I don't think they'll ever get to do all of those things. I think they already have enough for a game if they focus on optimization and basic content.
They have a flight sim whose mechanics are bad. They have a space sim with no mechanics save wandering around. And they have a FPS system that needs major work to make it viable.
They have no mission system. No procedural generation of planets. No trade, exploration, mining, salvage, etc mechanics or gameplay. Most of their promised features haven't even been started and most ships exist only as JPGs.
They will need at least 2, more likely 3 years, and probably more to get a basic game with basic gameplay, and working mechanics in tot he marketplace. They could reduce that if they cut corners....but then they wouldn't be taking their time to "do it right"
Of course, they are NOT doing it right at all. Which is a major reason why this game is in trouble, why so little has been done. Pretty pictures alone does not explain the sheer lack of work and content on display after five years work.
I haven't played this game in well over a year. I'm a gamer so I'm hoping they succeed. As long as they keep delivering regular playable versions, I think they'll eventually finish or release it unfinished like ED did.
Elite wasn't released "unfinished". Elite was released with future expansions in mind and it released with what was planned...a space sim with mining, salvage, exploration, trade and combat mechanics in a multiplayer universe.
There is a difference between "unfinished" and "expansion" and it is a popular ploy by Star Citizen backers to mix up the two.
Elite is "finished"...and has had two XPacs released to expand upon it with additional features, ships, fixes and the like.
Star Citizen is not "finished"....nowhere near finished. And while we all hope it succeeds, few here are indoctrinated into the Cult of the Citizen. We don't make silly excuses for the lack of progress or try to explain away idiotic decisions by the claim "you don't understand programming".
Many of us here in this discussion, on this forum, DO understand programming. DO understand the game industry. A couple here even work min the industry. We DO know what we are talking about.
Well, some of us. I've been out of it too long to be "uptodate"
Do I think CIG are taking you all for a ride? Sure. Of course they are. I don't know where the money is going, but it isn't being spent on those demos that CIG are releasing. 3.0 is not something that should take 5 years and $150 million to make. I've seen proof of concept systems that were more involved...granted, not as good looking, but more involved.
I look back at stuff Chris Roberts said about how games developers fool publishers. And I smile...knowing that he is doing the same to his backers. Which is basically what he did to Microsoft and other publishers. Of course, perhaps I should point out that publishers aren't quite as dumb as Chris Roberts supposes with those comments. A willingness to overlook is not quite the same thing as a lack of knowledge. Eventually, they do lose patience....even with the golden boys, as Chris Roberts found out with Freelancer.
I suppose you could argue he IS keeping his word...he is treating you all with the same respect (lack of, that is) as he shows publishers.
Do I think CIG will release something? Sure. It just won't be what you THINK he is creating.
A lot of what the backers are waiting for is stuff they have created themselves. They took a lot of (deliberately) vague commentary from CIG and used it to spin out heir own fantasy world. CIG should have nailed down what they were creating years ago...that they didn't is one reasons this project is so far behind and has so little to show.
But they cannot put such decisions off forever and they are already starting to nail down the mechanics the game will have. And they are facing heat as a result, and are pulling back on those decisions leaving them with a quandary.
How can CIG narrow down the mechanics into something useable and viable to add to the game, without ticking off all those players who are expecting the gameplay THEY envisage and have created in their own headspace, and without CIG backtracking and caving in with excuses that their plans were misunderstood and that of course they still plan to include all of the elements players expect, even though many of them are mutually exclusive?
Assuming CIG survive the lawsuit...and being blunt with you, that isn't a given (far from it)...they will release something. But that "something" will not be the game that was promised, and it cannot be the game backers expect. Performance realities alone will dictate certain limitations that CIG cannot simply work around. The speed of light is a constant and there is only so much date that can be passed through a pipe.
CIGs planned level of detail would be difficult enough to reproduce in a standalone single player game without spending money on a monster rig and two or three years more development aren't going to change things for the better. There were better looking games in 2012 when development started, and what was once impressive has become quite blasé. CIG are continually upping the detail of their graphics, but that in itself is a never ending cycle...one that can never finish and it keeps requiring ever more power to work.
And that is on top of the issues with networking and servers and instancing and more.
I'm sure CIG will release something...I just don't know what.