First off, thanks for all the info and comparisons from people who have backed both games! I was at times tempted to do the same, but now that there's an actual (pre-)alpha out there, I'm glad I didn't. I've spent several years playing Freelancer in multiplayer, and while I enjoyed it very much at the time, I wouldn't return to it. (Especially after having played E

.) In fact, I was hoping that Star Citizen wasn't going to be Freelancer 2, but improved upon that. However, the way things are looking now(!), it looks like that's exactly what it's going to be.
Mind you, while that's a bad thing for me because of my personal preferences, it's not necessarily a bad thing for everyone. Freelancer was a very accessible and casual space combat game, and in my opinion, it proved to be much more popular and enduring in multiplayer than anyone at its release expected. After all, MP was added to it as just an afterthought, and there was no official modding support. Yet even today, 11 years after its release, long after all official support had shut down, there are still plenty of people modding and playing the game. Can the same be said for Chris Roberts' other games?
So, from a business perspective, it makes the most sense for RSI to make Freelancer 2. It probably has the largest potential target audience.
The only problem is that they explicitly said that it's not going to be a new Freelancer, as proven by the forum post linked above. (Many thanks for that!) From a business perspective, losing goodwill from your customers because you lied to them is a bad move.
(By the way, if RSI doesn't really want people to talk about Freelancer - the game - then in my opinion it's a clever move to introduce a ship that's called the Freelancer.)
But hey, I for one would much rather the two games didn't compete for the same target audience. That's better for the long-term longevity of both projects. If people who want more eye-candy and an easier and more arcade-like experience will go to Star Citizen, then I for one am perfectly fine with that. You cannot please everyone.
In fact, to me it looks like that both FD and RSI have decided on their target audiences. Now, the thing causing the uproar with Star Citizen now is that there are a considerable number of backers who pledged their money earlier (when they had only RSI's promises to go on), and realized now that they fall outside of said target audience.
To put it another way: SC was marketed as being for them, and now that AC is out, they see it as being aimed not for them.
Let me ask this from the folks here who did pledge for it, because I'm curious as to how close I hit the mark: do you feel that this would sum things up for you accurately?