The Star Citizen Thread

Status
Thread Closed: Not open for further replies.
I have the feeling though, that if trackir was implemented in AC, gameplay would change from - press t, move mouse, click both buttons

to - press t, click both mouse buttons.

You could go even further with voice attack and trackir,
Just look at your target and say "I win!"

There is a radar/targetting anyway, so tracktrackir is no where near as vital as in say... a flight sim where you actually need to see where your going haha

but yeah i agree....just so shallow gameplay
 
First off, thanks for all the info and comparisons from people who have backed both games! I was at times tempted to do the same, but now that there's an actual (pre-)alpha out there, I'm glad I didn't. I've spent several years playing Freelancer in multiplayer, and while I enjoyed it very much at the time, I wouldn't return to it. (Especially after having played E:D.) In fact, I was hoping that Star Citizen wasn't going to be Freelancer 2, but improved upon that. However, the way things are looking now(!), it looks like that's exactly what it's going to be.

Mind you, while that's a bad thing for me because of my personal preferences, it's not necessarily a bad thing for everyone. Freelancer was a very accessible and casual space combat game, and in my opinion, it proved to be much more popular and enduring in multiplayer than anyone at its release expected. After all, MP was added to it as just an afterthought, and there was no official modding support. Yet even today, 11 years after its release, long after all official support had shut down, there are still plenty of people modding and playing the game. Can the same be said for Chris Roberts' other games?
So, from a business perspective, it makes the most sense for RSI to make Freelancer 2. It probably has the largest potential target audience.

The only problem is that they explicitly said that it's not going to be a new Freelancer, as proven by the forum post linked above. (Many thanks for that!) From a business perspective, losing goodwill from your customers because you lied to them is a bad move.
(By the way, if RSI doesn't really want people to talk about Freelancer - the game - then in my opinion it's a clever move to introduce a ship that's called the Freelancer.)

But hey, I for one would much rather the two games didn't compete for the same target audience. That's better for the long-term longevity of both projects. If people who want more eye-candy and an easier and more arcade-like experience will go to Star Citizen, then I for one am perfectly fine with that. You cannot please everyone.
In fact, to me it looks like that both FD and RSI have decided on their target audiences. Now, the thing causing the uproar with Star Citizen now is that there are a considerable number of backers who pledged their money earlier (when they had only RSI's promises to go on), and realized now that they fall outside of said target audience.

To put it another way: SC was marketed as being for them, and now that AC is out, they see it as being aimed not for them.
Let me ask this from the folks here who did pledge for it, because I'm curious as to how close I hit the mark: do you feel that this would sum things up for you accurately?
 

Bains

Banned
First off, thanks for all the info and comparisons from people who have backed both games! I was at times tempted to do the same, but now that there's an actual (pre-)alpha out there, I'm glad I didn't. I've spent several years playing Freelancer in multiplayer, and while I enjoyed it very much at the time, I wouldn't return to it. (Especially after having played E:D.) In fact, I was hoping that Star Citizen wasn't going to be Freelancer 2, but improved upon that. However, the way things are looking now(!), it looks like that's exactly what it's going to be.

Mind you, while that's a bad thing for me because of my personal preferences, it's not necessarily a bad thing for everyone. Freelancer was a very accessible and casual space combat game, and in my opinion, it proved to be much more popular and enduring in multiplayer than anyone at its release expected. After all, MP was added to it as just an afterthought, and there was no official modding support. Yet even today, 11 years after its release, long after all official support had shut down, there are still plenty of people modding and playing the game. Can the same be said for Chris Roberts' other games?
So, from a business perspective, it makes the most sense for RSI to make Freelancer 2. It probably has the largest potential target audience.

The only problem is that they explicitly said that it's not going to be a new Freelancer, as proven by the forum post linked above. (Many thanks for that!) From a business perspective, losing goodwill from your customers because you lied to them is a bad move.
(By the way, if RSI doesn't really want people to talk about Freelancer - the game - then in my opinion it's a clever move to introduce a ship that's called the Freelancer.)

