This game is not for you.

Or also when they DEMAND something that's fundamentally opposed to the design ethos of the game.

Thing is, claims about what is/is not "against the design ethos" often basically mean "I like it so its the design ethos".

Unless someone has a link to a comment from a developer, its just a wild guess. Often used when someone cant be bothered to make a logical argument against something.

Also, people typically are saying this against a straw-man version of what the OP asked for anyway, and not what they really asked. (See; Number of posts replying claiming people are asking for it easier or dumbed down verses the vanishly small times anything like that is remotely asked for. eg; Someone wants less ncp's in deep space "oh, you just want it easier")
 
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Thing is, claims about what is/is not "against the design ethos" often basically mean "I like it so its the design ethos".

Unless someone has a link to a comment from a developer, its just a wild guess. Often used when someone cant be bothered to make a logical argument against something.

Also, people typically are saying this against a straw-man version of what the OP asked for anyway, and not what they really asked. (See; Number of posts replying claiming people are asking for it easier or dumbed down verses the vanishly small times anything like that is remotely asked for. See; Someone wants less ncp's in deep space "oh, you just want it easier")

Design Discussion Archives
 
Also, people typically are saying this against a straw-man version of what the OP asked for anyway, and not what they really asked. (See; Number of posts replying claiming people are asking for it easier or dumbed down verses the vanishly small times anything like that is remotely asked for. eg; Someone wants less ncp's in deep space "oh, you just want it easier")

Yeah, like the discussion about a traders log. Most likely response : "There is pen and Paper ! You want everything handed on a silver platter!"
 
...yet so many seem to think that ED is all grind. Insanity...

I'm not entirely certain what you're on about, but the game is pretty much a straight-faced, overtly-simplistic grindfest right now if you're seriously trying to progress in terms of credits and ships. All roleplaying / sandbox-oriented games feature grinding to some degree or another, but in ED, it becomes utterly tedious and burnout-inspiring after you realize just how hollow and superficial the game is as a whole in terms of making money and progressing. In many fundamental ways, the game needs more structure and variety in what it offers.
 

Jenner

I wish I was English like my hero Tj.
My personal (ie-non mod take) is that people can and will have differing opinions on what they like in a video game, what they enjoy, and what they consider to be good gameplay. That's fine. A common mistake people make is to assume this is an either/or scenario: Either you absolutely love every aspect of the game or you despise it. Reality is more nuanced. Some things will click for people and others won't. The spot on this continuum above which people will enjoy the game will be in a different place for everyone.

That's not to say that these topics are without merit. Critique of any art is of course subjective, but one metric for the overall quality of something can be sussed out by getting a wide cross section of opinions and finding where the average is.

TL;DR Different strokes for different folks.

Mod hat on

We can continue to discuss this here, but please keep in mind that personal attacks/trolling/baiting and general unpleasantness are not condoned on the forum. Please be civil and respect each other's opinions.

Thank you.
 
See, you'd think people could decide for themselves, but after 15 years working with the public - in various ways and capacities, once you get more than 5 people in to 1 thing, they lose the ability to think clearly and act with some weird mob mentality.

Anyway...

Why come to Elite and demand the game be made more like EVE ?
Why come to Elite and demand the game be made more like Star Citizen ?
Why come to Elite and demand the game be made more like [Insert whatever game title you wish] ?

Here is a hint, those games all ready exist - go and play them.

A lot of people gave up money to a Kickstarter project for a remake of Elite - not a remake of EVE or SC or any other game. They paid for Elite, this is Elite.... see where this going yet ?
(Side note, Thank you KS backers - I only found out about this game in November, so all KS backers, I salute you - my wife, not so happy :p )

Now, if people can suggest new features or ideas without demanding the game be more like [who ever] .. then we can get somewhere and help improve / evolve the game. Just don't keep going on about how [who ever] does [what ever] better - if they do it so well, then why be here !?!?!?!?

TL : DR;

Don't like the game, go to one you do like - simple.

