This is how to do ship interiors..

Imagine passengerships. New multicrew assignments. Stewarding and cooking.

Hope you're serious, i've always wanted that.. to have a crew on my beluga. Of course in the scope of elite and frontier this is insane, but it would be very cool. Even just hiring npcs that do scripted things, so when you dropped out at a tourist beacon you could watch it happen and go have a look yourself.
 
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Hope you're serious, i've always wanted that.. to have a crew on my beluga. Of course in the scope of elite and frontier this is insane, but it would be very cool. Even just hiring npcs that do scripted things, so when you dropped out at a tourist beacon you could watch it happen and go have a look yourself.
Yeah I'm serious. I even wish we could start our career as crew on a ship.
 
I love Subnautica and the Cyclops in general.
Compared to Elite's ships though, the interior of the Cyclops covers the bridge of the big ships and nothing else.
So if they do only cockpits and bridges you still got to multiply that with the number of ships in the game plus any new ships coming in the future.

But yes. Subtract the comic-like nature of Subnautica and I would like that for Elite.

Something that would be great as well, and easier to implement, is the Cyclops' cameras and lights.
I want ship lights and cameras around my ship which can be selected and controlled from cockpit, and maybe even remotely.

Yeah given the lore specs of elite ships, for the larger ones anyway i don't think full scale is realistic. Anyone who would demand that would be trying to harm the game. Some sort of interior map that would approximate the external shape would do fine for the large ships. In subnautica they thought about getting in and out.. and there's a shortcut from the entrance to the cockpit that's... right there... Making an odysee armstrong shortcut would be okay as well.. teleport if you want, walk in if you want. There's no need to upset anyone. Or.. they can make everyone happy......
 
Didn't some science fiction suggest water as a cushion for g forces? Forgot where i read it.

Well if it was completely full they might be okay..
https://en.wikipedia.org/wiki/The_Forever_War

Fluid immersion for inertial dampaning is actually a thing:

 
Funnily enough, the strongest part of the subnautica base building experience is actually the exploration required to get the blueprints. The experience is so powerful. Given the galaxy to play with, elite could possibly do that too in its own way.

Honestly? This is whats so overwhelmingly disappointing about ED for me. It's got SO... MUCH... POTENTIAL and it feels just squandered and wasted by either lazy or just uninspired developers. I've said from (quite literally) day 1, all the way back in pre-alpha and through the beta's, that ED's had an incredibly strong backbone and foundation. Being in and flying the ships felt great, the visuals were awesome, sound design incredible. They obviously have good artists at their disposal... But as things moved forward, those systems were never really capitalized on.

And now 7 years later, those systems are still left in their original states. Engineering is half baked and unbalanced as hell, power play was just embarrassingly bad, planetary landing and exploration is bare bones and mostly pointless, and so many other things. And the problem is, for all the amazing and good ideas that I've seen put out by the community, no matter how much they get endorsed and supported and pushed for, FDev just... Doesnt even try. And perhaps your right, perhaps they lack confidence, but I think it's more cowardice. They, rather than try anything new and risky and do something unique and be willing to flex and bend with community feedback, they just pursue the lowest, safest bet which, frankly, they get more flack for that than they would have otherwise by at least trying. And I think part of that is the lack of communication on their part, the developers dont seem to care to engage with the community, so a lot of the feed back meant for FDev falls on deaf ears. Sure a community manager might stop by, but I dont think that's making it up the chain...

All in all, it gives me little hope for ED being anything more than it is. Basic, bland, but with interesting moments here and there. For some, that's enough... But it could be so much more for everyone.
 
There are better examples
 

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Honestly? This is whats so overwhelmingly disappointing about ED for me. It's got SO... MUCH... POTENTIAL and it feels just squandered and wasted by either lazy or just uninspired developers. I've said from (quite literally) day 1, all the way back in pre-alpha and through the beta's, that ED's had an incredibly strong backbone and foundation. Being in and flying the ships felt great, the visuals were awesome, sound design incredible. They obviously have good artists at their disposal... But as things moved forward, those systems were never really capitalized on.

