OP here. I had to come back after playing the final version of 3.3.
I flew and fly Combat Sims like DCS myself. That's not the point.
I don't want anything do be like a mobile game. No.
In such a over simplified game you didn't need to open the cargo hatch for collection mining chunks,
those would just fly toward you and you collect them up automatically.
That's not what i want either!
But some recently added features and systems feel just tucked on and stacked up onto the original usability design and kind of tipped it over.
There is a certain level of when a good complexity in systems and their controls is drifting into something too ugly to use.
I don't think modern pilots say nah, i don't want those modern avionics, im a pro pilot not a casual one, let me calculate the GPS Position using a clock and a calculator instead of showing my position up on a map...
There are enough systems in the real world that are designed to keep them manageable, more accessible and less intrusive. You don't think you should simulate this in the world of Elite too?
Have you actually tried mining now?
You only have two fire buttons in the game. You have to operate the Asteroid (somethingsomething)Scanner, Mining Laser, Abbrasive Laser,
Sub Surface Drilling and "Blow that thing up" Missiles, Collector- and Prospector-Limpets. All with just two buttons. You have to switch Fire Presets back and forth like crazy.
(Heck even setting those up has become a pain.)
Also you have to switch to analysis mode and weapon mode for no reason (because it worked before without it) on other occasions too.
Ok, you wan't different modes? Just give me a mining mode then. Let me assign 6 Fire buttons, only available in this mode.
This would be a solution. Not my preferred, because it is adding another layer of complexity, again scare new players away, but still better that the current clumsy mess.
Now you got all mixed up. Some Scanners just work, for others you need to activate your weapons.
Then clean it up. Scanning mode is for scanning, weapon mode is activated once you deploy your weapons.
But yeah, i don't want to switch just to use the kill warrant scanner. I would like to make this simpler then. Just scann this stuff automatically when you target someone.
(That's the whole point i try to say here. Just streamline some tings and clean up some old knots of phase of the early game. You don't need to waste a fire button on that!)
I have an discovery anaconda in game. A science vessel. I want it for scanning everything, explore and research the galaxy. Also i want it to be able to defend itself if necessary to a point.
I had to get rid of 3 class 2 and 3 weapons now, just to fit all those new mining missiles and lasers. Why i can't just upgrade one missile launcher with the ability to fire both types of rockets?
Same with the new abrasive laser. Why i can't shoot those chunks with the mining laser too? (Maybe only with a Type 2 one.) Like many things in Elite Dangerous,
this is just an artificial limitation misunderstood for good game design. If you could just fire those rocks of with the same mining laser and those deposits and cracking points with the same launcher,
you wouldn't need so many different buttons and switch things back and forth.
I wan't to have more complexity in the game too in the tings im able to do, not in the controls of them beyond a certain point.
(I would love a more complex commodity market for Trading for example. But i don't wan't to fill out tax forms and invoices.)
I welcome that you now can blow up asteroids and have surface rocks on them in addition to just point your laser on them.
But it's done in a very annoying way. How this was implemented is the thing that bothers me.