I have another V4 set up as just a MP and I love it too. Great for planet landings and room still for a little cargo and a decent scoop. Decent jump range and I still feel like I can handle most fights better than I can in another ship.
I bet it is funny when someone sees your shield drop quickly and think "I have him now" only to have 3000 HPs of armor to chew through. I had to do something about my modules getting wrecked though and the small GSB almost doubles my shiels MJs.
To counter these heavy shield builds is easy as pie IMHO. (Tried this out and it works nicely)
Arm yourself with Seekers missiles (Packhounds even better as the have a bigger splash area of damage) Take shileds down, usually easy with these builds. Target weapons with missiles/packhounds. With 5 or 6 PH salvo's opponent can kiss goodbye to his/her weapons, from there on in they will wake out or die!
Yeah the Viper is quite susceptible to splash damage. But if someone has packhounds you can normally outrun them enough that the PD takes most of them out or even completely.
That build is a total one shot pony - pure heavy combat. I love to see your build Darkslayer as I do like a good multirole setup for general hijinx
Madrax. Here is my multi role build. Less armor, more shields, vehicle hangar, scoop, both type of scanners. Weps are whatever you like.
https://s.orbis.zone/m4z
WaspO. What is your in game name? I would like a 1v1 although I know packhounds will wreck me. I really dont encounter them often so dont build to defend them.
My current War build. Slightly better than before
Just under 3.2k raw armour 5.8-6k with resists. Weapons can be your flavour of choice.
https://s.orbis.zone/m28
Tanky but once shields are down Viper is very prone to module damage especially small hardpoints.
All true but the bottom C2s are a little harder to hit.
MRPs help too.
I tried tanking the Viper but it was really pointless without equal use of MRP's, without them a few jousts with stoopid Cobra was eliminating me from continuing the fight :/ Whats the point of having 3000 points or hull point if your modules are like made glass. So I slapped two size 3xMRP's for good measure and it was waay better.
Yeah, medium hardpoints are underneath so they are naturally protected, but front mounts are extremely exposed to damage. So my advice if you often fight without a shield protection - go sturdy on weapons or at least slap double braced mod for some protection.
Here is my current thinking regarding Viper MK4. A more balanced approach with better shielding, 400m/s in cruise and 500m/s in boost. Not bad overall.
Things like shield gen, weapons and FSD and all mods on them are up to you. I often do a lot of changes to these parts - especially weapons trying to get the best working configuration. Some may ask - beam turret on Viper Mk4? This ship isn't really agile (main weakness of the ship:/) and frontal turret gives great firing angle on top and rear of the ship delivering constant damage to opponent. I also have dispersal field on cannon which works like a chaff and frag cannon with screening shell to have some protection against incoming missiles. But like I said hardpoint loadout depending on situation - is up to you.
https://s.orbis.zone/m7a
PS. Some time ago a had a few friendly pvp sparring with my buddy. His Mk4 had C1 long range turreted cannon (2000 m/s of shot speed) with dispersal field and this thing was always scoring a hit! Gimbals on my Viper were moving like crazy all the time and I had to fight without having him on my lock. I lost twice to his gimball confusing hi speed cannon. Think about such solution on your ships