The Star Citizen Thread

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Essentially, yes. If you steer with a joystick your guns don't autoaim. If you steer with a mouse, it's like playing solitaire.

I can't believe I got sold on the "best damn space sim ever" line. Like a desperate chick in need of a good cunni. :eek:

Should have been "best damn space arcade game ever".

I also can't believe I am Grand Admiral, and not too far from Space Marshall. I'm seriously considering selling all my ships and make a profit. Maybe I'll just keep the Idris.

Immediately after playing some AC I logged back into ED (I hadn't even tried Alpha 4 yet) and it's like night and day. Me in my cockpit, with track IR, and fine and precise thruster control, it's all so smooth and polished. And Frontier delivered with 10% of the money CIG received, without missing any deadline.

Maybe I was doomed to be disappointed from the start, but for something that has been 18 months in the making, the polish (where it really matters, like the flight modeling) is lacking a lot.
 
That is my greatest fear for SC after watching CR and the gang plays DFM vid on youtube. I am glad ED didn't take that route. I guess i will be playing SC with my xbox controller or KBM. :(

The game is very arcade

even if you use a controller, or KBM. It's very boring - there is no flight manuevoring or anything... it's really stale and bad

If you press caps lock you can rotate in position like a turret and just shoot auto aiming turrets... its how i got past a ton of waves really quickly....
 

Tiggo

Banned
just so i have said it and can link to this post in one year+:

flight model will not change
mouse aim will not change
arcade feeling will not change


these are basic functions hidden well under the hood. if CIG had a different vision these basics would be different. perhaps its even engine related, cryengine being anything but good for free flying 3d space.

STILL: Star Citizen can be a good game, it will be interesting how CRs Vision of the PU is in reality.
 
I can't believe I got sold on the "best damn space sim ever" line. Like a desperate chick in need of a good cunni. :eek:

Should have been "best damn space arcade game ever".

I also can't believe I am Grand Admiral, and not too far from Space Marshall. I'm seriously considering selling all my ships and make a profit. Maybe I'll just keep the Idris.

Immediately after playing some AC I logged back into ED (I hadn't even tried Alpha 4 yet) and it's like night and day. Me in my cockpit, with track IR, and fine and precise thruster control, it's all so smooth and polished. And Frontier delivered with 10% of the money CIG received, without missing any deadline.

Maybe I was doomed to be disappointed from the start, but for something that has been 18 months in the making, the polish (where it really matters, like the flight modeling) is lacking a lot.

You came to all those mighty conclusions by looking at a teeny tiny component in a game that's barely pre alpha state? Bravo..I salute your commendable analytical skills.
 
Finally got it downloaded and installed, and.... oh dear!

The game wouldn't recognise my X52 Pro for some reason, so I had to play with Mouse/Keyboard.

There's absolutely no sense of movement or speed at all. It just feels like you're turret floating in space, so you might as well sit at a standstill and shoot the AI like fish in a barrel... seriously unimpressed.

TBH I've seen more playable free space shooter web-games than this (OK, they didn't look as pretty).

They'll need to do a serious overhaul of the whole flight mechanic and control system to make this even remotely playable...

The game recognizes the first controller in the "Set up USB controller devices" as the primary controller and binds all controls to this device. There is nothing you can do to change this. XML files provided for X55 and Warthog won't work either if your joystick is not the first device in this list and throttle is not the second one. Editing XML file won't help you either simply because it does not re-bind all controls but only a part of them. So you actually have to guess, e.g. the names of the axes to re-assign them to the correct device. I have spent about an hour yesterday in order to guess the name of X55's yaw axis with no success. While pitch and roll axes are "jsN_y" and "jsN_x" yaw axis does not work with: z, rx, ry, rz axes names. You have to re-assign main trigger as well but that's not difficult to guess.
 
You came to all those mighty conclusions by looking at a teeny tiny component in a game that's barely pre alpha state? Bravo..I salute your commendable analytical skills.

Here is why your and everyone else's statement "it's alpha" or "it's pre-alpha" is absolutely wrong - saying that everything great, no problems makes CIG think that everyone absolutely likes the game, flight model and this does not need to be changed. Continue this reaction and you will get the final game with the same gameplay. Now, simply answer the question - would you be satisfied to see the same gameplay in the final release?
 
You came to all those mighty conclusions by looking at a teeny tiny component in a game that's barely pre alpha state? Bravo..I salute your commendable analytical skills.

