Deleted member 115407
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Let's just get FD to merge with these guys, Water Worlds solved.
The gameplay turns out to be much deeper than expected. The depth and essential "longevity" comes from both locating the blueprints / instructions that create each item you can place, as well as the materials required to produce them. They can and should be scattered throughout all the existing gameplay loops, the more interesting and convoluted the better.
Ugh thanks for reminding me about Hellion. I bought that early access game and within a year the devs abandoned it.There are better examples
Not sure it's a fair comparison.
But Subnautica is on my short list of most favorite games. Love it!
Not wrong. It comes down to priorities.Not really a comparison, a suggestion. It really isn’t fair though, just counted on their website they only have 30 staff, frontier with 100 people and 500 available should be able to outdo them 3 times over![]()
If I wanted to decorate a house, I'd play the Sims.
Trying to shoehorn basebuilding into a game about flying spaceships is just going to result in another bolted-on DLC which adds nothing to the core gameplay.
And all those lovely scenarios for actual 'gameplay' that people suggest for shiplegs are going to be fun for a while - just like interdictions are fun for a while - but will eventually become just another chore you have to do in order to get on with actually doing what you want to do. "Oh, I've got to repel boarders for the fifth time on my way to the station, hooray!, and then I'll have to play the repair minigame again to fix the airlock, whoop-de-doo!"
At this point I simply think the game engine and the basic coding wont allow it. I still think fragments of it are possible in the same way concourses work but I’m not going to obsess over it any more. Almost ten years now. If it happens at all I’ll be quite shocked.
I gotta think there is some technical limitation at work here unless you believe its shear stubborn refusal to do what people would want and pay money to have.My suspicion was the exact opposite.. the same cobra engine has supported Planet Coaster and Planet Zoo, which are insane piece by piece building games, and JWE which is a stamping game, which would be the closer to the basis for subnautica like functionality if it went that way. Id imagine building player housing in elite would be a few times closer than building a first person shooter into the cobra engine?
Trying to shoehorn basebuilding into a game about flying spaceships is just going to result in another bolted-on DLC which adds nothing to the core gameplay.
Right, so why do you think ship interiors is somehow going to be different?This argument is so full of it in a game where I kill my 330,000th ship in a combat zone or fly from point A to point B to deliver data for a leather skinned grey haired portrait to tell me “great job” for the 14,000th time. Whoop-de-do-da-day!
That's the primary Subnautica gameloop - designed into the game from the ground up. It's not like they bolted it onto Gran Tourismo.Yeah that's a commn pov until you play NMS or Subnautica. The gameplay becomes finding the blueprints for things you want to place in the housing spaces. The art comes from how the finding is done. If its a reward or integrated into all the other loops, the more integrated the better. Even mining can be involved for construction materials. There are also some really easy ways to add complexity by breaking up the blueprints into parts* and also a super easy way to add "content" in future releases by just adding more of these (see eso). Also nms has an elaborate system of vendors and currencies to dispense the blueprints, but i would probably prefer direct rewards from other activities like subnautica. When vendors are involved getting the currency isn't directly related and can easy just be seen as grind.
*Wanting a full blueprint in subnautia a few times more motivational than making your credit counter go up from doing another trade hop. Trust me.
Right, so why do you think ship interiors is somehow going to be different?
That's the primary Subnautica gameloop - designed into the game from the ground up. It's not like they bolted it onto Gran Tourismo.