But hey, I for one would much rather the two games didn't compete for the same target audience. That's better for the long-term longevity of both projects. If people who want more eye-candy and an easier and more arcade-like experience will go to Star Citizen, then I for one am perfectly fine with that. You cannot please everyone.
In fact, to me it looks like that both FD and RSI have decided on their target audiences. Now, the thing causing the uproar with Star Citizen now is that there are a considerable number of backers who pledged their money earlier (when they had only RSI's promises to go on), and realized now that they fall outside of said target audience.

To put it another way: SC was marketed as being for them, and now that AC is out, they see it as being aimed not for them.
Let me ask this from the folks here who did pledge for it, because I'm curious as to how close I hit the mark: do you feel that this would sum things up for you accurately?

Speaking as an early backer, yes, very much so.

Added to which, rather than fess up, he is still trying to pull the wool over our eyes like we're a bunch of idiots.

In fact, it's now apparently a case that we just don't 'get' it.

"...we’re emboldened by the fact that our most dedicated backers seem to ‘get’ where we’re going with this...

— Chris Roberts"
 
Last edited:
At long last I was able to configure my X55 for the game. And it sucks completely... no, it SUCKS COMPLETELY. A lot of people have complained about yaw being nerfed in ED and that SC won't have such control "problems". Guess what, SC has roll as nerfed in comparison to yaw as yaw is nerfed in comparison to roll in ED. What is the reason behind this? I do not see any sense in this roll nerf in SC. This makes the game completely unplayable with joystick as it is absolutely uncommon and unheard of having joystick Y axis assigned to rudder controls. Where did they get these controls from? In aviation you have Y axis for roll, and rudder pedals for yaw! Why is that - simply because human body can withstand g-forces caused by roll much easier than g-forces caused by yaw! This makes traditional flying using HOTAS impossible. Also there is no sense in rudder pedals at all, they are completely not needed to play the game. You can have lateral and vertical thrust in decoupled mode only! What does it mean? When you turn on decoupled mode - you lose controls over pitch, roll and yaw, which means that lateral and vertical thrust can be easily assigned to the stick as they won't interfere with pitch, roll and yaw.

Which leads to a question where are the promised 6DOF? I have 4DOF in coupled mode on HOTAS and I lose 3 of them in decoupled mode. That's really "great".

Or I need to guess all the required control options in order to have the controls that I need.

Probably, I will figure put how to resolve my last argument. However, CIG should have made it much easier to solve.
 
Last edited:

Bains

Banned
At long last I was able to configure my X55 for the game. And it sucks completely... no, it SUCKS COMPLETELY. A lot of people have complained about yaw being nerfed in ED and that SC won't have such control "problems". Guess what, SC has roll as nerfed in comparison to yaw as yaw is nerfed in comparison to roll in ED. What is the reason behind this? I do not see any sense in this roll nerf in SC. This makes the game completely unplayable with joystick as it is absolutely uncommon and unheard of having joystick Y axis assigned to rudder controls. Where did they get these controls from? In aviation you have Y axis for roll, and rudder pedals for yaw! Why is that - simply because human body can withstand g-forces caused by roll much easier than g-forces caused by yaw! This makes traditional flying using HOTAS impossible. Also there is no sense in rudder pedals at all, they are completely not needed to play the game. You can have lateral and vertical thrust in decoupled mode only! What does it mean? When you turn on decoupled mode - you lose controls over pitch, roll and yaw, which means that lateral and vertical thrust can be easily assigned to the stick as they won't interfere with pitch, roll and yaw.

Which leads to a question where are the promised 6DOF? I have 4DOF in coupled mode on HOTAS and I lose 3 of them in decoupled mode. That's really "great".

Or I need to guess all the required control options in order to have the controls that I need.

Probably, I will figure put how to resolve my last argument. However, CIG should have made it much easier to solve.

Talking about movement of ww2 planes/fighters in star wars was the message at the start.