I wouldn't call AC as "Pre-Alpha", it is Alpha. And if CR really intended not to design SC as point-and-shoot, then the flight control mechanics in AC shouldn't be as it is to start with.

Mind you, I was very excited about SC and have planned to upgrade my rig to the limit when it released (I even ordered a custom made cockpit just to play ED and SC), until i read the feedback on the DFM today.

I am so disappointed with the direction of SC. This is "Spore" all over again.

I sincerely hope CR will reconsider and fix this mess.
 
Here is why your and everyone else's statement "it's alpha" or "it's pre-alpha" is absolutely wrong - saying that everything great, no problems makes CIG think that everyone absolutely likes the game, flight model and this does not need to be changed. Continue this reaction and you will get the final game with the same gameplay. Now, simply answer the question - would you be satisfied to see the same gameplay in the final release?

I don't think anyone with a good head on their shoulder is saying that. Especially those of us who have played Elite in combination now with the SC Arena Commander.

Well all recognize that SC's flight model needs a lot of hammering out, hopefully in the next few iterations of it we can get a lot of it down. But if at the end of the Alpha, the flight model stays as it is currently, then SC wont be a really good game for a space one. They will have missed the most important bit down for the game.

As it stands Elite's flight model feels a lot better because you actually feel the ship and that you are flying it. The HUD is great and sounds as well. But we will see how SC changes over the next few iterations. Worst case scenario, it does not change and I sell all my packages on Black Market and continue to enjoy Elite :)
 
I don't think anyone with a good head on their shoulder is saying that. Especially those of us who have played Elite in combination now with the SC Arena Commander.

Well all recognize that SC's flight model needs a lot of hammering out, hopefully in the next few iterations of it we can get a lot of it down. But if at the end of the Alpha, the flight model stays as it is currently, then SC wont be a really good game for a space one. They will have missed the most important bit down for the game.

As it stands Elite's flight model feels a lot better because you actually feel the ship and that you are flying it. The HUD is great and sounds as well. But we will see how SC changes over the next few iterations. Worst case scenario, it does not change and I sell all my packages on Black Market and continue to enjoy Elite :)

Yes, we see this difference here on this forum. But look through RSI forum - most of people are thrilled and excited with AC saying that it iss almost perfect. And it looks like they are ready to kill anyone who has opposite opinion.
 
But look through RSI forum - most of people are thrilled and excited with AC saying that it iss almost perfect. And it looks like they are ready to kill anyone who has opposite opinion.

I'll probably get shot down for this - but it does look like a lot of them are thrilled and excited at potentially being old enough to legally buy alcohol by the time SC is released.
 
I'll probably get shot down for this - but it does look like a lot of them are thrilled and excited at potentially being old enough to legally buy alcohol by the time SC is released.

I would agree that there is a high possibility that it is the age of the backers that results in so different reception of AC on RSI forum and here on our forum.

And I really hope that CIG will hear the criticism of AC in all that "supporting" noise and will be able to make the game right.
 
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I would agree that there is a high possibility that it is the age of the backers that results in so different reception of AC on RSI forum and here on our forum.

I think that Elite does not have the same problem as Star Citizen. I think the initial pay wall behind Elite only got the Elite fans behind the game hence why so little in number of backers.

While on the other hand, SC had a much lower entry position, the initial $2-10 million were done by us core CR fans (i.e. his previous work fans) and then later on everyone jumped on the hype train of the biggest crowd funded game. Needless to say, we are heavily out numbered by people who have never played a CR game or a space game at that. To say the least, we have quite the few special snow flakes.

Hopefully CIG listens to us core supporters and changes a lot of the things needed to make SC into a great game.
 
I think that Elite does not have the same problem as Star Citizen. I think the initial pay wall behind Elite only got the Elite fans behind the game hence why so little in number of backers.

While on the other hand, SC had a much lower entry position, the initial $2-10 million were done by us core CR fans (i.e. his previous work fans) and then later on everyone jumped on the hype train of the biggest crowd funded game. Needless to say, we are heavily out numbered by people who have never played a CR game or a space game at that. To say the least, we have quite the few special snow flakes.

Hopefully CIG listens to us core supporters and changes a lot of the things needed to make SC into a great game.

I really hope they do listen to us.
 
Playing some more, more feedback..C:

THE GOOD
--Playing around with the g safe, comstab and coupled IFCS modes is very fun and adds a nice complexity layer to flying your ship. The more I am flying and experimenting with them, the easier I'm able to do some pretty advanced maneuvers and remove the feeling of "floatiness" I had when I first jumped in.

