Riverside said:
I'm struggling to think of a use case where the new one does something that the old one cannot, can you give some examples? Obviously I appreciate that odyssey specific content is only handled by the new one.
If the new one eventually becomes the only option I'll continue to use it, but I certainly hope the eventual re-merging is managed by someone that acknowledges the poor feedback the new ones have received.
I say....
Gal map search w/expansion of partials, list of possible results and click-ability alone is probably enough. I can't count high enough to even begin to catalog how many times I've typed the wrong name into the old search in the gal map.
The ability to have favorite bookmarks, the ability to get to my favorite bookmarks with a simple hat switch left motion.
The ability on the sys map to filter on POIs and target them without having to zoom into the body and rotate it after finding the body in the first place. But one can achieve the same thing either way. One of my current uses is finding all of planetary ports looking for pre-upgraded gear whenever I enter a new system.
Another thing I really like is that once you have your filters set on the gal map, the UI moves out of the way so I can see more. With the old UI, the left panel is always there taking up 1/4 of the real estate on the screen, maybe more.
Now, having said all that. There are still some issues:
1. There was no reason to monkey with the usage of the dock menu other than adding "Disembark" at the bottom. It could have been left just the way it was otherwise. I fear now that it will never work well again. (unless that's all been fixed while I was on vacation)
2. Galaxy Map: If I click on a star at the edge of my field, centering on it, stars that weren't previously clickable from some radius of that star should now have clickable dots. This can be worked around by setting the starfield to "Realistic" and poof that problem is gone.
3. System Map: Should auto-center any single-clicked body, unless holding to target. This way when you single-click a body on the right side of the map, the resulting info panel won't cover it.
4. Probably many more that I just can't think of at the moment.
Beyond that, I don't have much to say about the Starport Services menu, though some of the sub menus still need some work.
Oh, that reminds me, has anyone heard/read why they changed the body colors in the FSS?
But I have to say, it has come a very very long way since launch. I was using so many workarounds in the first few weeks just to get on with business. Simple things like routing to a body or station that just didn't work.