Of course they did not get what they pledged for, and when they stated it got banned.

Many times when someone has something occur that is just odd, Faction going wrong, Shooting at someone who is shooting at you and you become Wanted and so on.
these 3 things are said.

You are WRONG.
It is part of the "vision". The way it supposed to work. Then come up will a defense that makes OJ's look clear and simple.
All will be fixed at release, ummm Next Patch will fix all, what did you really think it was a finished game?

It is like clockwork.

Rabid fanboi drowning out issues does not help the game, running off folks who are trying to play the game does not help it.
 
Thing is, claims about what is/is not "against the design ethos" often basically mean "I like it so its the design ethos".

Unless someone has a link to a comment from a developer, its just a wild guess. Often used when someone cant be bothered to make a logical argument against something.

Also, people typically are saying this against a straw-man version of what the OP asked for anyway, and not what they really asked. (See; Number of posts replying claiming people are asking for it easier or dumbed down verses the vanishly small times anything like that is remotely asked for. eg; Someone wants less ncp's in deep space "oh, you just want it easier")

Yea, there is a tendancy to draw a premise from the conclusion (which is logically inappropriate) as opposed to making a premise and drawing a conclusion.

"I like the game, therefore the design ethos agrees with me" is backwards logic whereas "I agree with the design ethos, therefore I like the game" is appropriate to state.
 
You are WRONG.

Ah, glad you cleared that up for us. Some of us may have thought differently. Phew, could have looked like a real dork agreeing with Jockey79!

Perhaps we can end this thread now since everything has been so definitively decided. :D
 
Ah, glad you cleared that up for us. Some of us may have thought differently. Phew, could have looked like a real dork agreeing with Jockey79!

Perhaps we can end this thread now since everything has been so definitively decided. :D

I take it that was all you read and not the full post?
 
It's not a problem with current or old fans, it's a problem with things that have no place in ELITE by design:like auto-piloting from station to station or any call to make the game easier.

Not trying to weaken your statement, but auto-piloting from station to station was a feature both in Elite 2 and Elite 3, both of which featured the same galaxy and background story that Elite: Dangerous features now, so some people (including me) demand a working autopilot and efficient docking computer not because we want the game to get stupid easy (autopilots didn't make the game that much easier back then and they certainly wouldn't do so now, especially with the new FSD Interdiction mechanic), but solely for old times sake and a sense of continuity.

The same reason we want the planet Aster to have its green color and planetary ice ring back... Planet Merlin to be an ice world with indigenous life, not a terraformed planet.... Because that is what we know from visiting the Elite galaxy in the years 3200 and 3250.

Autopilots were even almost necessary for playing the game back then. They might not be now, but it would still be nice to see them back, and one thing is for sure: They HAVE a place in Elite, even by design. Autopilots and navigational computers were part of the two predecessors, so not implementing them would be a break in continuity. They wouldn't be the devastating game changer that critics make them out to be. Let them fill up an important internal slot in the ship and make them vulnerable against interdictions, and voilà, you have a balanced feature, risk vs reward, and the newbs can use it to get around until they master manual supercruise and docking, at which point they will want to free the slot for something more important. The moaners get their autopilot and the expert pilots still are at an advantage, so everybody wins. And nobody's game experience will be broken by this simple new piece of optional equipment.

But every time this request comes up, people who ask for it get told off, badmouthed, slapped over their mouths, shown the door and, frankly, just plainly bullied until they get too frustrated to put up with it any more.

I have no understanding for people who say "this is Elite, and by design, has no autofunctions!" That is just simply wrong. Elite had plenty auto functions back in 1994! "Elite has no 'press button to win' features" - wrong again! In FFE, once you got naval homing missiles, you could almost guarantee your foes' demise with the click of a button. Remember the Energy bomb that you could use to insta-kill almost everything smaller than a viper?

For those of us who loved playing The "Frontier" games, please don't tell us those features were never part of Elite by design. They have been in the past, and therefore your argument is invalid.
 
