The X-Rebirth Thread

You don't play the game on a daily basis like I do. I can assure you that we're not at the same level they are yet. I'm certain we can achieve at least the same level of graphical quality upon release but for now we're not there. The "cartoony" effect you're referring too is obviously a stylisation they've decided to apply which is a good idea in my opinion. Games that utilize such stylisation typical look good for many years to come rather than those those that go for a realism looking dated almost immediately.

I don't play the game on a basis at all, but if your willing to change that :D.....

I think the point I was trying to make in my early morning fuzz of just woken up annoyance was It looks very wing comanderish from the 90's style, not knocking the style per say, and to be brutally honest the graphics are the least of my concern with any game. yes I want the game to look good but I'm more concerned about game play so if that is as immersive as the previous elite games I will be more than happy, as for X rebirth I've watched a few videos now and I'm not hating on the game It's just not grabbed me and pulled me in, I liked the previous X games to an extent so I may give it a go but they haven't wowed me like you and the rest of frontier have with Elite Dangerous :)
 
I watched the countdown ... then watched the official release trailer ... right at the end made me laugh "The biggest sandbox this side of the galaxy ... freedom in an authentic universe" ... are they having a laugh? it might be the biggest sandbox this side of the galaxy ... for now ... until a certain game finally gets released. It certainly can't claim "freedom in an authentic universe" 1) you're not free, you are bound to a gate system 2) unless it is set here in Sol, which I doubt as I would expect it to be set in a part of space far far away, it's not an authentic universe. And I found the American accent patronising.

still not impressed enough to buy it even if wasn't Steam only
 
@Alien
While it won't have a proper galaxy and seamless gameplay (it's basically fantasy space), it might still be a fun and deep game to play and to me it looks aesthetically pleasing, I might make an exception for this one.
 
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Before I write anything else I just want to say that even if this game isn't my cup of tea as I said before I will most certainly buy it when it comes out this November! :) Game play wise these games are to much focused on resource management, owning fleets and general empire building for my taste. Also the feeling of walking through doors to different rooms have always been a no-go for me.

This will certainly give me the "space fix" I need until I get my hands on ED though! :smilie:

What's with all the hate towards X Rebirth? Graphically this looks far better than what we have currently, the cockpit looks amazing and the interface elements and animation within it are also stunning.

Control wise the fact they've gone all out on trying to streamline the whole thing is admirable and the control scheme they're using is actually very good and very similar to what we have at the moment.

Without a question there is a lot of skill that has gone into creating this game. From a purely technical standpoint the graphics are great (although maybe a bit dated compared to current titles, especially in regards to the characters). It's just the general art style (that seems to be rather common in eastern europa) that I personally always found to "busy" and "cluttered".

In many of the vistas you can see in another new video they just put up here there is just to much stuff filling up the screen. Especially the first vista they show ten seconds into the video.

It's like if you take a pizza, add hamburgers on top, sprinkle it with candy and finally top it of a ton of ice cream and strawberries! Each element in itself is great, but when they mash it all together like that it becomes just a mess IMO. :p

As Associat0r said above it's more "fantasy space" rather than "sci fi". In many ways these environments could just as easily been different dimensions and you could have been riding a dragon or a flying boat.

I have always like a more minimalistic and "monolithic" style with more sedated color schemes and clean lines. I guess my "IKEA-genes" as a Swede shows. ;)
So far you guys have pretty much nailed my personal preferences in regards to this when it comes to ship designs. I also hope and think that your space stations will be more "solitary jewels in space" rather than the extremely busy "space cities" we see in this game. As a lot of of have written in this forum, we want space to feel vast, grand and seamless and if you fill it up with to much stuff that feeling gets lost. Sure, there will probably still be some areas that will have a lot of activity (spaceports), but I hope you are not going for the (IMO) insane levels of activity we see in X-Rebirth. Basically, I still want to be able to see some stars in the background! :p

And while we are on the subject of the background. "Spacefog/mist" (whatever that suppose to be?), nebulas everywhere that pretty much drowns out all stars and huge planets placed so close to each other the almost touch one another is big NO! These are another of those things that so many space games seems to do that always feels more "fantasy" rather than "sci fi".