But never mind that. Here's the new plan.

https://www.youtube.com/watch?v=b-w4EdzDtGs
 
Last edited:
Mind you, while that's a bad thing for me because of my personal preferences, it's not necessarily a bad thing for everyone. Freelancer was a very accessible and casual space combat game, and in my opinion, it proved to be much more popular and enduring in multiplayer than anyone at its release expected. After all, MP was added to it as just an afterthought, and there was no official modding support. Yet even today, 11 years after its release, long after all official support had shut down, there are still plenty of people modding and playing the game. Can the same be said for Chris Roberts' other games?
So, from a business perspective, it makes the most sense for RSI to make Freelancer 2. It probably has the largest potential target audience.


You make a good point- HOWEVER, from someone on the outside (unlike us) it's hard to understand WHY they keep playing Freelancer 1

It's not because of the combat, i tell you that now.

It's because of the roleplaying, and it's extreme over on some servers. massive admin police form on discovery at least. And that's only 200 people total, there is less people playing freelancer 1 than on an Ultima Online private shard (1500)

Talking about movement of ww2 planes/fighters in star wars was the message at the start.

But never mind that. Here's the new plan.

https://www.youtube.com/watch?v=b-w4EdzDtGs

>"The biggest inspiration is Star Wars, of course. What teenager didn't leave the theater in 1977 and dream about flying his own X-Wing? Not just the technical aspects of flying a starfighter, but that idea of making you the hero, putting you in the 'movie.' My design philsophy has always been to trend towards a visceral experience, and they taught us so much about how little things like making the hand move with you on the joystick or actually showing damage to your cockpit as you fight are incredibly important. Of course, it's not just Star Wars... Our game takes a lot from the same classic World War II air combat films Lucas based his epic on, and in many ways it does so more directly. You're in an aircraft carrier in space and you're fighting an alien empire that stands in for Japan in this island hopping campaign across the stars. I like to build my games' stories on elements from history, which I think you'll see again in Star Citizen."
 
Last edited:
I'm afraid to say it but I'm seriously considering a refund... I'm not even sure if I could receive it? I backed SC as well (actually I backed it even before Elite) but it is beyond disappointing. On top of that I can't even express any opinions on the subject and post any feedback or suggestions on RSI forums because when I try a bunch of natzi fanboys want to burn me alive.
Does anyone know if I can get my money back?
 

Bains

Banned
To put it another way: SC was marketed as being for them, and now that AC is out, they see it as being aimed not for them.
Let me ask this from the folks here who did pledge for it, because I'm curious as to how close I hit the mark: do you feel that this would sum things up for you accurately?


Another thing. why is the SC community so riven with divisions? The forum as a gladiatorial arena made up of different camps who would normally never buy into the same game because they see the fundamentals completely differently. Look no further than how CR/RSI have conducted themselves.

I'm afraid to say it but I'm seriously considering a refund... I'm not even sure if I could receive it? I backed SC as well (actually I backed it even before Elite) but it is beyond disappointing. On top of that I can't even express any opinions on the subject and post any feedback or suggestions on RSI forums because when I try a bunch of natzi fanboys want to burn me alive.
Does anyone know if I can get my money back?

If the were to offer me a refund. I'd take it now.
 
Last edited:
I'm afraid to say it but I'm seriously considering a refund... I'm not even sure if I could receive it? I backed SC as well (actually I backed it even before Elite) but it is beyond disappointing. On top of that I can't even express any opinions on the subject and post any feedback or suggestions on RSI forums because when I try a bunch of natzi fanboys want to burn me alive.
Does anyone know if I can get my money back?

Don't think so - you'd prob have to go the grey market - something I'm considering TBH..
 
I'm afraid to say it but I'm seriously considering a refund... I'm not even sure if I could receive it? I backed SC as well (actually I backed it even before Elite) but it is beyond disappointing. On top of that I can't even express any opinions on the subject and post any feedback or suggestions on RSI forums because when I try a bunch of natzi fanboys want to burn me alive.
Does anyone know if I can get my money back?

Dont worry about the fan boys. I just post stuff over there and i don't even read if someone replied too it.

If you really wanted to you could probably charge back on paypal if you did it tht way, but they would probably block your account on SC for future etc...

also i don't know much about refund for "donations" or pledging
 
What I find absolutely ridiculous on the RSI forums, is many are using the excuse that "Arena Commander is a game within a game, it's meant to be arcadey!".

Lolwut?

