I'm a PvP player... and I'm lobbying for PvE because I want a lot more people than me (and other PvP happy people) to be happy with the game. :smilie:
It's a big universe. Chances are they will be. If not, then IMO Elite is not the game for them.
I'm a PvP player... and I'm lobbying for PvE because I want a lot more people than me (and other PvP happy people) to be happy with the game. :smilie:
If not, then IMO Elite is not the game for them.![]()
I just do what the PvE-only lobbyists do...
so long as they have the decorum not to then kick me when I'm down.
However, I have no interest in killing other players - my brain simply doesn't reward me with the rush some people experience on beating another person.
That means I can lose the most dangerous game or break even - the only winning move is not to play. What can you offer to make a universe where people are allowed to kill me a more rewarding experience than one where they're not?
What's the difference between being killed by a player or an NPC?
If I lose to an NPC, the game has beaten me, mea culpa. If I lose to a player in PvP then I've been beaten by someone I'm unlikely to ever be able to beat. There's no fun in that. If you're not competitive by nature (I'm not) then it's just not fun to be forced to compete against others.
What's the difference between being killed by a player or an NPC?
Heh! I give it about 1 day after launch until some oik invents the spaceship version of teabagging. Kicking you when you're down is all about proving who's BEST, remember? In that giant bully kid's playground in space. They'll bring their friends just in case you're bigger than they are, too.
Norman Stansfield said:I take no pleasure in taking a life if it's from a person who doesn't care about it.
Yes, there will be NPC encounters, yes, sometimes they'll stop you achieving what you were trying to do, but they will be tuned so that it's possible for you to overcome then. Players however will generally be way beyond your capabilities to beat if you're not a PvPer yourself, so won't be fun as there's no "risk" involved in suicide.
In a galaxy of 100,000,000,000 systems, who exactly is forcing you to compete against other players?
Not being funny - but this is something that the PvE advocators simply gloss over or refuse to answer. And it's pretty critical to the whole debate.
In a galaxy of 100,000,000,000 systems, who exactly is forcing you to compete against other players?
Not being funny - but this is something that the PvE advocators simply gloss over or refuse to answer. And it's pretty critical to the whole debate.
NPCs don't improve - they're as good today as they were yesterday, no more and no less. That means if I lose to an NPC today, I can reasonably assume I will improve to a point where I'll beat it another day.
PCs do improve, so if I'm beaten handsomely by one today, what are my chances of passing them in future? If they started playing after me, chances are they're improving faster and I'll never beat them. If they started playing before me, they might be improving faster or they might just have a headstart. So for a game that's increasing in popularity (i.e. players join faster in future than they did in the past), most people that beat me will always beat me no matter what I do.
In a galaxy of 100,000,000,000 systems, who exactly is forcing you to compete against other players?
Therefore this is probably not a PVP / PVE issue, if they are better than you, NPC or otherwise, RUN!!!
Now I wonder if I can get any measured feedback / non passionate responses to this??![]()
In a galaxy of 100,000,000,000 systems, who exactly is forcing you to compete against other players?
The problem is, you can't "run", unless your ship is an order of magnitude faster than theirs, and you can only run to one place, and that's the station.
As I said above, I'm really not opposed to a single universe with PvP enabled. I just want to hear a unique selling point. The evolving universe is a compelling offer that will convert offline single players to online single players - what's the equivalent offer that will get people to play in a world where they can be shot at?
I think I know the answer to this one.
Is it whichever player attacks the PVE'er?
True in a mass locked situation i.e. near a massive ship, spacestation or a plentary body. but anywhere else you can hyperspace away if you can keep them off your tail long enough.
To be honest, I'm not overly bothered about PvP, and I can see the arguments against it. But the solution proposed simply cripples the game and turns it into Elite: Fluffy, so I think that is far far worse.
There are 100 billion systems. If you don't want to be found by another player, you won't be. It's as simple as that.
Explain?
You mean it's not possible to accidentally run into other players?
What's the point of open multiplayer, then?