This game has become to complex (to use).

Youtube, 3rd party and forum is NOT necessary.
It's how people are nowadays I don't blame em but its a trend especially with the kids.
Somehow alot have lost interest in discovering things for themselfs. IRL and Online.
Can you imagine how lazy kids/everyone will be in 10-20 yrs.

When printing became a thing and books were available to the masses. People complained that their kids were reading too much and would not be able to work the farms.
Whenever I catch myself thinking "kids today" I stop and think. Am I becoming one of those old people we used to joke about. Then I tell em to get off my lawn :)
 
When printing became a thing and books were available to the masses. People complained that their kids were reading too much and would not be able to work the farms.
Whenever I catch myself thinking "kids today" I stop and think. Am I becoming one of those old people we used to joke about. Then I tell em to get off my lawn :)


If youve ever started a sentence with "in my day" then yes you are and welcome to the club. :)
 
I play on xbox and PC. I have to admit I haven't completely tried everything for simple fact I don't feel like setting up even more key bindings. Now in my defense RL keeps me from sitting down and playing for hours on end where I could take my time and set things up. But I admit I'm not breaking my neck to set everything to try it. I'll just wait till I'm forced to set it all up on the live server.
 
Play Eve online or go play MFSX for a while if you want to see complicated. ED compared to FSX makes ED look like Chutes and Ladders.
 
With all the additions of the last and current season (crime and punishment and now mining and discovery) i think the game has come far to complex to anyone not in the game yet.
To be honest, the complexity of the base game at release was for many people that i know already to high, but now it got bonkers!
Especially in the upcoming part. A dedicated weapon and analyzing mode, and (what? 8 or so?) different probe controller types, special Weapons against Ships and Weapons against Aliens.
Four Types of Mining Lasers and Missiles... Discovery Mode, Surface Scanner Mode (Or how the heck this stuff is named).

I don't know, i think Frontier should rework all that stuff and make it more streamlined and simple.
By just putting more and more features into the game it isn't necessarily becoming better.
Heck, I really have trouble to remembering all my different Hotas Button Combinations by now!
Let alone the Firegroups and Powermanagement settings on my Exploration and Mining Anaconda.
It is getting hideous!

Some things could "easily" (i know it will be quite a lot of work, but on the concept side) made more simple.
Just one Type of Probe Controller but maybe with different add on abilities applied to it (like a firmware add on).
This would eliminate the need of having so many different fire groups, but could preserve the gameplay / balance of limiting the availabe slots per ship.
(But to be honest, i don't like those limits anyway.) What you have targeted with it would determine the use of it. Well mostly. Repair or Refuel is an exception.
But Hatchbreaker on Enemies, Repair (or refuel) on Friends, one type on asteroids, the other on thargoids etc.
There isn't really a need for all those different scanners all with their own firegroup entry either.

It isn't about having less to do in the game, but to make it more user friendly and accessible.
I really think frontier should work on stuff like that in the future.

In my opinion nothing about our ship functions should be streamlined or made more simple. I love all the keybindings and the level of control we have.
Sure, being able to activate and deactivate the scanner mode with the same button is a good thing, but everything going beyond that? Nope.
 
They should def look to streamline the areas you mention:

  • Combined limpet controllers (bigger the class, the more limpet types available. C6 has everything etc)
  • Streamline Analysis mode. (IE using a scanner auto-switches you to analysis, or switch to analysis mode moves you to dedicated analysis firegroups. Possibly both :D)

On the multiple scanners, just bind them all to one key and have done with it ;)
 
there are tons of games tailored to casuals... ELite thank god stays true to how it should be! Its brilliant the way it is...
I hate casuals and I hate what the games industry is doing to tailor every damn franchise towards casuals making them pointless to any real gamer...

You do realise that without 'casuals' and more to the point their money most of the games major studios release wouldn't even be getting made, right?
 
The complexity and fairly steep learning curve is what attracted me to ED and it's what keeps me here. You can play this "game" in a very basic mode if you want and then research on how to do more as your experience level increases ... at your own pace. I was most interested in the mining video that ED did a few weeks ago. With all the new mining techniques we'll have available they did say that you can continue mining the old way if you want and I'm pretty sure that holds true across the spectrum of changes.
 
Good.
A complicated game was promised and I'm glad FD are delivering on this - the proposed update fills in a lot of the placeholders.

I play keyboard only (using original elite keys s,x,<>,A,M) with my own home made button box (which mirrors keyboard controls), and there are plenty of keys still left to bind to.

complicated = good!
 
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It's not the NUMBER of possible bindings that adds complexity. I'm all for EVERY ship function to be bindable to button, keystroke or axis. All of them, without exception. If it's a menu endpoint, a control input or anything else that generates a control event which impacts the ship behavior then let us bind it to a control. This does not add complexity. That happens with how they are organized (or not). With everything bindable we can organize them all in a way that suits us and out controller setup, choosing which functions we want immediately to hand on our controller and which others we want to go "the long way around" and activate from the in-cockpit UI. Comprehensive is not necessarily complex. Needless complexity is either the result of incorrect assumptions being made about which ones we will want to bind, leading to us not being able to set up our personal ideal configurations or the result of us having those choices but our choices being bad ones.
 
there are tons of games tailored to casuals... ELite thank god stays true to how it should be! Its brilliant the way it is...
I hate casuals and I hate what the games industry is doing to tailor every damn franchise towards casuals making them pointless to any real gamer...

