Modes These arguments are tedious.

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What about player groups not interested in PvP? What about individuals unknowingly taking missions that might have negative impact on your player group?

You and player group x can organize a conflict all on your own as it stands now. Without changing anything concerning the BGS, or the modes. Agree to engage in open, and leave the rest of the player base out of it. This kind of thing happens all of the time.

People did that during our CG. The random peoples movement is not intentional. Their impacts are very low. They are there for credits or materials. They arent there to flip a system.

Player groups not interested in PVP shouldnt be doing PVP things then huh?
 
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People did that during our CG. The random peoples movement is not intentional. Their impacts are very low. They are there for credits or materials. They arent there to flip a system.

Player groups not interested in PVP shouldnt be doing PVP things then huh?

Filling PvE buckets ain't PvP things then, huh?
 
When I play League, I spend the first 10 minutes of the game farming minions 90% of the time.

These two games a very similar even though they are different genres.


One, No they are not, you keep harping that tripe but it isn't true.

Two, who cares what you do in other games... we care about this one and what you are trying to twist it into.
 
When I play League, I spend the first 10 minutes of the game farming minions 90% of the time.

These two games a very similar even though they are different genres.

I'm not quite sure what farming minions in League is, but if it isn't farming other players it's a PvE activity. In E|D, running missions, scanning bodies, hauling, or shooting NPC's are all PvE activities.
 
One, No they are not, you keep harping that tripe but it isn't true.

Two, who cares what you do in other games... we care about this one and what you are trying to twist it into.

Mouse. If you played both games. Youd see it.

Im not the first person to say this and I wont be the last.

I'm not quite sure what farming minions in League is, but if it isn't farming other players it's a PvE activity. In E|D, running missions, scanning bodies, hauling, or shooting NPC's are all PvE activities.

If Im farming your ships in your haz rez. Im farming minions that belong to you.

You know what screw it. Ill make a video showing in depth how both of these games are very much similar. Stay tuned.
 
Mouse. If you played both games. Youd see it.

Im not the first person to say this and I wont be the last.


You do know that isn't a requirement for something being true right? There are people who say the Holocaust didn't happen.. doesn't mean it didn't just means that is what they think. Just like you think two different types of games are somehow similar.
 
Mouse. If you played both games. Youd see it.

Im not the first person to say this and I wont be the last.



If Im farming your ships in your haz rez. Im farming minions that belong to you.

You know what screw it. Ill make a video showing in depth how both of these games are very much similar. Stay tuned.

Nothing belongs to you, especially not NPC's. In a RES, one is farming 'Wanted' NPC's, not necessarily a specific faction's ships, except for a mission where you are looking for wanted ships of a given faction. Farming wanted NPC's would always be a positive for the Controlling Faction. You should encourage random players, using any mode, to take bounties in a system controlled by your favored faction.

I'll have a look at what ever comparison you can offer. I don't see how any comparison between games could turn farming NPC's into PvP, but I'll have a look.
 
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You do know that isn't a requirement for something being true right? There are people who say the Holocaust didn't happen.. doesn't mean it didn't just means that is what they think. Just like you think two different types of games are somehow similar.

Mouse, Ive come to the conclusion you just like to argue here lol.

BGS ships, faction ships are all NPC's with a value attached to them. Certain actions in the game that effect those ships. Impact the BGS.

There are systems that players are attached to to. (See colonia all player owned systems but Jacques) Can be pushed and pulled by killing those minions. I mean ships sorry. The systems are objectives/towers and nexus is the home system.

The Talent Tree and Rune system and the champion you pick in League. Is no Different than the Ship, Defenses and Offenses you pick and ENGINEER for this game.

The whole game is very relatable 100% Even in trading, earning gold and credits to buy items and upgrades. Leveling up throughout the game becoming Elite or Level 18.

Except League has a MMR system and repeatable games. Elite is a never ending game in fights for territory.

Which means you need a working population on top of the enforcing population. Like what I explained earlier at our CG. Believe it or not guys. Having the passive population working in an area can work for you more than it would against you.

Anyways, hey. Ill make the video. Maybe showing it visually will help. Like pictures in a book.
 
Mouse, Ive come to the conclusion you just like to argue here lol.

BGS ships, faction ships are all NPC's with a value attached to them. Certain actions in the game that effect those ships. Impact the BGS.

There are systems that players are attached to to. (See colonia all player owned systems but Jacques) Can be pushed and pulled by killing those minions. I mean ships sorry. The systems are objectives/towers and nexus is the home system.

The Talent Tree and Rune system and the champion you pick in League. Is no Different than the Ship, Defenses and Offenses you pick and ENGINEER for this game.

