You're missing the point in cost vs firepower:
I spend 200 million on this
http://i975.photobucket.com/albums/ae237/kaylo7/big gun_zpsptvltiq9.jpg
and you spend 2 million on this
http://i975.photobucket.com/albums/ae237/kaylo7/tiny gun_zps5skixyj4.jpg
It still hurts to get shot by it.
Your big Anaconda has far more weapon capacity and recharge, bigger guns and way more dps, bigger shields and better armor.
This increased survivability and damage potential showed in you surviving and defeating multiple smaller opponents.
That doesn't even consider all the other bang you get for your buck. Increased jump range and max range, much greater cargo potential, + everything else a multi-role like the Annie can do better than most everything else.
8 pulse laser setup? Install some multicannons or cannons and those little high ranked ships will go down faster. Greed got you in the end.
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8 pulse laser setup? Install some multicannons or cannons and those little high ranked ships will go down faster. Greed got you in the end.
Did you die? NO
Did your ship get damaged? NO
Did your ship cost 80 times as much? Yes
Does that make your ship 80 times better than 3 fully kitted out smaller ships? No, & if it did I'd bet you would be the first to complain about the lack of challenge in the game once you get bored of shooting fish in a barrel.
The whole point is that the NPC's are there to provide a challenge to you & that is exactly what they did you can't complain about that. Just finish them off & back away for a bit with full pips to shields to allow them to charge before you go in again.
Oh, and one more thing, piloting skill does not increase with the amount of money spent on your ship...
I learned myself, while flying in Corvette, that a wing of smaller ships is MUCH more dangerous than 1 single large enemy. What happened in your case btw.
It's IMHO fairly easy : Time under Fire.
A Conda jousting vs. a small Target takes it time - to regain the firing Solution.
During that time, all the others keep firing all the time. Death by a thousand needles.
So every 180-pass that this Courier managed did cost you time, and in the end it all adds up.
Higher Ranked NPCs also run different Equipment. Don't exactly want to say they cheat - but at times it clearly feels so. We know they do stuff a Player physically can't using the normal Game mechanics.
(see ELITE Vultures Shield-Tanking a Player Gunship and a FAS - all @ 4 Pips WPN and giving that Vulture NPC all they got, same for most ELITE NPCs... it just feels they're using 6 Pips SYS or run Military A++ Shield Generators or something)
IMHO that used to be somewhat different (V1.2/V1.3 era). The last NPC buff IMHO enabled some of these "abilities" for them ; including firing off SCBs despite having none fitted in the 1st place
I've also taken my Conda into Conflict Zones etc. for kicks, in full kit.
And I do remember in the past, the Ship typically felt nearly invincible. I could even sit there all Turrets & set to Fire at Will just for fun.
Nowadays? Not so much.
http://www.falconfly.de/temp/ELITE-BattleConda_critical.jpg
I complain because the game is unbalanced.
Period.
I complain because I have not anymore fun in a compromised beacon or a compromised res.
I complain because of 29 ship i can use 4 maybe 5 for combat role
I complain because it's unfun in returning a station after you hit a wing of 3 mediocre ships (By the way: you have so much time to spare?)
I Complain because the original design 1.2 1.3 were much more better. As it is now: what's the meaning of credits? Waht's the meaning in having 29 ship if i have to use the same same class ships anytime?
--> Oh, and one more thing, piloting skill does not increase with the amount of money spent on your ship. --> True, usually skill should increase in the hours spent in a game. And when you have sinked in 2000 most probably the problem it's not in me but in the game (alias: in the mediocre design).
Indeed great design.
Let's imagine for a moment it would work the way you prefer: you'd still only have the choice between 3 ships, just that they would be called Anaconda, Corvette and Cutter. Evenue worse, everyone would fly them (eventually, new players have to play as second class players until they have ground enough money to play endgame).
The way it is now, everyone can play with any ship without being completely useless. I took my eagle for a ride last week, and it's performance, while way weaker than the corvette in the wing, was noticeable. Yesterday I flew again in my vette, and it is way stronger, enemies melt when focused, but it is also a big target. My vulture is in between, but it can't compete with the corvette in terms of firepower. Each ship has its uses, flies differently, as does my asp, clipper, dbs, cobra 3 ...
Try using a combat vessel instead of a shielded cargo ship.
The design you are defending brings the player to use the same 3\4 ships: Fdl, Fas, Clipper, Vulture.
Wanna know a thing? Before this change was introduced, I was used to swap my ships, from python, fdl, fas, gunship, dropship, vulture and conda, clipper.
And that's because I had fun.
Now, I found myself to play the same kind of ships: Vulture, fdl, fas and clipper.
Or you're just a very, very mediocre pilot. Back in 1.2 there barely was any AI to speak off. You've spend hundreds or thousands of hours mindlessly grinding against braindead enemies in the biggest tank you could find. Doing something easy a lot of times does not make you skilled, and now you've found that out. So there is a little bit of challenge now and the only solution you can think of is to complain? Okay, sounds like an 'elite ranked' thing to do. If you just try to be at least somewhat decent you could use many more ships in Hres/Cnav, you wouldnt need to dock after each wing, combat would be a challenge rather than a walkover and you'd understand why pretty much everyone here is telling you you are wrong. Or you could just accept you are at the bottom end of the skill distribution and only go to the easier places, like regular nav or low-res.
Or you could just continue complaining, but in that case do realise the next update is supposed to massively improve the AI. If you're unable to look at yourself with any kind of criticism, if you are unable to learn and only willing to blame everything else by calling your own faillure 'stupid design': prepare for not having much fun. And if people here give advice you may want to listen to them, or just say that you cant try anything differently because it 'removes fun'. You are not unhappy because its 'unbalanced', you are unhappy because the Xtreme EZmode is gone. To each his own, but lets call a spade a spade here...
Schopenhauer was used to say:
"when you can not destroy the thesis of your opponent at least try to destroy him": please refrain form judjemnt on my ability.
Having a 400 milion ship against tree low class ship (how much approx to A fitted 3 low class ship? 30 milions? let's exagerate: 50 milions?) and lose all the shield seems very unbalanced to me.