THE BAD
--The TDAS radar is beautiful and pretty intuitive to use, but I have to question the decision of using a 3d model for your ship and active target instead of symbols. Sure, being able to view areas of your ship or the enemy that are damaged is good and having 3d holographs is cool.. The resulting large icons though in the radar are too cluttered and busy, especially when there are many targets in the vicinity.
--The default key bindings make some combinations very difficult to use properly if you are not an octopus. It is evident that they put some work on it (they have been playing around in the offices for a while, and also made a key overlay on the manual), not just assigned random buttons to specific functions. I understand that custom key binding comes later, I have to argue though WHY they chose this particular default setup for launch. Hope it gets a big priority, as I see that nothing is planned for 0.9.

edit: The speedy addition of some support bindings for HOTAS released was a very good move CIG, kudos!

THE UGLY
--Having a huge arrow telling me where the target is when it goes out of view feels a little gamey. I guess it is part of the CVI, but it makes me feel like cheating, especially since I already have the TDAS and the enemy CVI screen for ascertaining position and flying direction for my target.
 
Playing some more, more feedback..C:

THE GOOD
--Playing around with the g safe, comstab and coupled IFCS modes is very fun and adds a nice complexity layer to flying your ship. The more I am flying and experimenting with them, the easier I'm able to do some pretty advanced maneuvers and remove the feeling of "floatiness" I had when I first jumped in.

THE BAD
--The TDAS radar is beautiful and pretty intuitive to use, but I have to question the decision of using a 3d model for your ship and active target instead of symbols. Sure, being able to view areas of your ship or the enemy that are damaged is good and having 3d holographs is cool.. The resulting large icons though in the radar are too cluttered and busy, especially when there are many targets in the vicinity.
--The default key bindings make some combinations very difficult to use properly if you are not an octopus. It is evident that they put some work on it (they have been playing around in the offices for a while, and also made a key overlay on the manual), not just assigned random buttons to specific functions. I understand that custom key binding comes later, I have to argue though WHY they chose this particular default setup for launch. Hope it gets a big priority, as I see that nothing is planned for 0.9.

edit: The speedy addition of some support bindings for HOTAS released was a very good move CIG, kudos!

THE UGLY
--Having a huge arrow telling me where the target is when it goes out of view feels a little gamey. I guess it is part of the CVI, but it makes me feel like cheating, especially since I already have the TDAS and the enemy CVI screen for ascertaining position and flying direction for my target.

However, as I mentioned earlier these assignments will work only in case your joystick is device #1 and throttle is device #2 in "Set up USB game controllers". Otherwise you need to edit these files and guess the axes names. Hopefully this will help:
https://forums.robertsspaceindustries.com/discussion/110454/actionmap-and-controller-mapping/p1
 
The SC forums seem to give a lot of criticism about the flight model.
Although a poll they did shows the majority really like it.

Personally I hope they keep the flight model very different to Elite as it means there will continue to be an audience for both. If things became too samey one could win out...
 
The SC forums seem to give a lot of criticism about the flight model.
Although a poll they did shows the majority really like it.

Personally I hope they keep the flight model very different to Elite as it means there will continue to be an audience for both. If things became too samey one could win out...

IT would really not matter if they had similar flight model. They are already different games in what they are trying to do.
 
The game doesn't look very fun to play at the moment. Graphics look quite pretty, and the attention to detail can be stunning in places. But I think the most obvious thing they need to change is the flight model, unless they purposely decided joysticks were going to be obsolete, since the Freelancer/War Thunder arcade mode makes mouse control far superior.

Also the struts in the cockpit could do with some redesigning so they don't obscure vision so much.

Still early days of course, but I really hope the community pressures them into changing the flight model.
 
Personally I hope they keep the flight model very different to Elite as it means there will continue to be an audience for both.

I hope this not just for the flight model. Tastes and preferences differ, and I would hate it if in the end ED and SC would just imitate features back and forth and become too similar. Both games can and should carve their own path, there already are a lot of people who love both games; my budget and time do not allow for two games of this caliber in my game library, so I had to choose and I chose ED, but I am still looking forward to SC's ongoing development.
 
--Having a huge arrow telling me where the target is when it goes out of view feels a little gamey. I guess it is part of the CVI, but it makes me feel like cheating, especially since I already have the TDAS and the enemy CVI screen for ascertaining position and flying direction for my target.
The orange arrow abstracts the situational awareness that TrackIR users would have if CIG weren't above adding fundamental head tracking support from the onset.
 
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