This is simply ridiculus...

The Anaconda is a big ship so damage is spread out over the a large surface area imo. Therefore less damage. I run around with A4's to max cargo space and have no real issues.
 
You're missing the point in cost vs firepower:
I spend 200 million on this
http://i975.photobucket.com/albums/ae237/kaylo7/big gun_zpsptvltiq9.jpg

and you spend 2 million on this
http://i975.photobucket.com/albums/ae237/kaylo7/tiny gun_zps5skixyj4.jpg

It still hurts to get shot by it.

Your big Anaconda has far more weapon capacity and recharge, bigger guns and way more dps, bigger shields and better armor.

This increased survivability and damage potential showed in you surviving and defeating multiple smaller opponents.
That doesn't even consider all the other bang you get for your buck. Increased jump range and max range, much greater cargo potential, + everything else a multi-role like the Annie can do better than most everything else.

If they shot to a person yes.

Let's see if you get the same result against a T-90...

About the long range jump: asp can almost match it and in Sc it's much more manouvrable (try to farm neutron star and let's talk again).

About trading I agree.

Netherless, we are talking of a ship whose cost is 400 Milion.

Again I smell unbalance here

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8 pulse laser setup? Install some multicannons or cannons and those little high ranked ships will go down faster. Greed got you in the end.

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8 pulse laser setup? Install some multicannons or cannons and those little high ranked ships will go down faster. Greed got you in the end.

Multicannon are "balanced" by a crap ammunition limited resource (just like frag whose increase of ammo it's recent or cannon) which have the beautiful side effect of remove my fun.

Go in a conflict zone and tell me honestly how much did it take to shoot donw a viper mk IV....

I have a family, a stressfull work, a dog and my time is precious: don't wanna waste it on a game design I found mediocre (my opinion again not "Thruth" here) and that it's changed along the past year.
 
I learned myself, while flying in Corvette, that a wing of smaller ships is MUCH more dangerous than 1 single large enemy. What happened in your case btw.
 
Did you die? NO
Did your ship get damaged? NO
Did your ship cost 80 times as much? Yes
Does that make your ship 80 times better than 3 fully kitted out smaller ships? No, & if it did I'd bet you would be the first to complain about the lack of challenge in the game once you get bored of shooting fish in a barrel.


The whole point is that the NPC's are there to provide a challenge to you & that is exactly what they did you can't complain about that. Just finish them off & back away for a bit with full pips to shields to allow them to charge before you go in again.

Oh, and one more thing, piloting skill does not increase with the amount of money spent on your ship...

I complain because the game is unbalanced.

Period.

I complain because I have not anymore fun in a compromised beacon or a compromised res.

I complain because of 29 ship i can use 4 maybe 5 for combat role

I complain because it's unfun in returning a station after you hit a wing of 3 mediocre ships (By the way: you have so much time to spare?)

I Complain because the original design 1.2 1.3 were much more better. As it is now: what's the meaning of credits? Waht's the meaning in having 29 ship if i have to use the same same class ships anytime?

--> Oh, and one more thing, piloting skill does not increase with the amount of money spent on your ship. --> True, usually skill should increase in the hours spent in a game. And when you have sinked in 2000 most probably the problem it's not in me but in the game (alias: in the mediocre design).

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I learned myself, while flying in Corvette, that a wing of smaller ships is MUCH more dangerous than 1 single large enemy. What happened in your case btw.

Yes.

I agree.

Netherless, "this" in my opinion is really unbalanced.

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It's IMHO fairly easy : Time under Fire.

A Conda jousting vs. a small Target takes it time - to regain the firing Solution.
During that time, all the others keep firing all the time. Death by a thousand needles.

So every 180-pass that this Courier managed did cost you time, and in the end it all adds up.

