Hey frontier, and any elite only player who's put their foot down that ship interiors will be useless.
Here's an excellent example of what i would personally like to do with ship interiors. In the example below, replace water with space, and the submarine with a python. Also use your imagination to replace assets from the original game with that of elite. Think the arx pot plants and more.
Source: https://www.youtube.com/watch?v=uydt-0hJMJg
The gameplay turns out to be much deeper than expected. The depth and essential "longevity" comes from both locating the blueprints / instructions that create each item you can place, as well as the materials required to produce them. They can and should be scattered throughout all the existing gameplay loops, the more interesting and convoluted the better.
What i love about the sample in the video is the nature of the placeables and how they exist in the ship. I would love to do exactly that in elite.. living spaces, storage, fish tanks, utility items, coffee machines etc.
An interior placeable system combined with a generic cargo area with some form of loading / delivery mechanic would be great (if possibly not frontier practical) for ship interiors. The cargo bay should be used to accept and deliver cargo missions. And maybe get in and out of your srv + armstrong moment.
Just a suggestion best of luck. If anything, i hope the people who cant imagine what to do with ship interiors give the game from the youtube video a go.
Here's an excellent example of what i would personally like to do with ship interiors. In the example below, replace water with space, and the submarine with a python. Also use your imagination to replace assets from the original game with that of elite. Think the arx pot plants and more.
The gameplay turns out to be much deeper than expected. The depth and essential "longevity" comes from both locating the blueprints / instructions that create each item you can place, as well as the materials required to produce them. They can and should be scattered throughout all the existing gameplay loops, the more interesting and convoluted the better.
What i love about the sample in the video is the nature of the placeables and how they exist in the ship. I would love to do exactly that in elite.. living spaces, storage, fish tanks, utility items, coffee machines etc.
An interior placeable system combined with a generic cargo area with some form of loading / delivery mechanic would be great (if possibly not frontier practical) for ship interiors. The cargo bay should be used to accept and deliver cargo missions. And maybe get in and out of your srv + armstrong moment.
Just a suggestion best of luck. If anything, i hope the people who cant imagine what to do with ship interiors give the game from the youtube video a go.