The unavoidable poll: PvP vs PvE!

What is more important for you: PvE or PvP?

  • PvE

    Votes: 609 83.3%
  • PvP

    Votes: 122 16.7%

  • Total voters
    731
  • Poll closed .
For once I agree with you, Twittle. This is just another self-affirming and loaded thread in an attempt to show FD that they don't need to put much development into pvp, whereas all it shows is that most pvp'ers no longer engage in open v solo discussion here because it's like flogging a dead horse.

The poll suggests that PVP is top priority! [hotas]
 
This poll is pretty much like this:

I'm trying to establish what is people's favourite colour of shoes. So is it 'green' or 'orange'?

Don't vote if you like a completely different colour.
 
Killing other players is the only form of direct PvP that can only be done through OPEN.

Doing PvE to undermine a player faction is still PVE [woah] - at least in it's raw sense, as you dont actively have to shoot anyone. But I'd be happier labeling it as 'indirect' PVP :)

You are correct however I believe RhymeRyme was alluding to other games where players compete in other less bloodthirsty ways such as marketeering, crafting and trade. For instance building ships and undercutting everyone else for a fast profit is direct PVP also. Something Elite lacks for now.
 
The poll suggests that PVP is top priority! [hotas]
No, it suggests that putting 'pvp' in binary opposition to 'pve' seeks to alienate player interaction by making it apart from the game, whereas it is the 'open' mode. Open mode is pvp mode - this doesn't mean it's all about fighting other players, but the two are inseparable. It's like asking, if one had to go, would it be open or solo? Thinly disguised thread to discredit 'open' play yet again.
 
I think it's the product of PvPers dirtying their own pond. If they hadn't chased vast swathes of players into Mobius.. The poll may have looked greatly different. Perhaps that 2-3 times is of days long passed. This poll suggests that PvPers really did over-do the nasty in OPEN, and now folks avoid PvP like the plague.

PvPers didn't do themselves any favours with their reluctance to accept any opinion other than their own, but that situation was really a symptom that stemmed from the utter lack of crime & consequence system.

In my real life I'm a carer for intellectually handicapped adults, and if there's one thing I've learned from them it's that if you fail to provide appropriate consequences for antisocial behaviour you just encourage worse and worse behaviours as people compete to find out how plain nasty they can get before someone pulls them up. That's exactly what's happened here, and just like in real life if a group insists on acting in antisocial ways people will eventually get sick of them and do whatever they need to avoid them.

Add to that the frustration of those who DO want to have PvP not being able to find a fight (either coz everyone went to solo or group, or coz the game was never really set up to support a PvP playstyle) and them leaving to play eve or whatever other PvP game suits their taste and you end up with the situation you see here.

If there'd been sensible tools to both find and manage/control PvP encounters in the first place (as we BEGGED them for) none this would have happened, but the powers that be were adamant that "the community will manage griefing" etc and they did nothing about it.

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hang on.. there are NO player factions in the game.. there are only ai factions which players align to, a few of which players have named. ergo this is all PvE content.

Sorry mate, but that's just sophistry.
 
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You are correct however I believe RhymeRyme was alluding to other games where players compete in other less bloodthirsty ways such as marketeering, crafting and trade. For instance building ships and undercutting everyone else for a fast profit is direct PVP also. Something Elite lacks for now.

Impossible to disagree with you :)

You'd just get a bunch of armchair PvP warriors in SOLO playing the margin game all day every day. That would annoy me more than anything else. I'd be asking FDEV for space legs so I could exact some 'dagger in the neck' PvP of my own lol.. then i'll be voting for some PVP

:D
 
No, it suggests that putting 'pvp' in binary opposition to 'pve' seeks to alienate player interaction by making it apart from the game, whereas it is the 'open' mode. Open mode is pvp mode - this doesn't mean it's all about fighting other players, but the two are inseparable. It's like asking, if one had to go, would it be open or solo? Thinly disguised thread to discredit 'open' play yet again.

Open mode is just Open mode. It's not PVP mode. Saying other wise is as much likely to put people off open as anything else. I play open all the time but hardly see another player and probably 9/10 times the other people in the instance aren't interested in killing me and attempting to kill me is the only way another player is able to relieve their competitive streak at the moment. Open mode and PVP are totally separable.. Jump ten systems away from the starter areas and you can PVE in Open just fine with rare interaction from others and even rarer psychos looking for kicks.
 
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Sorry mate, but that's just sophistry.

how so? I wasnt trying to be obtuse... one of the things Frontier kind of said we were not gettting any time soon were player factions and guilds. I dread the day they come I really do, I personally truly dislike guilds and player factions and find these the biggest downside of say, star citizen - and one of the reasons i will never play EVE again.