Higher Ranked NPCs also run different Equipment. Don't exactly want to say they cheat - but at times it clearly feels so. We know they do stuff a Player physically can't using the normal Game mechanics.
(see ELITE Vultures Shield-Tanking a Player Gunship and a FAS - all @ 4 Pips WPN and giving that Vulture NPC all they got, same for most ELITE NPCs... it just feels they're using 6 Pips SYS or run Military A++ Shield Generators or something)

IMHO that used to be somewhat different (V1.2/V1.3 era). The last NPC buff IMHO enabled some of these "abilities" for them ; including firing off SCBs despite having none fitted in the 1st place ;)

I've also taken my Conda into Conflict Zones etc. for kicks, in full kit.
And I do remember in the past, the Ship typically felt nearly invincible. I could even sit there all Turrets & set to Fire at Will just for fun.

Nowadays? Not so much.
http://www.falconfly.de/temp/ELITE-BattleConda_critical.jpg

Yes, i tend to agree with you.

It's my opinion, again, but i dislike the way the game is getting.

And yes: the feeling of cheat it's something i assume too especially in a conflict zone.

Hell take almost 2 minutes to take down a viper mk4 with only laser on board
 
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Jesus, OP if all you want to do is shoot fish in a barrel then I would suggest you are playing the wrong game or are hunting in the wrong place. Haz res & compromised nav beacons are meant to provide a challenge & the fact is that is exactly what they are doing. No unbalancing there.

If you don't like it got to a high res site where there are the local authority ships just waiting to help you deal with these pesky ships that keep breaking your poor little conda's shields down to one bar without damaging it. Just don't shoot them because then you really will know the meaning of unbalanced when every man and his dog starts shooting back.

You have to learn OP that even the mighty Conda cannot walk over everything no matter how much you spend on it or in it, even if the ships you are fighting don't cost anywhere near it's price.
 

Craith

Volunteer Moderator
Indeed great design.

Let's imagine for a moment it would work the way you prefer: you'd still only have the choice between 3 ships, just that they would be called Anaconda, Corvette and Cutter. Evenue worse, everyone would fly them (eventually, new players have to play as second class players until they have ground enough money to play endgame).

The way it is now, everyone can play with any ship without being completely useless. I took my eagle for a ride last week, and it's performance, while way weaker than the corvette in the wing, was noticeable. Yesterday I flew again in my vette, and it is way stronger, enemies melt when focused, but it is also a big target. My vulture is in between, but it can't compete with the corvette in terms of firepower. Each ship has its uses, flies differently, as does my asp, clipper, dbs, cobra 3 ...
 
I complain because the game is unbalanced.

Period.

I complain because I have not anymore fun in a compromised beacon or a compromised res.

I complain because of 29 ship i can use 4 maybe 5 for combat role

I complain because it's unfun in returning a station after you hit a wing of 3 mediocre ships (By the way: you have so much time to spare?)

I Complain because the original design 1.2 1.3 were much more better. As it is now: what's the meaning of credits? Waht's the meaning in having 29 ship if i have to use the same same class ships anytime?

--> Oh, and one more thing, piloting skill does not increase with the amount of money spent on your ship. --> True, usually skill should increase in the hours spent in a game. And when you have sinked in 2000 most probably the problem it's not in me but in the game (alias: in the mediocre design).

Or you're just a very, very mediocre pilot. Back in 1.2 there barely was any AI to speak off. You've spend hundreds or thousands of hours mindlessly grinding against braindead enemies in the biggest tank you could find. Doing something easy a lot of times does not make you skilled, and now you've found that out. So there is a little bit of challenge now and the only solution you can think of is to complain? Okay, sounds like an 'elite ranked' thing to do. If you just try to be at least somewhat decent you could use many more ships in Hres/Cnav, you wouldnt need to dock after each wing, combat would be a challenge rather than a walkover and you'd understand why pretty much everyone here is telling you you are wrong. Or you could just accept you are at the bottom end of the skill distribution and only go to the easier places, like regular nav or low-res.

