't make it into the game, or, if it did, was in a seriously broken/buggy state and hasn't gotten much better since their release.

To be fair (s)he's forum account is a couple of years old.... :)
 
Last edited:

Kylby36

Banned
It's irrelevant because no one brought ED up until you did.



Thanks for the numbering.
1. I would appreciate sources, then.
2. As for 1.
3. You're implying it's not in the link you sent, and your response doesn't address what I actually said, namely: how do you add FPS to an engine which already has FPS in it? If I see a game with a modified CryEngine and there's running and gunning, I'm not going to assume the development team added FPS to the engine because I know CryEngine already has that capability. Obviously.
4. Similarly for 3.
5. I did, and it doesn't mention planetary landings, although I'm willing to concede this because you'd at least expect them to take it for granted.
6. As above.
7. Again, you imply that the link you sent does not contain evidence that there will be 'insane' customer characterization.



Walking on Delamar. https://www.youtube.com/watch?v=q0OXR8MPkUY 3:48 (this answers 2 of your points)

Flying on Delamar. (to show that the moons will be 100% accessible at any location) https://www.youtube.com/watch?v=4RLYch3lxVk 5:43

Also worth mentioning, this video goes into the depth of the Banu alien race, their culture, and how it connects to their ships ^


Shows walking/driving/flying all together in this video. But here is the driving part of it. They had it last year, they still have it now. https://www.youtube.com/watch?v=XuDj5v81Nd0 1:32:55
 
And, well, rewrite the laws of physics to be able to create a backend that can support it?

To be fair Hairy - a backend to support 1000+ users in a single instance in real-time isn't all that difficult. I design, build, and deploy at least two or three a year.

The problem is getting 1000+ users on disparate networks, with completely unknown, insecure and unreliable connections, in the middle of Nowhereistan and Noideawhereland to talk to each other in a known, secure and reliable manner.
 
True, I will give you that that was a PR disaster. But just because they didn't release it last year, it automatically means they won't release it this year? That's not a logical statement.

As for the game running smoothly. If you're in a server with less than 10 people, the game runs flawlessly. So that's probably why the demo was so smooth.

Just because the Titanic never made it to port in 1912 it doesn't mean it won't make it to port next year.

Logically, CIG have continuously failed to meet any deadlines since their own company creation date, not once have they met one, they have also continuously failed to make avaliable a feature patch that does exactly (or close enough) to what they themselves describe in the months before. 2.6 was going to be the patch with all manner of things in was it not? It turned out to be a mostly bug fixing patch that didn't really fix many bugs, but it did make a lot of new bugs.

The game will run smoothly with less than 10 people in, thats what that version of Cryengine was designed to comfortably handle. The demo was smooth because it was mostly a mash up of 'on rails camera' work and minimal actual gameplay, ie: it had faked elements that they then used to sell game packages with.

Old vid, but very informative on CIG's marketing vids : https://www.youtube.com/watch?v=NSrXsbRh6k8

(I kinda want to ask if you are new to SC and CIG, I've been involved since 2012 and 5 years of watching them mess up, fail, outright lie, blatantly steal art off others, and generally be a very scabby example of a dev studio do tend to count for a lot)

Walking on Delamar. https://www.youtube.com/watch?v=q0OXR8MPkUY 3:48 (this answers 2 of your points)

Flying on Delamar. (to show that the moons will be 100% accessible at any location) https://www.youtube.com/watch?v=4RLYch3lxVk 5:43

Also worth mentioning, this video goes into the depth of the Banu alien race, their culture, and how it connects to their ships ^


Shows walking/driving/flying all together in this video. But here is the driving part of it. They had it last year, they still have it now. https://www.youtube.com/watch?v=XuDj5v81Nd0 1:32:55

They've had this over a year, there's videos of them landing in cities too if you go back far enough (Nyx landing, 2014?), but for some reason the backers never get access to any of it and CIG have already forgotten about it and moved onto the next video that will make them more sales.
 
Last edited:

Kylby36

Banned
Ahhh - would that be a new type of server technology that has never been seen before?

The tech wasn't done at that point. The ETA on completion is mid-May on the schedule report.

Which btw, these schedule reports were created after the citizencon disaster to re-gain trust with the community. Any delays are shown immediately. For example, the date is now June 30th for release, rather than the 29th.

Not once has the schedule report been off.
 
Last edited:
To be fair Hairy - a backend to support 1000+ users in a single instance in real-time isn't all that difficult. I design, build, and deploy at least two or three a year.

The problem is getting 1000+ users on disparate networks, with completely unknown, insecure and unreliable connections, in the middle of Nowhereistan and Noideawhereland to talk to each other in a known, secure and reliable manner.

That's easy, but you're missing something: In as close to real time as possible.

If time isn't a constraint then you're skipping throught the daisies! [hehe]

(All of the dev work I do is absolutely NOT time dependent in that way... process dependent, yes, but nowhere close to real time. As long as stuff gets time-stamped the auditors are happy.... ish...)
 

Kylby36

Banned
How very Humean! But you would surely agree that a bad track record does not give confidence in future performance.

Oh yes. I had a terrible opinion on Star Citizen until they started releasing schedule reports and holding themselves accountable for their actions. Not once has the schedule report been off, so they're heading in the right direction. The communication lately has been VERY comforting. Do I have some doubt that they won't hit June 30th? Yeah, of course. But I'm not concerned about the patch being a disappointment.
 
Last edited:
The tech wasn't done at that point. The ETA on completion is mid-May on the schedule report.

Which btw, these schedule reports were created after the citizencon disaster to re-gain trust with the community. Any delays are shown immediately. For example, the date is now June 30th for release, rather than the 29th.

Not once has the schedule report been off.

Dude, the required tech isn't possible now!
 
Status
Thread Closed: Not open for further replies.
Back
Top Bottom