The whole game is very relatable 100% Even in trading, earning gold and credits to buy items and upgrades. Leveling up throughout the game becoming Elite or Level 18.

Except League has a MMR system and repeatable games. Elite is a never ending game in fights for territory.

Which means you need a working population on top of the enforcing population. Like what I explained earlier at our CG. Believe it or not guys. Having the passive population working in an area can work for you more than it would against you.

Anyways, hey. Ill make the video. Maybe showing it visually will help. Like pictures in a book.

I don't see E|D as a 'fight for territory'. Simply because there is so much else to do. One can occupy their time pushing/pulling influence as part of the game, certainly. That's something that I indulge in. But, it's not like coming to control a system has any effect on overall game play. A faction you just shot to heck, will still offer you missions, and you can gain rep with them easily, right after. There really is no 'Territory', just flags we get to hang up. No one has to join a faction to get missions, or access to services from them.
 
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Mouse, Ive come to the conclusion you just like to argue here lol.

BGS ships, faction ships are all NPC's with a value attached to them. Certain actions in the game that effect those ships. Impact the BGS.

There are systems that players are attached to to. (See colonia all player owned systems but Jacques) Can be pushed and pulled by killing those minions. I mean ships sorry. The systems are objectives/towers and nexus is the home system.

The Talent Tree and Rune system and the champion you pick in League. Is no Different than the Ship, Defenses and Offenses you pick and ENGINEER for this game.

The whole game is very relatable 100% Even in trading, earning gold and credits to buy items and upgrades. Leveling up throughout the game becoming Elite or Level 18.

Except League has a MMR system and repeatable games. Elite is a never ending game in fights for territory.

Which means you need a working population on top of the enforcing population. Like what I explained earlier at our CG. Believe it or not guys. Having the passive population working in an area can work for you more than it would against you.

Anyways, hey. Ill make the video. Maybe showing it visually will help. Like pictures in a book.


Rich words coming from you. If you and a few others were not trying to rip everyone off and screw the game up then people like myself wouldn't be here discussion this.

I will admit there are some similarities... wow both games have trading.. I bet no other game has that... >.> Oh look both games have Money... that has to mean they are alike. *Gasp* You can get better gear in both games... no way! But you know what... there are minor similarities between many games, it doesn't make the games "like" the other game... We have ships.. wow so does War Thunder... not similar games... and you even say it yourself "Except League has a MMR system and repeatable games. Elite is a never ending game in fights for territory. "
 
Rich words coming from you. If you and a few others were not trying to rip everyone off and screw the game up then people like myself wouldn't be here discussion this.

I will admit there are some similarities... wow both games have trading.. I bet no other game has that... >.> Oh look both games have Money... that has to mean they are alike. *Gasp* You can get better gear in both games... no way! But you know what... there are minor similarities between many games, it doesn't make the games "like" the other game... We have ships.. wow so does War Thunder... not similar games... and you even say it yourself "Except League has a MMR system and repeatable games. Elite is a never ending game in fights for territory. "

Sigh. Okay mouse.
 
Thats the thing it wouldnt be open only.

It would be Open when you attacked another player group. Are you in their rez site. Killing their ships? They should be able to stop you from doing that.

Are you running data for Influence? They should be able to stop you.

The modes would still exist. And people would have a choice.

except the choice is. Am I in conflict with X player group? PVP. Am I just doing personal progression and not trying to expand my player faction. Solo and private is perfectly fine.

As far as making up posts. Never have, sometimes ill reply like a smartass. But thats about it. Everything is 100% true in the way of balancing, shipbuilds, and shortcut methods people use.

As a matter of fact you could take this whole games population and map their controls to what the general public did regarding, BGS fights in specific modes, Ship builds for those fights, Credit fountains, PVP ships, Traderships. Hot spots. Material Farming.

You know they can see all of that right?

I bet there are some crazy looking charts out there that can reflect risk and reward. Optional vs Optimal and so on.

But none-the-less, IN any game, you should be able to use simple PVP in attack and defend scenarios. Right now its for griefing or PVP hub, And its not designed around objectives like PVP is designed to be. And its the obvious direction for the game to go. Its why the Hotel has been open for so long with rotating people coming in ready to help the game.

And then they get shut down by a crowd of the same people. And not the different people like the ones that have come and gone. Just the same ones that fight against it. For years.

And once again, i disagree with the suggestion that is being made. That is all. Personal preference.
 
Thats the thing it wouldnt be open only.

It would be Open when you attacked another player group. Are you in their rez site. Killing their ships? They should be able to stop you from doing that.

