Modes These arguments are tedious.

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When you throw a stone among a pack of dogs, the one who yelps the loudest is the one who has been hit...

It is interesting that Goose makes a picture comment of "What do you mean 'You people'?" When Jockey told Algo "The 'Unbalance' comes from people like you taking murder machines to starter systems." There is a big difference between "you people" and "people like you"...

Jockey never mentioned Goose, he was talking to Algo who boasts of griefing and of others who grief.

So why did Goose reply as he did? Or was Jockey's comment to close for comfort?
 

Goose4291

Banned
So why did Goose reply as he did? Or was Jockey's comment to close for comfort?

.... or perhaps like usual he was trying to lighten the mood in yet another overly serious conversation about pretend spaceships?

batmannthink.gif
 
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Prole 217

Banned
.... or perhaps like usual he was trying to lighten the mood in yet another overly serious conversation about pretend spaceships?

Or maybe it was the voices in his hea.... no that would be mine. Dont make me stop the car yous...

Never mind move along nothing to see here.
 
Um He dont know me vewwy well do he?

Baseless accusations are detrimental to your point, what ever that point may be.

I believe the point is, some folks don't like the game Frontier said they'd make and then actually made.

I know, right. A Dev team that actually made the game they advertised.
In a world with EA and Chris Roberts, getting what we ask (and paid) for is rare ;)
 

Jenner

I wish I was English like my hero Tj.
Forum PvP is strong in this thread....

Ok, I just removed some handbaggin' posts. Let's keep it non-personal please.
 
I believe the point is, some folks don't like the game Frontier said they'd make and then actually made.

I know, right. A Dev team that actually made the game they advertised.
In a world with EA and Chris Roberts, getting what we ask (and paid) for is rare ;)

With Chris Roberts you always get what you asked for. The horror, the horror. :eek:
[video=youtube;dYye2GsHuEI]https://www.youtube.com/watch?v=dYye2GsHuEI[/video]
 
I believe the point is, some folks don't like the game Frontier said they'd make and then actually made.

I know, right. A Dev team that actually made the game they advertised.
In a world with EA and Chris Roberts, getting what we ask (and paid) for is rare ;)


It is frustrating when you try to discuss accommodating them but unless you give them everything they are not happy. How can PVP mean more than just rebuys without being exploited? Which if I remember was the reason it was changed from being able to effect the BGS in the first place.
 

Prole 217

Banned
I think it is strange that risk/reward is thrown around so often, but when someone suggests an incentive for the act of pvp rather than a mode wide bonus is brought up its all gnashing of teeth and MODE MODE MODE instead of trying to work on some other idea.
Its almost like they want an easy button applied to their chosen mode rather than what they state they are asking for.

Risk/reward should actually involve risk to get the reward and there is no risk in choosing a mode when there are ways by using block lists or having slow internet that can make open as safe as solo.

And if it is about pvp they would also have to add that reward to player groups as well.
 
I think it is strange that risk/reward is thrown around so often, but when someone suggests an incentive for the act of pvp rather than a mode wide bonus is brought up its all gnashing of teeth and MODE MODE MODE instead of trying to work on some other idea.
Its almost like they want an easy button applied to their chosen mode rather than what they state they are asking for.

Risk/reward should actually involve risk to get the reward and there is no risk in choosing a mode when there are ways by using block lists or having slow internet that can make open as safe as solo.

And if it is about pvp they would also have to add that reward to player groups as well.

The only ones bringing up "risk vs reward" are PvP'ers. Open mode provides nothing else that PG's or Solo cannot other than player versus player interaction, after all.

As far as bonuses for Open, the two issues are linked in that respect. Therefore any bonuses being requested for playing in Open would ONLY benefit PvP players.
 

Robert Maynard

Volunteer Moderator
The only ones bringing up "risk vs reward" are PvP'ers. Open mode provides nothing else that PG's or Solo cannot other than player versus player interaction, after all.

As far as bonuses for Open, the two issues are linked in that respect. Therefore any bonuses being requested for playing in Open would ONLY benefit PvP players.

PGs can also offer player versus player interaction.

I have no issue regarding increased reward for hazardous encounters - however that would apply to all encounters, not just those between players.

.... and players in Engineered-to-the-hilt meta-combat ships would probably get less reward as apex predators have nothing to fear (except each other)....
 
PGs can also offer player versus player interaction.

And we all know most PvPer's don't use PG's to engage in PvP... they prefer Open because of the amount of targets available to them.

The ones that engage in Mobius PvE are "one shot wonders" because they get just one shot and they're kicked out per the rules of the group.
 

Goose4291

Banned
PGs can also offer player versus player interaction.

I have no issue regarding increased reward for hazardous encounters - however that would apply to all encounters, not just those between players.

.... and players in Engineered-to-the-hilt meta-combat ships would probably get less reward as apex predators have nothing to fear (except each other)....

They can, but there is a considerable difference between consensual scripted/staged PvP events they contain and the 'non-consensual' type I experience punching through a blockade in my Adder while in open isn't there?
 

Robert Maynard

Volunteer Moderator
They can, but there is a considerable difference between consensual scripted/staged PvP events they contain and the 'non-consensual' type I experience punching through a blockade in my Adder while in open isn't there?

There's no guarantee that PvP is "non-consensual", even in Open - it can be assumed, but assumptions are what they are.
 

Goose4291

Banned
There's no guarantee that PvP is "non-consensual", even in Open - it can be assumed, but assumptions are what they are.

I didn't say there isn't, did I? All I'm saying is that there is a considerable difference between the two types of encounter, and with the exception of the mockrage infiltration incidents, you're extremely unlikely to encounter non-consensual combat, because the consensus is that is what open is for.
 

Robert Maynard

Volunteer Moderator
I didn't say there isn't, did I? All I'm saying is that there is a considerable difference between the two types of encounter, and with the exception of the mockrage infiltration incidents, you're extremely unlikely to encounter non-consensual combat, because the consensus is that is what open is for.

True.

Non-consensual PvP is entirely possible in both multi-player game modes - as you acknowledge - how likely it is, in either of them, depends on several factors.
 
They can, but there is a considerable difference between consensual scripted/staged PvP events they contain and the 'non-consensual' type I experience punching through a blockade in my Adder while in open isn't there?
There's certainly a lot ot more fun to be had by starting off as the underdog in an "unscripted" PvP encounter and winning through. And running the gauntlet in a CG in a small but nimble ship is a very good example.

Gets the blood pumping.
 
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