There are (almost) no griefers in Open Play

I think if there was meaningful consequences and downsides to this behaviour a lot of these lads would shrivel up and disappear.
 
I guess they moved on to grieving NPC...

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Urban dictionary is fairly similar to a wiki - anyone can add a definition.

When definitions are, obviously, not universally agreed, citing subjectively dubious sources would not seem to advance the case for acceptance of one or other definition.

Who is in a position to tell the person on the receiving end of an "interaction" how they are supposed to feel about it?


Master Maynard, your comments are always so pertinent, are you related by any chance to Maynard of Taunton the most venerable of burger making companies? :)
 
Well I thought I would pop into open at the Community Goal station to see how things have progressed. Just going out of the station I was being rammed from behind. Of course I was in my Anaconda, so I'm sure I was a big target. It has armor and shields so it will take the beating, I was also going slow (speed limit slow, not really slow). The moment I'm out of the station, I'm attacked by several ships. I do an all stop, pop a shield cell, and look around. Guess nothing has really changed much in open at all. So I requested to dock, turned on the docking computer and watched as they continued to attack. Of course I had nothing in my cargo yet so all this role play stuff is bunk.

I really don't understand why the need for people to log into a game and just simply try to ruin other people's game. Back to solo again, nothing to see here.

Seriously? I've been hanging around at the station for hours over the past few days, met some cool cmdrs, had some funny conversations. Even danced with other bounty hunters at a few res sites and not seen anything like this. You must have incredible bad luck.
 
But my intention was to actually stop it. This point is for you. Have a rep :D
Too much of a click-bait I guess :p However, how should I named the title if not like this?
You could call it "what does random player killing add to the game?" and have a discussion about that.
And I spared you the inconvenience of running your own research and parked my ASP in a mailslot some time ago and had it randomly destroyed by the station.
I can say with some conviction that having my ship randomly destroyed doesn't really add anything to the game. It doesn't matter that much. It's just "meh, well, back to earning more money".
Don't think so? Well, try for yourself and park your ship in a mailslot (make sure you're not blocking it first, mkay?)

And those preaching the "you want no risk in the game, go to solo?". Why do RPKs fly their PvP ready ships all the time? That's the lamest way to play the game? There's some huge cognitive dissonance in accusing other players of being risk averse, while flying overpowered ships and targeting nearly defenseless ones. It is as lame as it gets.

So, in summary: rpking adds pretty much nothing to the game and before you call someone else risk averse, you might check how many hours of pve gaming you've dumped into the game just to make it completely risk-free for yourself. Which is all nice and dandy and your good right, but at least take your empty soda cans with you.
 
Hmmm...for a game that has three play modes (Open, Group, Solo) and it's the players choice where to go I am not quite getting where all this...venom is coming from. And I play Solo before anyone tries a witty retort.
 
I love unbiased journalism!

..'you were confused with another player & blown up by accident' - Oh that's okay then, as long as it's a valid reason, I don't know what I was complaining about!

CK? Stick to blowing things up & leave the thinking to others! :D

Git gud Troy.
 
Seriously? I've been hanging around at the station for hours over the past few days, met some cool cmdrs, had some funny conversations. Even danced with other bounty hunters at a few res sites and not seen anything like this. You must have incredible bad luck.

I'm sure it's all a matter of luck with what instance you're first put in. Just for fun, I'll try again, maybe I'll get a good one. Certainly the last one I didn't even have time to type anything, let alone have a conversation with anyone.

Edit,
Just went out there but it looks like the community goal is over. Not sure, never done one before but the station doesn't have the yellow tag on it anymore.
 
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The only ships I've ever seen combat log were players who interdicted me. I've never seen an NPC combat log ;-)

I have even seen a NPC combat log on me, no jokes. He appeared when I interdicted him (I needed transport ship parts for the engineers) and after he lost the interdiction he combat logged two seconds after being pulled out. :D
 
The reason why they are all griefers regardless as to what the Devs say, is because they dont have account for their actions. Everyone else has follow the rules and laws put in place by the faction in which you are traveling.

When real Crime and Punishment is put into place and it makes what you call "PVP" an actionable offense, then people can stop calling you griefers.

Until that time has passed its just warships destroying trading ships without provocation or fear of consequence. You cant really be a "Criminal" when the law does nothing to stop you. You get fined more for smuggling one item then you do killing 5 players.