In regards to control scheme I don't really have any big objections. The way the ship handles and always seem to align to the "horizion" is a bit annoying though. I don't expect this to be the case with ED though. Especially since we are going to breath down your neck about it during the alpha/beta if we don't like it. ;)


Elite will have cockpits just like this one and you're not going to be able to toggle them off either. X Rebirth and Elite share a very similar vision when it comes to how you experience the game.

We're both saying that you play the game through the eyes of the pilot which means you do see the inside of your ship and you do look around and have camera motion that matches that of a head lolling about within the cockpit as you fly around.

When you want to walk around your ship you just stand up and then your walking around in first person, seamlessly. This creates an incredible level of immersion and will make even more sense if and when we get Oculus Rift or TrackIR support. Hell even just using the mouse to look around within your cockpit would be incredibly useful when flying your ship.

If X Rebirth is a no-go because of the choice of cockpit then why isn't Elite?

I myself want 3D cockpits, so no problems there. :)

The cockpit in X-Rebirth is to detailed though (same argument regarding art style as above). That detail can somewhat take away focus from what is happening outside the window. I would much more prefer a more clean, minimalistic and dark cockpit. Basically, what I would expect to see sitting in the chair of the ship in Newsletter 8 (the top banner). BTW, two thing about that piece of concept art:

1. It's absolutly gorgeous and I love that the chair is hanging down from the ceiling!!! :cool: Really sets it apart from pretty much any other game out there,. More of the same please! :D

2. That's the inside of a Asp, is it not? ;) (Dreams of exploring)

Anyway, making the design of the cockpit a lot "cleaner" and darker coupled with the holographic projections you already have shown us will make all the difference. After all, we want the player to focus on what's happening outside, not being stuck looking at some piece of wire sticking out of a screen on your console. A bonus is of course that this type of art style takes less time to model!

Generally speaking, I think that you should keep pushing the holographic approach even later down the line in future expansions. Think of the ships interior more like a "blank slate" that can be filled with content with the help of projections and augmented reality. This seems to be the direction we are heading in the real world anyway.

Secondly on the single ship only issue. I think some of you are missing the benefits such a premise can provide. The attention to detail they can apply to that ship is incredible let alone the amount of bespoke customisation options. You will get attached to it and you will be able to make it your own. Having multiple ships basically means you cut back on those aspects above. The single ship also means a good narrative can be more easily created around it which being a single player game makes a lot of sense.

I am of the opinion that if Elite Dangerous just gave you a Cobra MkIII to play with it would actually make for a compelling experience. The amount of customisation and polish we could add to it would be incredible.

Sure, that is certainly true and is indeed something that works well in a single player game. The main danger of course is that if a player don't like that particular cockpit he/she is still stuck with it with no ability to change. I don't agree that it would be a good idea in ED though since it's also multiplayer. Everyone flying around in exactly the same ship? Nope, doesn't compute in my head. Why play together if you can't have truly specialized roles. Even if there would be a lot of customization options it would never be the same thing as a group of small fighters defending a large transporter or any of the new passenger ships. It would also be pretty hard to justify why only players are locked into one type of ship while there is tons of other types out there piloted by NPCs, unless of course there was only one single type of ship in the entire universe...Hmmmm... the iShip maybe? :p
 
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Thank you for that link, Tinman. The exterior views do look very detailed and quite elaborate. I think the pastiche is what you find a "mash it all together" experience. It's not to everyone's taste :)

Two things in that footage are turn-offs for me: the extremely immersion-breaking moment when the player's "arms" move up to pull down some sort of display - like, "Hey, in case you've forgotten, you're not really flying in space, you're just playing a game!"; and the glimpses we get of NPC avatars, like the co-pilot and the creepy mannequin sitting down (in a space station I think). We're used to much better avatars than those.
 
The fact that it doesn't try to look like real space while failing like so many other space games is what makes X-Rebirth passable to me to play.

IMO you either go all the way realistic like Elite: Dangerous or all the way Fantasy like X-Rebirth.
 
I think its more a thing of haters gonna hate. The smart hater garther the arguments and dig deep into them. It looks great. The series is more graphical focused. Also the argument that it to bright or cluttered. Well take that as realism. Why?

I like a good example of the prometheous movie. It has windows in the cockpit. But in flight coverd by thick armorshield. Only planet side landing or docking it opens.

