its funny, cuz its true.
its funny, cuz its true.
Unfortunately, that is a consequence I do agree. But one if I was working Fdev would be making. It doesn't mean I would enjoy it, but I would be doing it because if the game is struggling as some people have suggested. I would be doing it to bring players back to the game, get it firing on all cylinders again.Currently I can just set my target to where-ever I want, and I do not need to care nothing but my own flying. No need to get out of black. I can be deep in black for months.
No. Not it's not. In fact, it is demonstrably and irrefutably untrue. Neither game "utterly failed." In fact, both games were and are, one might even say, wildly succesful. Millions of copies solid. Hundreds of millions of hours of gameplay invested in each by millions of players. That is hardly "utter failure."its funny, cuz its true.
do you think Odyssey was a success? a game that loses players, has dwindling sales, and a lack of meaningful content, shallow repetive gameplay....is how one would define a success?No. Not it's not. In fact, it is demonstrably and irrefutably untrue. Neither game "utterly failed." In fact, both games were and are, one might even say, wildly succesful. Millions of copies solid. Hundreds of millions of hours of gameplay invested in each by millions of players. That is hardly "utter failure."
You may not like the game. You may think that it didn't live up to your expectations. You may even think there was squandered potential...and those thoughts and opinions would be completely and totally valid. As opinions...not truth.
The only "utter failure" here is for someone to just quietly walk away. I smell another entry in The Tome forthcoming.
No. Not it's not. In fact, it is demonstrably and irrefutably untrue. Neither game "utterly failed." In fact, both games were and are, one might even say, wildly succesful. Millions of copies solid. Hundreds of millions of hours of gameplay invested in each by millions of players. That is hardly "utter failure."
You may not like the game. You may think that it didn't live up to your expectations. You may even think there was squandered potential...and those thoughts and opinions would be completely and totally valid. As opinions...not truth.
The only "utter failure" here is for someone to just quietly walk away. I smell another entry in The Tome forthcoming.
Odyssey is not "a game." It was an expansion to the "game" Elite Dangerous, which has existed for many, many years before Odyssey. So let's clear that up first. Do I think Odyssey was a success? Eh...maybe? Ultimately, a year later, the games in a better state and I do enjoy the on foot stuff so for me, yeah. It rolled out as hot garbage, but was it an "utter failure?" Not at all.do you think Odyssey was a success? a game that loses players, has dwindling sales, and a lack of meaningful content, shallow repetive gameplay....is how one would define a success?
lol...no time for semantics my friend. nice try tho.Odyssey is not "a game." It was an expansion to the "game" Elite Dangerous, which has existed for many, many years before Odyssey. So let's clear that up first. Do I think Odyssey was a success? Eh...maybe? Ultimately, a year later, the games in a better state and I do enjoy the on foot stuff so for me, yeah. It rolled out as hot garbage, but was it an "utter failure?" Not at all.
I'm not going to argue with you. You're mind is clearly made up. Hey, you had an eight year run...so there's that!It has, the dev's have completely failed to achieve what they set out to do. Powerplay is a failed bolt on that just doesn't quite fit, when it should have just focused on the BSG and the major factions introducing the consequence choice mentioned throughout this thread for join any faction and possible added game mechanic therein and the ability to join the Alliance or Independant factions. CQC is a failure due to the lack of lobbies and the inability to create competitive leagues, cups and competitions, Odyssey is apparently a failure from what I have in this thread.
The only mechanic that has greatly improved since release is mining. Yet they still refuse to fix the damn pirates randomly spawing in on you, regardless of how deep in space you are.
Millions of copies sold and how many players are left. So 99% of the elite community have stopped playing the game and somehow that's a success. Wow!!
It's not semantics. It's the truth. Done with you, too. Already invested more in this thread than was worth it. Should have stopped with the gif. o7lol...no time for semantics my friend. nice try tho.
peace my friend.It's not semantics. It's the truth. Done with you, too. Already invested more in this thread than was worth it. Should have stopped with the gif. o7
I played Elite for about one year.I'm not going to argue with you. You're mind is clearly made up. Hey, you had an eight year run...so there's that!
Nothing wrong with that.Well.........I'm still having fun!
I don't think players, journalists, Cloud Imperium Games and their investors have remotely the same idea of "success". Of course Star Citizen is a huge whopping success of $500 million dollars revenue. Without even delivering a product! If that's not a huge success, I don't know what is. Imagine Samsung doing that, or BMW. The CEOs would dance in the streets for hours. This may be one of the bigger success stories within the games industry.S.C. isnt even a finished game, it isnt complete. you think a game that isnt finished and has been in development for a decade or more is a success????
I think that is a bit unfair, I just think they do wanted to create the best game they could, they promised to much and allowed feature creep to set in. Rather than keeping it basic concentrating on core game mechanics first, then add features later, just not bodging this up like FDev repeatedly did.(I'm not being sarcastic this time, sadly. The goal of a company is not to sell good products, not to deliver a game that a small number of people find enjoyable. The goal of CIG is not to deliver a finished product, but to keep the company alive, the employees on the payroll and to satisfy investors. From what I can see, they are succeeding.)
Millions of copies sold and how many players are left. So 99% of the elite community have stopped playing the game and somehow that's a success. Wow!!
I got a feeling Colonel Custer said something a little bit like that at the battle of Little Big Horn, before all went a little bit wrong.It is to that 1% and they don't like people upsetting the 1% vision, happiness and line of sight because their flag is planted, and they will defend it to the last
I won't argue about PP or CQC; I've never tried them. But those pirates seem to be annoying you. The solution: ignore them. They don't do anything (they only appear when you first drop in, before you've mined anything, then they just moan that you're not carrying anything valuable and leave). Yes, they're poor for immersion, but they have no effect on play. I think they should be removed.It has, the dev's have completely failed to achieve what they set out to do. Powerplay is a failed bolt on that just doesn't quite fit, when it should have just focused on the BSG and the major factions introducing the consequence choice mentioned throughout this thread for join any faction and possible added game mechanic therein and the ability to join the Alliance or Independant factions. CQC is a failure due to the lack of lobbies and the inability to create competitive leagues, cups and competitions, Odyssey is apparently a failure from what I have in this thread.
The only mechanic that has greatly improved since release is mining. Yet they still refuse to fix the damn pirates randomly spawing in on you, regardless of how deep in space you are.
Millions of copies sold and how many players are left. So 99% of the elite community have stopped playing the game and somehow that's a success. Wow!!