Making things worse by trying to make them better
I recall seeing an interview where they mentioned they plan Oculus Touch support, but were having some problems with reaching for knives on the floor. It wasn't working so well with the Touch controllers, and may have to do with the sensor placement. There was mention of having a magnetic attraction to grab things too low. Of course, we won't see that until the end of the year.
I'm not sure I could resist waiting a day nevermind a whole year <grin>
I was disappointed with the silence from FD's man. Maybe he needed a queue to know when to speak? (humor) Perhaps because VR audio doesn't get the attention it deserves? IDK what the reason was for being a bump on a log but, I'd sure like to hear a lot more about VR audio. Would have been a great opportunity to shed light on the importance of audio in VR.
There were a lot of clever and articulate people in the room who were all excited by the idea of developing the best VR experiences. It must've been difficult to respond to a comment without it sound too much like a "me too" statement. I would've also hoped that Dave Walsh could have added more to the conversation. Not just to promote Elite: Dangerous. There is something he brought to the table that none of the other developers had.. us, a very large user base of actual customers who are currently enjoying a commercially released VR game.
The comment that Dave Walsh made was an important one. Audio is a key component of VR. It is also one of the things that draws me towards the CV1. Oculus themselves have stated the importance of audio. Their inclusion of a fairly good quality headset as an integral component means that the software developers have a better idea of how the noises they synthesize are going to sound right where your earholes are. I know there are audiophiles here who say that their headphones are much more expensive and better quality, but I have this feeling that anything that deviates from the sounds the developers expect to be produced at your ears will sound further away from the virtual location that's the headset's emulating.
Like I said before, both headset might seem like they are very similar, but both have their strengths and weaknesses... I wish I could afford both <sigh>