This game is not for you.

Oh god...

This is a simulation, if people asks to dumb it down, hell, the game isn't for them. The game will keep on following EXACTLY the principles it's following now. Braben used KS instead of a normal backer to avoid having to make a main stream game, with hand holding
He wanted to make THIS game

Sorry you didn't read about it before, but starting flame bait against the fans and the backers it's just a way of getting a warning
Behave please

Yes. Rather like the original Elite. Games companies just didn't get it. How do you win ? How many lives do you get ? etc. David Braben was proved right then, and time will show he's done it right again, IMO. Pandering to how people expect a game should be, based on the norm, is no way to produce a unique masterpiece. And producing unique masterpieces is what David Braben is all about.
 
Indeed, there's a grand canyon of difference betwixt looking to see further expansion, playability balance and detail, tweaks et al, and wanting to play a different experience altogether, such as Eve, Star|Citizen etc.
There's also the whole entitlement culture: I WANT IT LIKE THIS SO IT MUST BE MADE TO BE LIKE THIS. There's a number of things I'd enjoy seeing in ED that go against the design ethos of the game, but I accept that they're against the design ethos of the game and don't agitate to see them implemented (personally - and I say this as a casual game with no interest in PvP for the sake of it - I'd like to see open play as the only option. But I accept the reasons why the game has been developed differently and don't complain about it).
 
Perhaps some are. However most people would not bother to post if they did not have at least a rudimentary interest in the game.

Yeah like the ones that plot MMOs sybs numbers and post "I am concerned" or "The game is dieieieing" threads all over MMOs that dared not listen to their advice, the fools
 
The game is in its infancy, much to come. First sign of success: many commenting, debating with expectations and experiences 'in game'.
 
Yeah like the ones that plot MMOs sybs numbers and post "I am concerned" or "The game is dieieieing" threads all over MMOs that dared not listen to their advice, the fools

Could you re-phrase that please, I could not quite understand the point you was trying to make. (Not an attack I assure you).
 
Let's not kid ourselves. This game couldn't get more dumbed-down. After you figure out what the game initially fails to explain, the game devolves into a repetitive, cookie-cutter game of shallow, easy bounty hunting, "exploration" that needs to be fleshed-out, grinding trade routes, or repetitiously mining in high-yield areas. It's easy, but it's inaccessible at the same time because of a huge credit barrier that keeps some of the game's interesting vessels out of monetary reach for players susceptible to burn-out from repetitiveness.

It's a fun game for casual play, but I can't see myself getting hooked on it for months or years. It really needs more -- and better -- content, and it needs more ways of efficiently making money. No sane person would want to grind trade routes for months to be able to afford a ship that's only modestly better as a general-purpose vessel (and one that's worse in some respects) than what they currently have. Nobody.
 
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No sane person would want to grind trade routes for months to be able to afford a ship that's only modestly better as a general-purpose vessel (and one that's worse in some respects) than what they currently have. Nobody.
...yet so many seem to think that ED is all grind. Insanity...
 
I have never played an elite game before this, but I still love this one. I am not going to lie somethings need work. The rebellion in sorbago seems like one. The influences seem like they are locked. Last time I was there at least. I'd expect fluctuations based on several factors including player's actions. More ships wouldn't hurt either.
 
No sane person would want to grind trade routes for months to be able to afford a ship that's only modestly better as a general-purpose vessel (and one that's worse in some respects) than what they currently have. Nobody.

That's where you're wrong. There are people who are content to do just that. And they'll tell you that if you don't enjoy it that it's not the game for you.
 
And they'll tell you that if you don't enjoy it that it's not the game for you.

I don't consider the elitists in this community that believe things are fine the way they currently are to be sane. Not after bearing witness to the justifications for friendly fire bounties. Not after that fiasco. No. Just, no. Okay? No.
 
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so lets break this out a bit.

Two players play the game exactly the same.
One says its fun and the other says its boring and needs to be fixed?

who is more correct?

In most cases the guy saying it's boring and needs to be fixed is likely more correct. Sounds to me like he has higher expectations, probably because he has more experience and has played far more games to compare against, and hence can easily see the current game's short-comings. On the other hand, the complacent guy who seems to be satisfied, that's probably because either he doesn't know any better and hasn't played that many games to compare, OR he's a fanboy. Either way his opinion is likely less valid in most cases.
Put another way, a person who has never once seen a video game would think ANY video game was amazing. I would listen to the first guy.
 