Or you could just continue complaining, but in that case do realise the next update is supposed to massively improve the AI. If you're unable to look at yourself with any kind of criticism, if you are unable to learn and only willing to blame everything else by calling your own faillure 'stupid design': prepare for not having much fun. And if people here give advice you may want to listen to them, or just say that you cant try anything differently because it 'removes fun'. You are not unhappy because its 'unbalanced', you are unhappy because the Xtreme EZmode is gone. To each his own, but lets call a spade a spade here...
 
Indeed great design.

Let's imagine for a moment it would work the way you prefer: you'd still only have the choice between 3 ships, just that they would be called Anaconda, Corvette and Cutter. Evenue worse, everyone would fly them (eventually, new players have to play as second class players until they have ground enough money to play endgame).

The way it is now, everyone can play with any ship without being completely useless. I took my eagle for a ride last week, and it's performance, while way weaker than the corvette in the wing, was noticeable. Yesterday I flew again in my vette, and it is way stronger, enemies melt when focused, but it is also a big target. My vulture is in between, but it can't compete with the corvette in terms of firepower. Each ship has its uses, flies differently, as does my asp, clipper, dbs, cobra 3 ...

from 0 to 1/0 there is a great range.

To be honest I don't care if a new player can or can't challenge me: if he has not money to afford better ships he waits, just like i did and everyone else here did.

That is (was) a good sense of progression.

Unfortunatly, what seems to me is that some players fail to see here (or apparently fail to see here) that Balance is good when a viper's wing can cut the shield of a fitted conda whose ratio value is 80!!.

Balance, on the other hand, is not good if a 400 milion ship can cut easly a wing of three viper (or a courier and 2 viper) only loosing one ring of it's shield (which is what I am asking - not the entire shield of 1800 value!!!!) which, again, bring an anaconda to be able to defeat, in different times (not at once) 3 wing or 9 ships before failing to loose it's own shields.

9 ships (value: 60/80 millions), it's different from 3 (which, to be fair, it's 2, considering I was manouvring to attack the courier and so he couldn't shot me as the other 2 vipers)

Balance, at end of the day, is subjective matter.

Request to loose only 1 ring of shield for a wing of 3 ship it isn't a unfair request and doesn't unbalance the game, making the player feel he is piloting a good ship (for it's own values).

Otherwise I can share your point of view at one condition: 1 price for every ship in the game, and the different is only a % of the same price (conda = 300% of viper price).

Outside that, as i have witnessed, the game seems very heavy unbalanced toward little ships.

And this, in my opinion, it's really unfair.

Considering the conda (but it is in the same boat the Corvette which is ten thousand worst considering it is labelled as little warship"""), in the description, it's used as patrol, my request and complain it's all but unfair.

The design you are defending brings the player to use the same 3\4 ships: Fdl, Fas, Clipper, Vulture.

Wanna know a thing? Before this change was introduced, I was used to swap my ships, from python, fdl, fas, gunship, dropship, vulture and conda, clipper.

And that's because I had fun.

Now, I found myself to play the same kind of ships: Vulture, fdl, fas and clipper.

And that's it's unfun, and so, from my point of view, it's a crap game design.

Game has changed in worst. (again: from my personal point od view)
 
Try using a combat vessel instead of a shielded cargo ship.

No, that 'removes his fun' and 'limits his choice'. [rolleyes]

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The design you are defending brings the player to use the same 3\4 ships: Fdl, Fas, Clipper, Vulture.

Wanna know a thing? Before this change was introduced, I was used to swap my ships, from python, fdl, fas, gunship, dropship, vulture and conda, clipper.

And that's because I had fun.

Now, I found myself to play the same kind of ships: Vulture, fdl, fas and clipper.

