This game is about kill in opem

In essence, the name of the game is "Don't take video game titles literally."
Sure - but there are other pilots fed ranks. The game could on the same logic have been called "Elite: Entrepreneur" or "Elite: Ranger". It's still the combat rank which is in the subtitle - the face value impression of the name is probably more important than an obscure bit of lore with - so far - no in-game effect.

Also, the primary title is "Elite", which makes it the sequel to three previous games which were heavily focused on combat and danger in space.

(I kind of wish they had called it "Elite: Safe" and whenever anyone complained about getting blown up pointed them to some obscure thing David Braben said once about the Pilots Federation keeping its master ranking database in a safe)
 
Indeed. 2 years (3-4 hours/day) mostly in open, been attacked twice and 18 months of that were actively participating in Powerplay, where that's totally called for.
I'm NA and instance just fine with people, but am not a CG fan. Maybe that's it then?

I'm left with two possibilities:
1) People are going and constantly being killed in places I don't go often. Presumably CGs or wherever the latest exploit is happening.
2) People are being killed very infrequently and make a huge amount of noise about it.

3. People get killed so quickly they don't feel they have chance, the police don't help, the punishment system doesn't discourage it, and so the leave to play where they simply don't have to worry about it.

I mostly fall into 3. Open is a dystopian version of universe I find far too depressing to play in. I prefer the PVE / Solo options where human decency and self control and respect for others are the rule.
 
Yeah, I recently did a Wetwork job for Alioth Independents. Not only did my blatant murder of an innocent Cult Leader not attract a significant security response (it was a Medium Security System), I also have a 6500Cr bounty....to which I say "what?!?!?". Even for a first offense it should be around 10 times that much, & I shouldn't be allowed to take any missions with fhat faction in the interim.

Personally I think you should be carted off to the nearest prison colony with a heavy fine attached and have to wait for your ship to be transferred there with the normal delay and fees also applying. That'll learn ya.
 
Sheesh, another nonsense "open is evil" post. I fly exclusively in open and, no, there is not a gank squad hiding behind every station waiting to attack. It is a vibrant community where 99% of cmdrs are friendly with a few rare idiots mixed in just like anywhere.
 
There's hard, and then there's kill. I disagree strongly that "it's just hard". It's more just a senseless slaughter, it's why I don't play there. As the OP says



I agree with all of that. Once you're in open your rank, your titles how much you've played really doesn't matter. You will be killed. It's that simple. The only way to avoid that is to avoid any system with actual real players in it.

As others have said, the broken CP mechanism is what makes it that way. I would expect that to be the case in an anarchy system, or a low security one, but in Sol (where I have been killed) it shouldn't happen, ever. It should therefore either be impossible, or the game mechanics and CP rules should mean it's extremely rare to almost non-existent.

In elite it's possible to walk into a police station with a tiny little gun, kill someone, and then run away, or hide (self-destruct) and the chance of being caught and punished appropriately are zero. If you shoot at a player (or NPC) in Sol, then if the police can't catch you in the act and stop you, they should be following you, jump after jump, until they've got you or you leave their jurisdiction. It doesn't happen that way though.

I refuse to play in open, because I basically see it as a Deathmatch mode, with suicide bombers (sidewinder griefers) and snipers (super-engineered anaconda griefers attacking, well, anything smaller than them). It's not so much hard, as simply out of control.

Thing is hundreds of thousands of players disagree with you. :) still some people feel. Like dark souls is unfair too and not hard at all.

Different strokes, that's why FD created private groups because they knew this would happen. Open is defo not kill and seeing as how you said you don't play there you can't be a reliable judge of it either, respectfully.
 
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Sheesh, another nonsense "open is evil" post. I fly exclusively in open and, no, there is not a gank squad hiding behind every station waiting to attack. It is a vibrant community where 99% of cmdrs are friendly with a few rare idiots mixed in just like anywhere.

/agree
 

I generally fly in open until i feel like doing a CG or if i cant be bothered to waste what limited game time i get being interdicted in my weaponless empty hauling Asp x for the umpteenth time.

why ships have to show up like glowing balls of light visible from another galaxy in system is beyond me, to easy to chain-dict somebody.. the mechanics need improving or changing so we arent all so visible 100% of the time.
 
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I generally fly in open until i feel like doing a CG or if i cant be bothered to waste what limited game time i get being interdicted in my weaponless empty hauling Asp x for the umpteenth time.

why ships have to show up like glowing balls of light visible from another galaxy in system is beyond me, to easy to chain-dict somebody.. the mechanics need improving or changing so we arent all so visible 100% of the time.

SC is basically warp speed and a warp bubble would generate a significant heat signature.
Why would you be flying an empty, weaponless asp in a CG, unless it's an exploration data CG? I agree there should be some interdiction countermeasures. However, interdictions are easier for the evader than the interdictor if you choose to fight the interdiction.
 
Thing is hundreds of thousands of players disagree with you. :) still some people feel. Like dark souls is unfair too and not hard at all.

Different strokes, that's why FD created private groups because they knew this would happen. Open is defo not kill and seeing as how you said you don't play there you can't be a reliable judge of it either, respectfully.

While there is some truth in your criticism about my ability to describe open and my experience is entirely anecdotal, it's still what I experienced and it's what shaped my decision to abandon open. Maybe I got unlucky, maybe it was a bad day, either way. I'm also one of the kickstarter backers that wanted the single-player offline version. So it doesn't surprise me that I dislike open.

I actually think PVP is entirely against the principle of what elite is (you vs the universe), but who am I to tell DB what the principle of elite is.
 