Well, some of those screaming for making ED easier across the board very seldom offer any solution for both to co-exist. Like FD now made it possible to boost into a metal wall without taking damage which made the easy crowd happy, but it removed the fun for those of us that like a little challenge and realism. That of course will spawn heated arguments because to be hoest the easy crowd had an option. They have tutorials and could practice flying in a station. But instead of that they want things to get easier so they can skip the tutorials and thus making the game boring for, im sure, the biggest crowd who like ED. No one wants hard for hard sake like for example making your ship explode from blowing at it, but some degree of realism is what we want. So when the easy crowd now ask ED to make everything easier there will be nothing for us that expected a semi realistic space adventure while the easy crowd always had an option to get better.
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Maybe a solution would be to make more tutorials and add achievements in them (a new thing i never understood since its an achievemnt in itself to learn things). But, maybe several achievements in each so newcomers feel they do and achieve something and at the same time learn. When they are done they can join the game and wont feel the need to ask for a simpler ED. Thing is when these people play a while and get better im sure they will be bored themselves cause the game now is too easy which was the effect of them asking for in the first place. Another problem is that many of us dont even think ED is hard to begin with so asking it to be even easier and more forgiving make us feel we wasted our money since there wont be anything left to entertain us. Thats not really fair is it? Easy crowd/newcomers can practice and learn while we cant do anything but try to defend what we have. And since its getting easier already we feel like we are hanging on by a thread, about to lose it all.
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We could sure be more polite towards eachother around here. Agreed to that. I just wish some of those that think certain parts are too hard will practice some more before asking to make it easier. Im not against improving mechanics etc. I mainly reacted to that crashing into things dont give any damgage (or not enough to keep you vigilant when flying close to things) and that ive seen people asking for easier docking when we have modules for that AND you can tutorial it. Coming into a station and gracefully dock with some acrobatic maneuvers has been one of the funny things to do, but with no damage smashing into things, and people asking for it to be even more easy it just feels... empty. I hope most of us can be happy in the end (most, cause you simply cant please everyone), and that those thinking the flying is a bit too hard to just practice some more. Maybe get in contact with community members and fly together using the in game VOIP. I would gladly meet someone in the game to give some tips and maybe lessons. :) In fact, i have always been such a guy that help out when someone asks for it. My few harsher comments on the "make it easy" threads does not reflect me as a person. Everyone that knows me and those that meet me in games always comment that ive been super helpful and friendly. So do some tutorials and ask for some guidance regarding things that seem a bit hard. Hopefully game features and mechanics that are hard because they arent well implemented will get better with time, and i hope ED as an end product will be a challenging but fun space adventure that require some practice and skill to play with good tutorials that teach you the harder bits. Because without that, and if we make ED easier across the board we have nothing but a junior rollercoaster ride with no "danger" in it whatsoever. And we dont want that, do we guys & gals? :)
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Have a neat christmas people!
 
Well, some of those screaming for making ED easier across the board

Nobody is seriously arguing that the game needs to be easier. It should be harder -- I agree. It's not about the game being easy or hard. It's about the lack of content, the lack of variety, the lack of viable ways of making money, the lack of progression and scale, and other things.

You can still die if you boost into a wall, by the way. I lost ~450k in Federation bounties after colliding into a pitch-black rock in near-total darkness in a planetary ring system.
 
Nobody is seriously arguing that the game needs to be easier. It should be harder -- I agree. It's not about the game being easy or hard. It's about the lack of content, the lack of variety, the lack of viable ways of making money, the lack of progression and scale, and other things.

You can still die if you boost into a wall, by the way. I lost ~450k in Federation bounties after colliding into a pitch-black rock in near-total darkness in a planetary ring system.

I find myself agreeing with this comment.
 
Let's not kid ourselves. This game couldn't get more dumbed-down. After you figure out what the game initially fails to explain, the game devolves into a repetitive, cookie-cutter game of shallow, easy bounty hunting, "exploration" that needs to be fleshed-out, grinding trade routes, or repetitiously mining in high-yield areas. It's easy, but it's inaccessible at the same time because of a huge credit barrier that keeps some of the game's interesting vessels out of monetary reach for players susceptible to burn-out from repetitiveness.

It's a fun game for casual play, but I can't see myself getting hooked on it for months or years. It really needs more -- and better -- content, and it needs more ways of efficiently making money. No sane person would want to grind trade routes for months to be able to afford a ship that's only modestly better as a general-purpose vessel (and one that's worse in some respects) than what they currently have. Nobody.

I agree with every word of this. I want so much to be completely addicted by this game such that it becomes my main game for years to come, like World of Warcraft, Diablo, League of Legends and other grindy games have in the past. When I get into a game, I get INTO that game! Sadly this will not be the case for Elite. It is just far too shallow, repetitive and has a really really low grind ratio (reward:grind time) - the lowest I have ever seen in a grind game, in fact. This game is not for me, as the thread says. I will play for another few weeks I guess, but move on. And sadly I predict many will do the same and the playerbase will drop massively by mid-January.
 
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