Again, thats in your case because you are a mediocre pilot. The rest of us can use many, many more ships than that. You know how? Because we spend time flying instead of whining. And we blame ourselves for our mistakes rather than 'bad design'. Bottom-line: things changed, you are unwilling to learn, adept or change in any way and rather complainl. Fine, wont help you at all but go nuts. :D
 
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Or you're just a very, very mediocre pilot. Back in 1.2 there barely was any AI to speak off. You've spend hundreds or thousands of hours mindlessly grinding against braindead enemies in the biggest tank you could find. Doing something easy a lot of times does not make you skilled, and now you've found that out. So there is a little bit of challenge now and the only solution you can think of is to complain? Okay, sounds like an 'elite ranked' thing to do. If you just try to be at least somewhat decent you could use many more ships in Hres/Cnav, you wouldnt need to dock after each wing, combat would be a challenge rather than a walkover and you'd understand why pretty much everyone here is telling you you are wrong. Or you could just accept you are at the bottom end of the skill distribution and only go to the easier places, like regular nav or low-res.

Or you could just continue complaining, but in that case do realise the next update is supposed to massively improve the AI. If you're unable to look at yourself with any kind of criticism, if you are unable to learn and only willing to blame everything else by calling your own faillure 'stupid design': prepare for not having much fun. And if people here give advice you may want to listen to them, or just say that you cant try anything differently because it 'removes fun'. You are not unhappy because its 'unbalanced', you are unhappy because the Xtreme EZmode is gone. To each his own, but lets call a spade a spade here...

Schopenhauer was used to say:

"when you can not destroy the thesis of your opponent at least try to destroy him": please refrain form judjemnt on my ability.

The only advice i got here, except to attack the weaker ship which was immediatly recognize to me, was: change ship.

I have no problem to engage a wing in a vulture or a fdl.

It's unbalanced (do you get this word? "Unbalance") that a ship of 400 Milions can be cutted away by a single wing of mediocre ships.

Period.

I am aware about the improvment (?) of 2.1.: let's see.

At my age, I have discovered 3 things:

1) i am not the bringer of the truth, I can be mistaken and there are different point of views;

2) Intelligent is a rare gift;

3)there are a lot of masochist person out there (and no: I am not referring to elite universe)...

:)

Having said this, thanks all for your replies.
 
Schopenhauer was used to say:

"when you can not destroy the thesis of your opponent at least try to destroy him": please refrain form judjemnt on my ability.

That is somewhat odd request, considering this very topic is your inability to kill that wing. You did get other advice btw, your loadout, which you immediately discarded. Pretty sure we could give you loads of advice if you gave us a recording of you fighting, too. Its also been explained that youre comparing a 400m militarised trade ship to dedicated combat ships. So it just gets down to this: you feel that you should be able to face a combat-wing, without any difficulties, flying a militarised trade ship, with a poor loadout, without improving your own skills, and if that fails the game is unbalanced.

Okay. Well, as you may have noticed people have different ideas about what balance means, and I doubt the viewpoints will get any closer to each other. So have a great sunday. :)
 
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What the OP wants is a Unicorn ship that can do everything very well without taking piloting skill (or lack of it) into account. What he got is a cargo ship that fights & he has no idea how to use it.

Not knowing how to use a ship is not the fault of the game, learning how to set up & then use the ship is his problem, not a balancing issue with the game.

A conda used well in the hands of a good pilot can roll over just about anything on any given day. A conda flown by someone that doesn't know how to use it properly is going to get it's rear end handed to it until the pilot learns it's limitations...

Unfortunately it sounds like the OP isn't prepared to do that & expects the game to hold his hand because it can't be his fault he doesn't know how to fly the thing, surely...
 
Having a 400 milion ship against tree low class ship (how much approx to A fitted 3 low class ship? 30 milions? let's exagerate: 50 milions?) and lose all the shield seems very unbalanced to me.

Having said ship gives u the opportunity to win against most wings of npc ships.

But when it comes down to it, it is skill that decides how far u can take the ship.




Knowledge about the ships, builds, weapons and modules.
Ai behavior.
Flight & combat skills. (head tracking helps)
Tactics: when to engage the wing, flight assist, ramming etc.

[hotas]
 
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