There are no stupid questions only stupid people.

I didn't call you a troll.

You said calling something that might be a bug --- makes you are troll.

That sounds trollish especially if it isn't even a bug but seems to be something they are completely uninterested in ever fixing.

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To save people the hassle of posting about power management I am well aware how to do it, I just think the suicidal nature of the design flaw is hilarious. You lose power in combat you kill yourself, it's priceless and facile. And yet so easy to fix, simply make it so the missiles don't target their own ship if you lose power, problem solved.
 
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You said calling something that might be a bug --- makes you are troll.

That sounds trollish especially if it isn't even a bug but seems to be something they are completely uninterested in ever fixing.

It looks like you didn't read the thread. You are basically the only one experiencing this, yet you say everyone knows about it and it's cleary bad design.
People are giving you answers to your questions and you just ignore them. I didn't want to call you a troll, just point out that you make yourself look like one with this behaviour. Anyway you are right that it was poorly worded so I changed it.
 
FD are a business, and it wouldn't make financial sense for this to do this when people are often happy to buy a second third and forth copy of the game. They would literally be cutting their own purse strings.
qv: Why when you order a drink at the bar does the barman not realise that you're going to want another one and so give you a second, free one?
There is also the feeling that it would allow players to have a 'griefer commander' or three on their account, rotating CMDRs to avoid facing the repercussions. A lot of people disagree.

Ordering a drink is not a comparable analogy. ED is an MMO, so you should compare it with other MMOs to see how they handle it. I've only played a few:

WOW, Guild Wars 1 & 2, City of Heroes / villains......they all offered multiple character slots....its standard practice really.

FDev are very cheekily squeezing more cash from their most loyal players. This isn't in-keeping with what I'd expect from Frontier...they seem like a fair company in every other regard. Especially after claiming that additional commander slots would be offered once they'd reconfigured their systems to being account based rather than commander based.....they subsequently failed to accomplish this however, and instead continue to charge their most loyal players for the additional slot. Personally, I consider it a rather unsavoury practice.
 
To save people the hassle of posting about power management I am well aware how to do it, I just think the suicidal nature of the design flaw is hilarious. You lose power in combat you kill yourself, it's priceless and facile. And yet so easy to fix, simply make it so the missiles don't target their own ship if you lose power, problem solved.

Please post a video of missiles targetting their own ship due to power loss. Better yet, link to a bug report about it, as that'll presumably have a video.

If there isn't video evidence, I'm filing this under "Venus shining through swamp gas".
 
Video evidence isn't a reasonable request. Few people have recording software, nevermind expecting the ones that do to be recording every second of their time in game so they can catch something like that.

It should be filed as a bug report if it happens, though.
 
Please post a video of missiles targetting their own ship due to power loss. Better yet, link to a bug report about it, as that'll presumably have a video.

If there isn't video evidence, I'm filing this under "Venus shining through swamp gas".

Why should he submit a bug report? He thinks it's part of the game design (even though nobody experiences the same).
 
I mean, I don't have video evidence of the gnomes that go behind you'd entertainment center and tangle the wires, even after you neatly lay them, but I know they're real.
 
Video evidence isn't a reasonable request. Few people have recording software, nevermind expecting the ones that do to be recording every second of their time in game so they can catch something like that.

It should be filed as a bug report if it happens, though.

It's a perfectly reasonable request.

This forum member has pulled what seems to be a non-existent "design flaw" out of thin air; something nobody, to my knowledge, has ever heard of.


Every man and his dog these days is slapping videos on YT. Even I can do it, and I'm a complete idiot.
 

dayrth

Volunteer Moderator
Why does sometimes when you navigate inside a solar system, the reticule target not appear until the FSD is engaged?

I have not read through the whole thread so may have been answered, but in case not....

If you have something else (say the station you just left), targeted then that will have the active reticule. Untarget it and your plotted destination will now have the active reticule. Jumping in to SC looses the target so that's why it happens then.
 
It's a perfectly reasonable request.

This forum member has pulled what seems to be a non-existent "design flaw" out of thin air; something nobody, to my knowledge, has ever heard of.


Every man and his dog these days is slapping videos on YT. Even I can do it, and I'm a complete idiot.

It isn't reasonable. Again, nobody records every second of gameplay.
 
It isn't reasonable. Again, nobody records every second of gameplay.

But they know exactly how to reproduce the effect. They can very well fit a cheap ship, reproduce the issue, help his own plea and inform people at the same time.

Since it'll actually be a bug and not a design decision (since by now we would all be aware of it otherwise) they can also get their money back from support.
 
All the more reason to provide them, then :)

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I'm guessing he fried via the heat surge?

