That separate toe drives me insane. Who designed this?, lol.

why not? gives you more control
That separate toe drives me insane. Who designed this?, lol.
While I get that non-scoopable T-Tauri stars are members of scoopable star classes (F,G,K,etc) our scanners and the galaxy map recognise and name them separately so why won't the map let us filter them out of route planning?
(note: the 'T-type' stars in the map filter are not the same thing)
Tauris are under "Proto Stars" (with Herbigs).
Wat dis, tho?
No, seriously, I have no clue what this display actually does.
Ok embarrassed to say this but I've only just realised when you have a station locked in SC the holo projector image of it on the left actually shows the orientation of the station...so you can line up with the entrance before dropping out of SC.
It's probably been there since launch yet I've only just noticed....facepalm.
http://www.zehenschuhefan.de/images/vibram-five-fingers/bikila-evo2-black-yellow.jpg
why not? gives you more control![]()
Ok embarrassed to say this but I've only just realised when you have a station locked in SC the holo projector image of it on the left actually shows the orientation of the station...so you can line up with the entrance before dropping out of SC.
It's probably been there since launch yet I've only just noticed....facepalm.
Game manual, page 32/33
Wat dis, tho?
No, seriously, I have no clue what this display actually does.
if it drives you insane,That separate toe drives me insane. Who designed this?, lol.
Well, if that's the case then the galaxy map is bugged because it includes T-Tauri systems in routes when you only have OBAFGKM stars selected in the filter.
I'm pretty sure you're wrong there.
Well... then I don't know what to tell you... I'm playing right now (on PS4), on a route correctly filtered to only OBAFGKM stars and I still end up in T-Tauri systems - one just a couple of jumps ago only had the one star in the system, nothing else, and it was T-Tauri. It's always done it like this - at least in my experience on the PS4 version.
Scientifically it's not wrong of FDev to include T-Tauri stars in F,G,K & M classes (if they have) and they are portrayed visually in game as such. As I understand it T-Tauri stars are just young versions of stars in those spectral classes.
In the text descriptions in the galaxy map and on the scanner results, however, they're specifically named as T-Tauri type, so my original 'wonder' was why they don't appear to be separately filterable - as that would be handy what with them being unscoopable and all - because in my experience on the version I'm playing right now, they're evidently not. In my game they certainly don't appear to be included in the Proto Star section, t would be nice if they were.
I've noticed that if you move the galaxy map to realistic instead of the map tab it does not seem to filter the route by star type, even if it's selected in the proper tab.
Is this working as intended?
Game manual, page 32/33
if it drives you insane,
the mask it:
https://digitalstore.elitedangerous.com/image/big-product/2974/0/FORC_FDEV_V_OUTFIT_PACK_1001-0.jpg
There's a manual??![]()
http://www.zehenschuhefan.de/images/vibram-five-fingers/bikila-evo2-black-yellow.jpg
why not? gives you more control![]()