People trying to argue that they made it like this as designed? What? Work for ages on something that will be thrown away and redesigned later?

No.

I think what we have hear is meant to be the core flight simulation of the game. I just hope they can salvage what they have here so it becomes the "Space Sim" aka "Space Simulation" that the game was marketed as.

If I knew ahead of time it was gonna be CoD in space, I wouldn't have backed - no matter how nice the visuals look.
 
I'm sorry, but that is not a reason to delay an alpha. It's almost in the same category as bugs that are expected. It's just a polish issue.

Well, if you yank a singular statement out of a whole bunch, quote it, and then state that this alone is surely not enough to delay AC, then yes I completely agree. Except your post is thus not a response to what I wrote.
 

Bains

Banned
What I find absolutely ridiculous on the RSI forums, is many are using the excuse that "Arena Commander is a game within a game, it's meant to be arcadey!".

Lolwut?

People trying to argue that they made it like this as designed? What? Work for ages on something that will be thrown away and redesigned later?

No.

I think what we have hear is meant to be the core flight simulation of the game. I just hope they can salvage what they have here so it becomes the "Space Sim" aka "Space Simulation" that the game was marketed as.

If I knew ahead of time it was gonna be CoD in space, I wouldn't have backed - no matter how nice the visuals look.

Star Citizen apologists. Listen to them long enough and you'd think F16 pilots should rip out their joysticks and replace them with mouse control.
 
Last edited:
What I find absolutely ridiculous on the RSI forums, is many are using the excuse that "Arena Commander is a game within a game, it's meant to be arcadey!".

Lolwut?

People trying to argue that they made it like this as designed? What? Work for ages on something that will be thrown away and redesigned later?

No.

I think what we have hear is meant to be the core flight simulation of the game. I just hope they can salvage what they have here so it becomes the "Space Sim" aka "Space Simulation" that the game was marketed as.

If I knew ahead of time it was gonna be CoD in space, I wouldn't have backed - no matter how nice the visuals look.

Yeah . there is no way they spent 6+ months (hell, that's december when it first got delayed) on a module that is going to be a game within a game. That means they have not EVEN STARTED on the real game.. which is total bullcrap



Yeah the graphics are good, so is crysis 1-2-3 graphics. yet NOBODY plays those games multiplayer and they pretty much never did (Dead on arrival multiplayer scene) compared to other games.
 
Dont worry about the fan boys. I just post stuff over there and i don't even read if someone replied too it.

If you really wanted to you could probably charge back on paypal if you did it tht way, but they would probably block your account on SC for future etc...

also i don't know much about refund for "donations" or pledging

It won't work in my case I'm afraid. I'm one of the original Kickstarter backers which means that Kickstarter charged my credit card as they don't do PayPal.
 
Something that hasn't been brought up yet afaik is, how are they even going to implement boarding ships with a twitchy oversensitive flight model like this?
The ship you want to board would have to be dead still in space, just firing one thruster on the dead ship would make it impossible to attach to it.
 

Bains

Banned
Something that hasn't been brought up yet afaik is, how are they even going to implement boarding ships with a twitchy oversensitive flight model like this?
The ship you want to board would have to be dead still in space, just firing one thruster on the dead ship would make it impossible to attach to it.

you will press a button, and it will dock itself. mark my words.

Many Bothan spies died to bring you this information.
 
It won't work in my case I'm afraid. I'm one of the original Kickstarter backers which means that Kickstarter charged my credit card as they don't do PayPal.

If you go straight to your credit card they would probably do it as well, but they would probably look into it a little bit. I've never done by CC (chargeback) but i hear it's pretty good on some banks.

One time i charge back by paypal and paypal GAVE Me the money from their own company while they finalised the stuff (pull out of sellers account, put into theirs), buyer protection and satisfaction :) etc etc
 
you will press a button, and it will dock itself. mark my words.

Wing Commander style... ;)

Seriously, the way the engine handles wieght and momentum right now, I don't see ANY realistic movement coming anytime soon... everything feels like weightless styrophoam, down to the damage model.
 
Status
Thread Closed: Not open for further replies.
Back
Top Bottom