Manual p63 and the next couple of pages will maybe help the OP?


If you don't stop accusing me of being a troll, I will report you. How is any part of the OP a troll?

Don't need answering was as in, I don't really need to know that much. Not that they weren't worth answering, obviously other people may well want to know btw.
 
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But they know exactly how to reproduce the effect. They can very well fit a cheap ship, reproduce the issue, help his own plea and inform people at the same time.

Since it'll actually be a bug and not a design decision (since by now we would all be aware of it otherwise) they can also get their money back from support.


A bug doesn't always happen. It might take a specific set of circumstances that are difficult to replicate. Report it and move on. If they continue to argue after that advice, they're only looking to argue. Don't bother.
 
Please just report the missile/power/destruction issue as a bug:

https://forums.frontier.co.uk/forumdisplay.php/105-PC-amp-Mac-Bug-Reports

I don't see the point, it's been around since the start, if someone hasn't already reported it which would be astounding, then no one sees it as a problem. I don't even see it as that much of a problem I just find it hilarious, and think by now it is a well known issue tbh. If someone else wants to report it now several dozen people are aware of it, although most people generally are who've played for a while, so be it. That is up to them.

Not that I don't think it should be reported, but since launch how many people have lost power either as the result of a battle or power mismanagement?
 
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Okay, try asnwering these questions, if you can :D:

- Why "Synthesis" is capable of printing 105 huge cannon shells under 2 seconds from a few non-refined pieces of ore? Even melting these would take some time...
- Why large ships doesn't have an auxilary bride, so that pilot can leave decompressed (cracked canopy) room and head to other control room inside of ship?
- Why life support oxygen supply doesn't scale up with ship sizes? And why would large ship blow up, instead of allowing pilot to move to other room with air?
- Why doesn't pilot gets his guts thrown out of ribcage, when ship hits something at 450 m/s?
- Why does Sidewinder's 1A Sensors(1.3 ton) give 6km range, and Anaconda's 8A Sensors (160 tons) give... 7.68km?
- Why can I buy military ships, huge guns and narcotics, but cannot pay few credits to someone to paint name of ship on it's hull?
- Why our speed is limited in space?

But... forget it. I could make more questions like these, but I won't. It's a game after all. And FD are working on it everyday, so maybe some of these will be adressed at some point.
 
Okay, try asnwering these questions, if you can :D:

- Why "Synthesis" is capable of printing 105 huge cannon shells under 2 seconds from a few non-refined pieces of ore? Even melting these would take some time...

Because the synthesis unit is a manufacturing unit as well, it's a high tech peice of kit, or its magic one of the two.

- Why large ships doesn't have an auxilary bride, so that pilot can leave decompressed (cracked canopy) room and head to other control room inside of ship?

Good point, we assume large craft have several crew so I don't see why not.

- Why life support oxygen supply doesn't scale up with ship sizes? And why would large ship blow up, instead of allowing pilot to move to other room with air?

Another excellent point by its very nature more crew means large cockpits. But I think Larger cockpits should definitely have longer air times. What's wrong with having space suits in lockers as well?

- Why doesn't pilot gets his guts thrown out of ribcage, when ship hits something at 450 m/s?

inertial dampening. Plus the ship does not accelerate so fast that this is necessarilly an issue, and we would assume the pilot at least is belted in like in an aircraft. An emergency stop though is clearly an inertail dampening system.

- Why does Sidewinder's 1A Sensors(1.3 ton) give 6km range, and Anaconda's 8A Sensors (160 tons) give... 7.68km?
- Why can I buy military ships, huge guns and narcotics, but cannot pay few credits to someone to paint name of ship on it's hull?

no idea but they want you to pay for livery.

- Why our speed is limited in space?

Well it aint relativity as I established on another thread so maybe it has something to do with mass in the magical FSD.

But... forget it. I could make more questions like these, but I won't. It's a game after all. And FD are working on it everyday, so maybe some of these will be adressed at some point.

Yeah if anyone thinks I am in any way getting at the devs, this is not the case, I have gone out of my way to say that these are minor gripes, and we are not expecting fixes right away or, in some cases ever because we don't know the reasons per se.
 
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I don't see the point, it's been around since the start, if someone hasn't already reported it which would be astounding, then no one sees it as a problem. I don't even see it as that much of a problem I just find it hilarious, and think by now it is a well known issue tbh. If someone else wants to report it now several dozen people are aware of it, although most people generally are who've played for a while, so be it. That is up to them.

Not that I don't think it should be reported, but since launch how many people have lost power either as the result of a battle or power mismanagement?
The thing is, you are seemingly the only one experiencing this bug. If you are not going to report it, nobody will because nobody knows of this bug.
 
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