You'll never satisfy all of the people all of the time. Current fans are no more important than new fans. What irks me more than the nonsense perception of fanboyism is the "I'm a backer" statement, as if it should elicit awe and privilege.

Finally somebody gets it!


Just for reference, I'm a business analyst in real life (or used to work as one, doing something else right now), also a "retired" webmaster/admin from a major forum.

FD - is a business, not a charity organization and as a business they need a steady income to survive and pay their workers, while making enough profit to grow and prosper.

Now, with that common sense fact said- they have to generate their income, by attracting more people to play their game. Video/Computer game development is actually a very risky business. You can win big or loose big and there is that survival line too.
The initial income (which was charity through Kickstarter) that FD received is not enough to cover the expenses for the upcoming time, in which they will expand the game with additional content. It could take many months and years, if they are truly trying to materialize what D.Braben talked about for many months.

IN order to do that - and here is more common sense coming - they need to generate money through sales. In order to do that, the game has to be desirable by many. Not just by 10,000 or 50,000, but -hopefully- many many hundred thousands.

So while many here think, that the game was built for them (whether you are a beta backer or kickstarter pledger or just some old f_rt from 1984, craving to play your old game with new graphics) , that can't be farther from the reality.

Now, desirable can mean many things or sums up many things:
1. Accessable
2. Playable
3.Fun
4. Exciting
5. Pretty
etc.
Now, while the game has met the goal of satisfying most of the beta-backers and they don't seem to be raging about a refund, that means, that the game is a success as a release.
But here comes the 2nd part. Attracting more and more people to play it and stick with it.

So, while many thinks, that this is their own personal pet they paid for 2 months ago and nothing has to be done, you are basically - in a business point of view- asking for the quick death of this game.

You don't have to like what I said..but I'm sure FD is at least aware of what they need to do and how, unless of course they don't and this was just a quick, nostalgic lookback to the past and now it's over, since the kickstarter fans are satisfied. I highly doubt that!
 
...in terms of making money and progressing.
That is the delusional bit, or at least it can be for some. In RL, you can 'make money and progress' too, but trying too hard can cause burnout. Relax and smell the Nebulas. Its not a competition.


In many fundamental ways, the game needs more structure and variety in what it offers.
I dont disagree with that. Neither do the Devs, I suspect.
 
Thing is, claims about what is/is not "against the design ethos" often basically mean "I like it so its the design ethos".

Unless someone has a link to a comment from a developer, its just a wild guess. Often used when someone cant be bothered to make a logical argument against something.

Also, people typically are saying this against a straw-man version of what the OP asked for anyway, and not what they really asked. (See; Number of posts replying claiming people are asking for it easier or dumbed down verses the vanishly small times anything like that is remotely asked for. eg; Someone wants less ncp's in deep space "oh, you just want it easier")
There's an element of that, for sure - which is why it's hard to discuss this topic without specific examples. But some areas are pretty clear - like the desire to cater to specific play styles, while giving people the option to move between them freely. That much is explicit in a lot of DB's responses to concerns about griefing.
 
When you get 'real life business analysts' in a thread like this, the end is nigh
I think you should call Braben and tell him, because he clearly hasn't got any experience running a business

The length some people will go is astounding
 

nats

Banned
Problem on this forum is there are too many people trying to tell other people what to do. I think people who frequent these places often get a biased view on the forums' importance in things. You can bet that 90% of the people who play this game never ever come here.
 
When you get 'real life business analysts' in a thread like this, the end is nigh
I think you should call Braben and tell him, because he clearly hasn't got any experience running a business

The length some people will go is astounding

Hostility noted and your negative rep as well, you don't have to like what I say and live in your fantasy world, (Happy Christmas to you too) , but FD is a real-world business, that makes games and in the real world, with real people who depend on an income.
 
If someone says they want an open PvP game, player owned structures, a player economy, and territory control, then I think it is reasonable to tell them this game is not for them.
 
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