Are you running data for Influence? They should be able to stop you.

The modes would still exist. And people would have a choice.

except the choice is. Am I in conflict with X player group? PVP. Am I just doing personal progression and not trying to expand my player faction. Solo and private is perfectly fine.


If PF were open only, what happens when your PF expands into my PG or Solo system?
Sooner or later you method forces PvP on me or at least does remove an aspect of my game. My choice becomes play your way, or play elsewhere. That's not choice.
 
Some groups see ED as a strategic space combat game when in fact it is far more than that. To focus on just the combat part of the game is to sell yourself short.
 
FDev needs to eliminate direct PvP from Elite except for that which is provided in CQC. Balancing for PvE only will save time and money. This will allow them to focus on PvE QOL and feature development. The game will be more polished since they won’t have to cater to such a minuscule player subset. Then Elite can become what it was intended and what every player wants.

PvP players won’t lose anything because they can still PvP in CQC. And pirates can RP in CQC.

Then, and ONLY then will Elite be balanced and fair. There are plenty of PvE games that separate the main game from any PvP, so we know it’s possible.

FDev is going to pull the plug. They already have. You just don’t know it yet.
 
Destiny 2 put all PvP out of the main game and now it resides in a separate mode (CQC anyone?!?). And when you pledge a faction during the faction rallies, you earn tokens for just about everything in the main PvE game (and the PvP sub mode). And no one can stop you. And it works great. Players from all platforms can earn for their faction in any game mode they want. No need for risk vs reward garbage because you can “push” tokens however you want.

So let’s work together to punt PvP out of Elite back to where it belongs. An entirely separate mode. CQC.

And for those that don’t know, Destiny is EXACTLY like Elite. It was built as a PvE game with a couple PvP sub modes. Destiny 1 did very well with gamers. QOL changes in 2 drove active players down, but they are changing it now. And the PvP in Destiny is called the crucible. It’s the same thing as CQC.

So to answer all of our concerns, we just need to follow that games lead and pull PvP from Elite and shove it back to CQC. All problems solved.
 
Destiny 2 put all PvP out of the main game and now it resides in a separate mode (CQC anyone?!?). And when you pledge a faction during the faction rallies, you earn tokens for just about everything in the main PvE game (and the PvP sub mode). And no one can stop you. And it works great. Players from all platforms can earn for their faction in any game mode they want. No need for risk vs reward garbage because you can “push” tokens however you want.

So let’s work together to punt PvP out of Elite back to where it belongs. An entirely separate mode. CQC.

And for those that don’t know, Destiny is EXACTLY like Elite. It was built as a PvE game with a couple PvP sub modes. Destiny 1 did very well with gamers. QOL changes in 2 drove active players down, but they are changing it now. And the PvP in Destiny is called the crucible. It’s the same thing as CQC.

So to answer all of our concerns, we just need to follow that games lead and pull PvP from Elite and shove it back to CQC. All problems solved.


I disagree, PVP has a place in the game and most PVPers are nice people and can enjoy the game. It is the few that give the whole PVP community a bad name.
 

ALGOMATIC

Banned
FDev needs to eliminate direct PvP from Elite except for that which is provided in CQC. Balancing for PvE only will save time and money. This will allow them to focus on PvE QOL and feature development. The game will be more polished since they won’t have to cater to such a minuscule player subset. Then Elite can become what it was intended and what every player wants.

PvP players won’t lose anything because they can still PvP in CQC. And pirates can RP in CQC.

Then, and ONLY then will Elite be balanced and fair. There are plenty of PvE games that separate the main game from any PvP, so we know it’s possible.

FDev is going to pull the plug. They already have. You just don’t know it yet.

Wut?

Destiny 2 put all PvP out of the main game and now it resides in a separate mode (CQC anyone?!?). And when you pledge a faction during the faction rallies, you earn tokens for just about everything in the main PvE game (and the PvP sub mode). And no one can stop you. And it works great. Players from all platforms can earn for their faction in any game mode they want. No need for risk vs reward garbage because you can “push” tokens however you want.

So let’s work together to punt PvP out of Elite back to where it belongs. An entirely separate mode. CQC.

And for those that don’t know, Destiny is EXACTLY like Elite. It was built as a PvE game with a couple PvP sub modes. Destiny 1 did very well with gamers. QOL changes in 2 drove active players down, but they are changing it now. And the PvP in Destiny is called the crucible. It’s the same thing as CQC.

So to answer all of our concerns, we just need to follow that games lead and pull PvP from Elite and shove it back to CQC. All problems solved.

Jesus.
 
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