And now 7 years later, those systems are still left in their original states. Engineering is half baked and unbalanced as hell, power play was just embarrassingly bad, planetary landing and exploration is bare bones and mostly pointless, and so many other things. And the problem is, for all the amazing and good ideas that I've seen put out by the community, no matter how much they get endorsed and supported and pushed for, FDev just... Doesnt even try. And perhaps your right, perhaps they lack confidence, but I think it's more cowardice. They, rather than try anything new and risky and do something unique and be willing to flex and bend with community feedback, they just pursue the lowest, safest bet which, frankly, they get more flack for that than they would have otherwise by at least trying. And I think part of that is the lack of communication on their part, the developers dont seem to care to engage with the community, so a lot of the feed back meant for FDev falls on deaf ears. Sure a community manager might stop by, but I dont think that's making it up the chain...

All in all, it gives me little hope for ED being anything more than it is. Basic, bland, but with interesting moments here and there. For some, that's enough... But it could be so much more for everyone.

Yeah i went though this in 2018. Feel for you. Eventually you retreat into going back to 4 pillars of a game and play the game as it probably launched as.. Truck Simulator in space with a whole heap of frills for when you get bored of trucking or mining.

This is the first time frontier havent had an excuse for underdelivering, and popular opinion hasn't accepted it. Maybe its a life lesson for them as well... if they want to continue in the industry they find themselves in more needs to be done.
 
This is the first time frontier havent had an excuse for underdelivering, and popular opinion hasn't accepted it. Maybe its a life lesson for them as well... if they want to continue in the industry they find themselves in more needs to be done.

Oh yeah. Odyssey is bad, and in more ways than one. In fact, it's actually quite alarming... When a release as anticipated as this is botched so thoroughly, it can do unrecoverable damage to peoples faith in the game as a whole. And ED frankly doesnt have a lot left to lose.

And your 100% right. There was literally no excuse to release Odyssey in this state. It's so undercooked, if it was a steak it'd probably try to bite you back. The only sound reason (not excuse) I can think of was so they could make a quick cash grab to make their 2021 investors report look better, as that's due this month (I think). Which... Is a horrible sign for so many reasons, least of all because it means they put their investors ahead of their own reputation and consumers.

ED's had some... Not great feature releases, for sure... But nothing's come close to how upset people are over Odyssey, and rightly so... Because even flops like Powerplay and Fleet Carriers were nowhere near as bad as Odyssey (partially because they didnt cost money). I'd like to think that, optimistically, it'll be enough of a slap and wake up call that they start pulling things together... But my faith in FDev is kinda cracked at this point. The next few months will be very telling, to say the least.
 
Game that died in Early Access - Hellion
Loved that game. The performance was underground. But gameplay was on point! Besides the stuttering PvP... (for me at least)

Guys, let me tell you this. If we ever will get interiors, why do you imaging they are beeing any different than the concourses at the moment? There will be a universal captain quarters module which u can enter from cockpit. That would be all. So, please let as get more gameplay loops before i can decorate my room which looks all the same on all my ships.
 
Oh yeah. Odyssey is bad, and in more ways than one. In fact, it's actually quite alarming... When a release as anticipated as this is botched so thoroughly, it can do unrecoverable damage to peoples faith in the game as a whole. And ED frankly doesnt have a lot left to lose.

And your 100% right. There was literally no excuse to release Odyssey in this state. It's so undercooked, if it was a steak it'd probably try to bite you back. The only sound reason (not excuse) I can think of was so they could make a quick cash grab to make their 2021 investors report look better, as that's due this month (I think). Which... Is a horrible sign for so many reasons, least of all because it means they put their investors ahead of their own reputation and consumers.

ED's had some... Not great feature releases, for sure... But nothing's come close to how upset people are over Odyssey, and rightly so... Because even flops like Powerplay and Fleet Carriers were nowhere near as bad as Odyssey (partially because they didnt cost money). I'd like to think that, optimistically, it'll be enough of a slap and wake up call that they start pulling things together... But my faith in FDev is kinda cracked at this point. The next few months will be very telling, to say the least.

Yeah. I don't want to get into odysee bashing. I haven't said a thing really about how i feel about it, just wanted to put it aside this time because there's no point. Frontier don't care, and its so bad that its impossible for them to care about everything at once.