Brightness well human view is limited, in vastness of space a handicap, so your view is trough sensors. With full bandwidth including infared beetlegeuze red giant out shine a lot more other stars.

As for character movement. Well it isn't a core feature like games as crisis or rage. Its a space game. So the core play is with spaceships in space.

Planetside and walking like in a FPS are extra features on top to core. And not something space game devs are mastered in. With that even in core FPS games character movement quality divers very much in modern games. The most advance middleware and result are offert in sports games. Its about focus and where to spent resources and complicate things.
Character animation fidelity in a sport game is a core focus even more then a FPS game.

I did enjou privateer freelancer and the X series. The latest got lot a flaws but also good stuff.
X-rebirth is a complete overhaul remake of the franchise. It to different the concept formula or game vision is very different. So just like E:D and starcitezen they are new to me.

I don't know if I gonna like them I need some open reviews and better handon experience.

I got Steam so X- Rebirth is reachable to me. Comes first so will play it.

Also BF4 and ARMA3.

In space traveling means a fessel with enough hull or shielding to stop cosmic ray solarflares and distant gamma ray burst. So windows are unhealthy.
Because traveling takes lot of time ships are big enough that the have living space. Not just a cockpit. This means no fighter to travel for several months.
FTL drive solution wouldn't be that small to slap on a fighter.
Attack range. Well the are just like space extreem distances.

If nato round does 800m/s with drag so 300m is doable without much expertise.
A laser puls cannon 300.000km/s
Everything even fast within 30.000km would be instant hit.
Slow less agile ship with sec delay the attack range would be 300.000km.
Statonairy target it would be beyound AU.

But then al these games are some abstraction with a huge dosis of fiction and fictional tech to keep it first as a game with different focus on sim.

Simulate fiction.

I look forward to all these games.
 
Thank you for that link, Tinman. The exterior views do look very detailed and quite elaborate. I think the pastiche is what you find a "mash it all together" experience. It's not to everyone's taste :)

Two things in that footage are turn-offs for me: the extremely immersion-breaking moment when the player's "arms" move up to pull down some sort of display - like, "Hey, in case you've forgotten, you're not really flying in space, you're just playing a game!"; and the glimpses we get of NPC avatars, like the co-pilot and the creepy mannequin sitting down (in a space station I think). We're used to much better avatars than those.

No problem...in case you missed that then maybe you haven't seen the first trailer for the game that they also put out yesterday.

http://www.youtube.com/watch?v=eNs1rdSkUi8

Your other points doesn't really bother me that much personally, but I do agree that the avatars look rather dated. Although, this is perfectly understandable since the dev team is pretty small and it has been in development for 7 years! If the avatars was the first things they did then they will naturally look 7 years old. ;) This is always going to be a danger when a project is in development for so long...

The fact that it doesn't try to look like real space while failing like so many other space games is what makes X-Rebirth passable to me to play.

IMO you either go all the way realistic like Elite: Dangerous or all the way Fantasy like X-Rebirth.

It's is without doubt "passable" and then some and as I said I'm going to play it! ;)

Sadly very few games dare to go the "realistic" route, maybe because they think that it won't look "cool" enough. However take a look at this video of Space Engine:

http://www.youtube.com/watch?v=vj-VcZY_nwE

THAT is beautiful, epic and 100% jawdropping IMO! :cool:

If ED can produce a slightly more "beautified" version of that I'm going to be in heaven. :D
 

Sir.Tj

The Moderator who shall not be Blamed....
Volunteer Moderator
Threads merged, cause us mods are lovely.

Don't forget the search function is nearly as lovely as well. :D
 
What's with all the hate towards X Rebirth? Graphically this looks far better than what we have currently, the cockpit looks amazing and the interface elements and animation within it are also stunning.

Control wise the fact they've gone all out on trying to streamline the whole thing is admirable and the control scheme they're using is actually very good and very similar to what we have at the moment.

^ Insecurity. Same can be seen on Star Citizen forums, where die-hard SC fans go out of their way to diss X:R. Nice to see that Frontier devs aren't plagued with the same issue ;)

I wonder how strong the walking-around factor will be in X:R, though. I'm used to the ship=avatar thing of past X games, so on-station human-content is not something I'm keen on.
Side from that, though - the game does look awesome (imo) and I really want to play it.
 
