The Timescale for 'Walking Around Your Spacecraft & Landing on Planets' Was Approx 2-3 Years
Planetary Landings Aimed For 'Within a Year of Release' & Hit:
'Exiting the Ship' & 'Interiors' Were Planned for the Second PDLC:
Conclusion:
Ok so clearly something went wrong. We can only guess what. The TLDR is probably: Legs difficult
Were there big technical blockers, to do with the core tech, and maybe console compatibility? Were dead-ends pursued that had to be abandoned? Were the devs overstretched due to working on Seasonal features + flagship expansions + rolling GAAS content?
Probably all of the above.
Flip Side:
As painfully slow as the shift to non-Seasonal delivery has been, and as discouraging as it was to learn that they only entered full production in 2018 (IE they hadn't managed to start + maintain a full DLC run in parallel with Horizons). I'm taking the following positives:
TLDR: Game's not dead. Game's adding something chunky finally.

EDIT - Just as an addendum: I'm not suggesting they were aiming to get all the proposed Legs gameplay done inside 3 years. More likely just the first installment of a Seasonal Legs PDLC.
DB: We’ll build all sorts of additional functionality, like walking around inside your spacecraft, landing on planets, all this sort of thing…
GC: Would you put a ballpark on that? Two, three years?
DB: That sort of time scale.
Planetary Landings Aimed For 'Within a Year of Release' & Hit:
The most notable and anticipated of these is of course seamless planetary landings. Whilst it wouldn’t be sharing anything new with you to confirm this feature post-launch, I can confirm that we hope to implement it within a year of release, if possible:
Sandy: Definitely yes. Hopefully (barring issues) within the first year post-release
'Exiting the Ship' & 'Interiors' Were Planned for the Second PDLC:
...it is the update that will allow players to exit their ship where voice acting will become especially important:
Sandy: We will need some form of voice acting and Voice overs, especially from update 2 onwards (when interiors and first person is available).
Conclusion:
Ok so clearly something went wrong. We can only guess what. The TLDR is probably: Legs difficult
Were there big technical blockers, to do with the core tech, and maybe console compatibility? Were dead-ends pursued that had to be abandoned? Were the devs overstretched due to working on Seasonal features + flagship expansions + rolling GAAS content?
Probably all of the above.
Flip Side:
As painfully slow as the shift to non-Seasonal delivery has been, and as discouraging as it was to learn that they only entered full production in 2018 (IE they hadn't managed to start + maintain a full DLC run in parallel with Horizons). I'm taking the following positives:
- They seem to be through whatever blockers they were struggling with.
- They're focused primarily on the DLC, and making it a big 'all in one' delivery.
TLDR: Game's not dead. Game's adding something chunky finally.
EDIT - Just as an addendum: I'm not suggesting they were aiming to get all the proposed Legs gameplay done inside 3 years. More likely just the first installment of a Seasonal Legs PDLC.
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