If they did some sort of ship interiors, even without placeables, it would probably do alot for connecting odysee to the space game.

Yeah but don't expect anything from them seriously and get your hopes up, because.. well just look at the last 3 years. Until proven otherwise, that's what we should expect because thats what we got :)

Back to pretend land...
 
Ah Subnautica. But what you are asking for, is a whole new game concept which goes more in the line of a survival game. Are you sure you want to call it still... interiors? The cosmetic interior part is the most trivial aspect of Subnautica. It doesn't mysteriously fall from the tress once you put in interiors, you know? You are effectively asking for ED turning into a whole now game! I'm all up for that. But I'm also quite aware how unrealistic such a demand is. Subnautica was based on this kind of gameplay, it wasn't just later tacked on as it would have to happen with Elite. And without this sort of gameplay, the interiors in Subnautica would be pretty pointless and - boring.

Really? Who has more materials? Subnautica, or elite dangerous considering both ship and odysee engineering? Im inclined to guess elite does. Actually it problably does by a very large number..
 
I think Subnautica (& Below Zero, which I'm currently enjoying) is the best crafting/survival game out there. Possibly because they've got the time you need to find things and the order you need to do things balanced just really nicely -- there's always one more thing that will take 5 mins you can do before turning it off. The addiction mechanics are just right, and better than NMS for my money. Although I start to get put off by it when it becomes more and more about running out of air in tight caves 1000s of meters below the surface. I just can't handle the claustrophobia.
 
Subnautica is an amazingly well designed game.

However, while I like your general plan - just creating the stuff isn't the ticket - the stuff you create in the "base" needs to have a point to it, a reason for being made, something you can do with it besides look at it.

That's why it's so good in subnautica, you build new stuff in your base, to achieve more things.

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Storage lockers - they have a use, for keeping your stuff to build other stuff in organised places - In elite, that's,.... just your right hand panel so... would we remove this, and make you need to go get the stuff from lockers on your ship? (I'm not against this, but it completely changes the design of the game, and there's a problem with odyssey/horizons here...)

Plants - Provide food and water - something you don't need in Elite (thank the lord) - this could be replaced by something like, electro plants which can be used to make new energy cells for on foot, and the same for med packs, even potentially e-breaches - but again this kind of moves the design quite a lot, though I think this could actually work

Fabricator - creates items - well, in elite, that's... synthesis, which is built into every ship by default. We'd need to unbuild that in, and horizons dudes are now screwed (also would you need to walk there to synth? not practical in a fight, which it is used in, with thargoids - would be a cool thing for crew to do, in a game designed around it)

Aquarium - none essential, but does supply food/power source via bioreactor - well we have infinite power so long as we have fuel, and we fuel scoop - this could work though, with... something other than fish (maybe another plant) it's... kind of weird though for how Elite works.

Modification station - this is basically the engineers.... and, well, we know how Frontier play that, you need to go to the people, not have one on board your ship (It would be awesome though, to have an on board remote engineering station!)

The list goes on. Some of it COULD work, but... it'd be a pretty huge re-design of lots of game elements (I wouldn't be against a lot of it though)

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Now, that would be excellent for ship interiors, gathering stuff from your normal gameplay, to add things to your ship, which allow more gameplay.

Gathering stuff to put down eye candy... not so much.
 
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So agree with what's being said.

What's frustrating:
-most of the assets are already there now: interior stuff like doors, furniture, textures etc.
-this would bring in actual, real, genuine money to FDev
-there's a committed and vocal community who want this kind of engagement
-give the community the tools and we'll design the ship interiors for you (there's some great videos laying out believable ship interiors already)
-this could be independent of the core gameplay loops so easy for FDev to implement without worrying unbalancing the game (stop laughing)
-find a new lifeform and, currently, once it's scanned that's it. Imagine if you could have a terrarium with little versions of your discoveries in?

Dream on.
 
Glad we finally agree on something. What would you like to do? Collect geology samples from the new planet tech maybe and make a rock collection? May some of the new plant life? Or would you go full rp like some of us and use the seat function and grind for thousands of hours for a fish tank and the deluxe bed? The coffee machine is purchased from the arx store of course :)
Maybe a bit of all.
 
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