I say again, imo there no player factions in ED, and I honestly believe this and do not see why you think i am being some how underhanded. (assuming sophistry means what i think it means).

Now if I am wrong and you have reasons to show me why, I am all ears.
 
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Open mode is just Open mode. It's not PVP mode. Saying other wise is as much likely to put people off open as anything else. I play open all the time but hardly see another player and probably 9/10 times the other people in the instance aren't interested in killing me and attempting to kill me is the only way another player is able to relieve their competitive streak at the moment. Open mode and PVP are totally separable.. Jump ten systems away from the starter areas and you can PVE in Open just fine with rare interaction from others and even rarer psychos looking for kicks.
Of course it's PVP mode...it means you put players in contact, in opposition to, in dialogue with, other players. Yes, you could go off exploring and never see another person, but Open is where humans can meet other humans, friend, shoot them, talk about the weather or ignore them. Your idea of PVP is more like Arena or something, but to call Open mode PVP mode will not put players off - open mode is where you interact with other players. Of course, if you are going to put PVP in opposition to PVE, then you are seeing the fallacy because that separates player interaction from PVE, which doesn't make sense in Open mode.
 
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how so? I wasnt trying to be obtuse... one of the things Frontier kind of said we were not gettting any time soon were player factions and guilds. I dread the day they come I really do, I personally truly dislike guilds and player factions and find these the biggest downside of say, star citizen - and one of the reasons i will never play EVE again.

I say again, imo there no player factions in ED, and I honestly believe this and do not see why you think i am being some how underhanded. (assuming sophistry means what i think it means)

Because you're right, but your argument patently ignores the commonly held interpretation of "PvP" as player on player, non-consensual, non-managed, non-arena-based combat.

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Of course it's PVP mode...it means you put players in contact, in opposition to, in dialogue with, other players. Yes, you could go off exploring and never see another person, but Open is where humans can meet other humans, friend, shoot them, talk about the weather or ignore them. Your idea of PVP is more like Arena or something, but to call Open mode PVP mode will not put players off - open mode is where you interact with other players. Of course, if you are going to put PVP in opposition to PVE, then you are seeing the fallacy because that separates player interaction from PVE, which doesn't make sense in Open mode.

His point (I believe) was that being in "open" was not the same as being in an arena like cqc or the old quake/unreal tournament type games where PvP combat was the only thing to do.
 
Because you're right, but your argument patently ignores the commonly held interpretation of "PvP" as player on player, non-consensual, non-managed, non-arena-based combat.

right, I am confused now I have no idea now what it is I have said which is wrong - in principle or in practice (it does not take much to confuse me these days) but its 5pm and i am off home.... bizarrely I am not sure we are even in disagreement so on that note i shall see you next time.. fly safe :)
 
right, I am confused now I have no idea now what it is I have said which is wrong - in principle or in practice (it does not take much to confuse me these days) but its 5pm and i am off home.... bizarrely I am not sure we are even in disagreement so on that note i shall see you next time.. fly safe :)

Lol. Take it easy commander. :)
 
No, it suggests that putting 'pvp' in binary opposition to 'pve' seeks to alienate player interaction by making it apart from the game, whereas it is the 'open' mode. Open mode is pvp mode - this doesn't mean it's all about fighting other players, but the two are inseparable. It's like asking, if one had to go, would it be open or solo? Thinly disguised thread to discredit 'open' play yet again.

Problem is, almost all PvP interaction is at knife-point. It does get old, fast, and swings opinion of PvP.
 
Of course it's PVP mode...it means you put players in contact, in opposition to, in dialogue with, other players. Yes, you could go off exploring and never see another person, but Open is where humans can meet other humans, friend, shoot them, talk about the weather or ignore them. Your idea of PVP is more like Arena or something, but to call Open mode PVP mode will not put players off - open mode is where you interact with other players. Of course, if you are going to put PVP in opposition to PVE, then you are seeing the fallacy because that separates player interaction from PVE, which doesn't make sense in Open mode.

Yes, but interaction with other players doesn't necessarily mean Player Vs Player. Those interactions would be and are mostly for me anyway, PWP - Player With Player. There are several interactions which can take place between players who are instanced with each other, only one of them is PVP.
 
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Of course it's PVP mode...it means you put players in contact, in opposition to, in dialogue with, other players. Yes, you could go off exploring and never see another person, but Open is where humans can meet other humans, friend, shoot them, talk about the weather or ignore them. Your idea of PVP is more like Arena or something, but to call Open mode PVP mode will not put players off - open mode is where you interact with other players. Of course, if you are going to put PVP in opposition to PVE, then you are seeing the fallacy because that separates player interaction from PVE, which doesn't make sense in Open mode.

PVP means player versus player, most people understand "versus" as against, meaning two players fighting against each other. Since open allows all activities that you can do with other players it's not the PVP mode.
 
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