Yeah...my thread got thrown out into the backwaters of the forums too. :p

Don't look at me ... I was the one who wanted it where X2Eliah posted.
But the moderators (did I mention how nice they are?) decided to put it here.

If like me, you click on "New Posts" at the top of any screen (maybe I should do a new Public Information For New Commanders) you'll always see any new posts for the thread wherever it is
 
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The game actually looks great (to me anyway) if a little busy...the thing about x games to me is that they always seemed to make space feel small, partly the jump gates and partly that all the stations were close together...

but it seems to be going a different direction again to what elite and star citizen are doing..which is a good thing, more variety..there's going to be a space game for everyone out there at this rate. I am a bit concerned that the set ship and crew(and presumably set character) will take away from the roleplaying sandbox nature of the earlier games...(I never touched the main plots)

Elite still seems like the one for me though. But I might end up with all 3.
 
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^ Insecurity. Same can be seen on Star Citizen forums, where die-hard SC fans go out of their way to diss X:R. Nice to see that Frontier devs aren't plagued with the same issue ;)

I wonder how strong the walking-around factor will be in X:R, though. I'm used to the ship=avatar thing of past X games, so on-station human-content is not something I'm keen on.
Side from that, though - the game does look awesome (imo) and I really want to play it.

I saw you mention ED in this SC thread https://forums.robertsspaceindustries.com/discussion/comment/584753/#Comment_584753

I will admit - I think that this game might spell the doom of Elite:Dangerous, as this has a way larger overlap with Elite and might make it a bit... obsolete. But SC? SC is fine.

You're wrong that there is much overlap between ED and XR, in fact they are worlds apart.
ED will have multiplay and singleplay and a seamless realistically scaled galaxy with rotating and orbiting planets that are realistically sized and distanced apart with freeform interplanteary flight and multiple ships instead of just one main ship like XR.
The ED ship designs are also more utilitarian and believable and IMO prettier.
ED will also have seamless landing on planets in addition to walking around in the expansions.

XR is singleplay only and set in a small made up galaxy where distances are unrealistically close together and the placement of structures doesn't really make sense and nothing is seamless, with space highways and a focus on 1 main ship and empire building, nothing wrong with that, see my previous posts.

So no XR won't render ED obsolete even if ED was done with 1993 gfx

All 3 games SC, XR and ED are too different that they can't obsolete each other even if they tried.
 
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^ Insecurity.

Or just a matter of style, taste and personal preference perhaps? :rolleyes: I watched the X trailer and it did nothing for me. If ED looks like that then I'll say the same thing, but I hope it will be much more subtle.

And you may be guilty of the same insecurity you accuse others of if your comment was anything to go by - "I will admit - I think that this game might spell the doom of Elite: Dangerous, as this has a way larger overlap with Elite and might make it a bit... obsolete." ;)
 
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Sadly very few games dare to go the "realistic" route, maybe because they think that it won't look "cool" enough. However take a look at this video of Space Engine:

http://www.youtube.com/watch?v=vj-VcZY_nwE

THAT is beautiful, epic and 100% jawdropping IMO! :cool:

If ED can produce a slightly more "beautified" version of that I'm going to be in heaven. :D
That's the kind of thing I want see when I look out. Put space stations in that with a consistent look'n'feel, and that's traditional Elite updated.
 
Here's the way I see it, the more space games out there of high quality (E-D, SC, XR etc etc) the better! I'll be getting XR purely because I just love SF space genre in all it's forms and beauty. XR like the games before it seems to have a hell of a lot of detail going on. If you love that kind of thing (which I do) then it looks like you'll have a blast with XR as well.

As for comparing XR and E-D, it's "apples and oranges" again isn't it? We should all be grateful that the space genres making such a strong come back. We're going to have all these epic universes to play in over the next few years, you really can't knock that can you?

On seeing the XR clips I got the impression of being in some kind of Larry Niven novel the likes of Ringworld, all very cool. I also loved the detail in ship there, the panning around to you co-pilot and such in that ship. As I say, looks like it's going to be a blast. More power to all these games I say, if they all do well we'll be in for updates and continuations for the years ahead.

The futures bright, and it's full of stars! :D
 
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