So much this! Wish I could rep you twice!
 
I think Europa Univeralis IV is to complex

Good example.
Yes, EU4 is very complex, but it's not complicated to use.
You can comfortably play it with a mouse alone.
And pretty much every menu item you hover that cursor over will have a tool tip should you be in doubt of it's function.
That doesn't not mean that you will beat the game easily, far from it, but it provides you with vital information about the available tools to attempt it.
And exactly this is the difference between a game throwing complexity and one throwing complications at you.
This entire thread is a prime example of muddled and mixed up terminology.
There sure are features in ED which are genuinely complex, ship builds and combat tactics spring to mind, but the game also has a tendency to make things overly complicated and awkward to operate.
And that is not complexity !
 
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OP here. I had to come back after playing the final version of 3.3.
I flew and fly Combat Sims like DCS myself. That's not the point.
I don't want anything do be like a mobile game. No.
In such a over simplified game you didn't need to open the cargo hatch for collection mining chunks,
those would just fly toward you and you collect them up automatically.
That's not what i want either!
But some recently added features and systems feel just tucked on and stacked up onto the original usability design and kind of tipped it over.
There is a certain level of when a good complexity in systems and their controls is drifting into something too ugly to use.
I don't think modern pilots say nah, i don't want those modern avionics, im a pro pilot not a casual one, let me calculate the GPS Position using a clock and a calculator instead of showing my position up on a map...
There are enough systems in the real world that are designed to keep them manageable, more accessible and less intrusive. You don't think you should simulate this in the world of Elite too?

Have you actually tried mining now?
You only have two fire buttons in the game. You have to operate the Asteroid (somethingsomething)Scanner, Mining Laser, Abbrasive Laser,
Sub Surface Drilling and "Blow that thing up" Missiles, Collector- and Prospector-Limpets. All with just two buttons. You have to switch Fire Presets back and forth like crazy.
(Heck even setting those up has become a pain.)
Also you have to switch to analysis mode and weapon mode for no reason (because it worked before without it) on other occasions too.
Ok, you wan't different modes? Just give me a mining mode then. Let me assign 6 Fire buttons, only available in this mode.
This would be a solution. Not my preferred, because it is adding another layer of complexity, again scare new players away, but still better that the current clumsy mess.

Now you got all mixed up. Some Scanners just work, for others you need to activate your weapons.
Then clean it up. Scanning mode is for scanning, weapon mode is activated once you deploy your weapons.
But yeah, i don't want to switch just to use the kill warrant scanner. I would like to make this simpler then. Just scann this stuff automatically when you target someone.
(That's the whole point i try to say here. Just streamline some tings and clean up some old knots of phase of the early game. You don't need to waste a fire button on that!)

I have an discovery anaconda in game. A science vessel. I want it for scanning everything, explore and research the galaxy. Also i want it to be able to defend itself if necessary to a point.
I had to get rid of 3 class 2 and 3 weapons now, just to fit all those new mining missiles and lasers. Why i can't just upgrade one missile launcher with the ability to fire both types of rockets?
Same with the new abrasive laser. Why i can't shoot those chunks with the mining laser too? (Maybe only with a Type 2 one.) Like many things in Elite Dangerous,
this is just an artificial limitation misunderstood for good game design. If you could just fire those rocks of with the same mining laser and those deposits and cracking points with the same launcher,
you wouldn't need so many different buttons and switch things back and forth.

I wan't to have more complexity in the game too in the tings im able to do, not in the controls of them beyond a certain point.
(I would love a more complex commodity market for Trading for example. But i don't wan't to fill out tax forms and invoices.)
I welcome that you now can blow up asteroids and have surface rocks on them in addition to just point your laser on them.
But it's done in a very annoying way. How this was implemented is the thing that bothers me.
 
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I'm almost feeling fortunate here. I'm still in the learning stage of just over 2 months having never heard of Elite before. I don't have to relearn much at all. Oh, and yes it is a very complex game/sim from a beginners standpoint and it takes some time and dedication to get started. One step at a time, learn it, own it and move on to the next step. I wonder what the ratio is of folks buying the game and going thru the learning pains to play it vs. folks that buy the game and rage quit after a few weeks. Personally I've never been at the rage quit level although I've been quite frustrated a time or two. It took me 3 attempts (with the help of some pretty great folks in these forums) to finally figure out how to chip rocks in my SRV and pick up the materials. Those "ah haaa!" moments are glorious.... Gonna watch the new exploration and mining videos tomorrow, probably a few times each to try and glean as much info as possible before putting them to practice.
 
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