This is how the world works, where ever there's a game which allows pvp.. it doesn't have to be the focus of the game, just ALLOW it, then you are going to have people who treat that game as if it was counterstrike. Also these groups of people, while a small minority, tend to be not only very active but also very vocal, and more often than not they sooner or later, usually sooner, manage to bring about changes to the game that tend to be a real pain for "normal" players and directly benefit their vision of what the game should be, in this case, space counterstrike
 
SC is basically warp speed and a warp bubble would generate a significant heat signature.
Why would you be flying an empty, weaponless asp in a CG, unless it's an exploration data CG? I agree there should be some interdiction countermeasures. However, interdictions are easier for the evader than the interdictor if you choose to fight the interdiction.

Exploration, hence the empty part.

In my view i would like it to be that ships only appear on the Radar and must be scanned to determine who or what they are rather than the norm which is a huge diamond box around yourself making you attractive to every ck-sure pilot which a chip on his shoulder..

atleast pirate Npc's are civil, they let you go sometimes haha.
 
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3. People get killed so quickly they don't feel they have chance, the police don't help, the punishment system doesn't discourage it, and so the leave to play where they simply don't have to worry about it.

I mostly fall into 3. Open is a dystopian version of universe I find far too depressing to play in. I prefer the PVE / Solo options where human decency and self control and respect for others are the rule.

Right. I guess your #3 for me would require actually being attacked more than once every 12 months to be concerned with.
 
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Exploration, hence the empty part.

In my view i would like it to be that ships only appear on the Radar and must be scanned to determine who or what they are rather than the norm which is a huge diamond box around yourself making you attractive to every ck-sure pilot which a chip on his shoulder..

atleast pirate Npc's are civil, they let you go sometimes haha.

I'm a pirate and I almost never destroy a ship, I will however, disable them and take cargo by force. I to then teach about half of them how to reboot/repair as so many don't know haha.
 
I hate failure but I play in open. People don't make the decision to split themselves off from the rest of the game lightly. They don't want risk and make the decision to leave by themselves. There are no silver tongued beguilers over at Mobius like people make out.

That much is true. I played in open since release but after a few pointless deaths at the hands of players just looking to blow people up my patience with the open play crowd broke and so I left for Mobius. With no real crime and punishment system in the game it will kill open play with all the idiots who enforce their play style on others. I.E. If you don't fly a fully fitted combat pvp ship all the time then you are a target.

Elite for me was never about full time combat and I like to fly in my Type 7 every so often, and so the only place I can play my way is in solo or a private group. Now if Frontier Developments actually grew some balls and put in a real crime and punishment system for the psychopaths that plague open then I may return.
 
Yeah it's driving people into Mobius. And the only response I've seen to this is that Mobius is the problem, not the mechanics sending people there.


Why don't they just ban the offenders from OPEN only, allowing them to play with private groups but keeping them from griefing the community?
I wonder if Fedev doesn't give a cr*p after getting our money or are just lazy?

Either way, there will be a new season pass eventually and these kind of stuff won't help them with their sales.
 
It's not that simple.

While open indeed has risks the game itself becomes damn unrealistic for something that claims to simulate the universe (and then I do think they also mean the human side of it).

- The "hollow square" is a stupid idea from the start basically painting a bullseye on anyone and completely unrealistic that my ship would send out any such information (it should at least be an option to hide it)
- Security rating of systems are a joke since there is no real noticeable difference between Anarchy and High Security systems either in Solo or Open.
- The only difference in security is the response time, not the actual DANGER security forces project.
- Just DEPLOYING guns in SOL or Achenar should have a patrol pop out behind you and demand you pull over.
- Criminal gameplay is a joke and needs fleshing out a LOT to have more career crime like smugglers, pirates, assassins instead of just PVP hunters.

Someone who actually has some perspective on the problem. +REP

The system status is broken: And system Security means Jack Schitt: War, anarchy, Civil War, outbreak, boom, no state, they're all the same to a very large degree.

In high sec one should at least have to pass through a checkpoint and submit to a scan writhin x minutes of arriving at the system. Failure should lead to being mobbed in supercruise by the authorities and fined for sidestepping the rules.

Anarchy should by just that: anarchy. A threat to all but the wiliest players, just like in 1984 Wlite. Lawless should become a separate state, too. Many systems are entirely peaceful due to being unpopulated yet they are labelled anarchy. Total bullspit!
 
Meh, the hollow square is vital for my survival. Every time I see a hollow square or more importantly a hollow triangle, different survival strategies kick in. It's a bit like defensive driving, BE AWARE, live a long and productive life.

I was in solo/Mobius for three or for weeks, but then found open preferable. Fly where you want to fly, but open will give you your own personal stories and legends. Try it. you might like it :)

Hibachi has just got back from the pub, hopefully he will wake up with the ship he was flying when he started...
 
The options are there...

Open
Private
Solo

Just chose one.

I've tried them all. Unless you're in a wing or in multi-crew, there isn't much difference except for the presence or absence of hollow squares.
 
Indeed. 2 years (3-4 hours/day) mostly in open, been attacked twice and 18 months of that were actively participating in Powerplay, where that's totally called for.
I'm NA and instance just fine with people, but am not a CG fan. Maybe that's it then?

I'm left with two possibilities:
1) People are going and constantly being killed in places I don't go often. Presumably CGs or wherever the latest exploit is happening.
2) People are being killed very infrequently and make a huge amount of noise about it.

Quick question - how "busy" are the POIs at any particular time? I'm talking about the new generation ships, alien pumpkins, etc. I'm guessing these are the places gankers will stalk, instead of some random world out of thousands. This is where I might go into solo mode, not to avoid attacks, but because visiting a generation ship swamped with "tourists" kinda spoils the fun of the discovery for me (I'm not a fan of tourist traps IRL, either). Unless it's a POI that makes sense to be crowded with traffic, like SOL system.
 
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