Exploiting a broken game mechanic to your own benefit and to the detriment of another is greifing and thats all it will ever be.
 
I reject OPs definition of griefing. For me a griefer is anyone who attacks purely to cause grief and the self satisfaction it may bring, hence the name. Most of the time they only use piracy as an excuse. I've watch from silent as groups of pirates get a player to drop dozens of cans by using threats, wait for him to jump out and then leave themselves. (At which stage I called the trader back and we picked up all his cargo... huehue)

There was no CG at the time so I can really only justify their actions as some kind of power fantasy.
 
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This discussion is so vain. In the end anarchy is the dominant force. Some people try to bring some order to it all - but it's theire view of order. In fact that order only gets dominant if these people succeed in perusading a big crowd of people to share theire view. Still it will only be a set of bleives shared by a community of like minded people. The universe still remains free of theire rules and believes.

I think this is refelcted by this game. Do what thou wilt is all the law - and live by the consequences.

Player harassment rules are the only rules that are existent regarding this discussion. Everything elese are pipe-dreams or community efforts. Some generate more smoke then others.
 
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This discussion is so vain. In the end anarchy is the dominant force. Some people try to bring some order to it all - but it's theire view of order. In fact that order only gets dominant if these people succeed in perusading a big crowd of people to share theire view. Still it will only be a set of bleives shared by a community of like minded people. The universe still remains free of theire rules and believes.

I think this is refelcted by this game. Do what thou wilt, is all the law - and live by the consequences.

Player harassment rules are the only rules that are existent regarding this discussion. Everything elese are pipe-dreams or community efforts, that solidify some pipedream sowewhat.

Crowley was a psychopath. Probably not the best line to use in an argument in a video game.

This isnt the universe. This is a product into which people have invested a large sum of time and money. If they dont get what they think they paid for, then the game will fail.
 
Crowley was a psychopath. Probably not the best line to use in an argument in a video game.
LoL. True. But sometimes I think this quote is fitting.

This isnt the universe. This is a product into which people have invested a large sum of time and money. If they dont get what they think they paid for, then the game will fail.

Sure. I only write opinions. What I have perceived so far Frontier seems not to interfere with player interaction a lot. If my perception is right this would underpin my opinion that this game-universe is more an anarchic one and rules have to be made and enforced by the community if they want to have any - besides of the sparse crime-and-punisment rules that are in effect.
 
It is not my definition. It is the definition of the Elite Wiki.
"Not my words, Carol. The words of Top Gear Magazine."

Seriously, CK, deep down you must love all this forum PvP because if you didn't there is no way you would have started yet another biased thread with an obvious clickbait title. Is it possible that one day someone might come along and create an eloquent, eye-opening thread full of accurate, balanced and unambiguous references that make everyone finally see the light and realise the futility of sniping at each others' playstyles? Perhaps. It's very unlikely, but it's not impossible.

Was this thread ever going to be that thread? No, of course it wasn't. And you knew it.
 

verminstar

Banned
However, how should I named the title if not like this?

"It's not griefing because some dictionary says so"

Oh and so far, the ones doing most the crying are those frustrated souls in open who don't have much to shoot at...frustrated that solo players have a means of adapting to them that they cannot counter. It breaks the immersion somewhat...for the pvp crowd...who are now crying rivers of salty tears over it with threads like this.

When a realistic crime and punishment system exists within the game, where those who kill with impunity are reined in somewhat...then you have a case to argue with, because right now, ye got nothing. Yer trying to sell us this idea that we somehow need to play in open when fact is, we really don't.

What yer doing is akin to trying to sell snow to an eskimo. Not working...staying in solo...have a nice day ^^
 
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Well, according to the OP definition, griefing is indeed pretty rare in open.

Ganking/Blowing weaker ships for lulz, on the other hand, is to be found near any CG/POI/Engineer station*.

*then TBH, I see less and less weak ships in those places. Nearly everyone going there is armed/shielded to the teeth.
Guess where all the ASP's, Cobras, T7 and T6's went => solo/private. I guess people learn. I Wonder when the gankers
will realize that they are depleting their target population pool.

And please, do distinguish PvP from PvFiaB (Fish in a Barrel), which is what we talking about here.
 
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