If ability scaled with price tag, by sleutelbos' math and your reckoning you should be able to take on 200 vipers with a even shot at victory. Thank goodness that's not how this game works or it would be a complete disaster. Ability-wise, top end ships are a poor investment, as there's nothing they can do that something that costs half the price can't (except trade perhaps), and only slightly better. You pay a real premium to be the biggest target dummy on the battlefield.
I think that everyone here agreed the fact that a Conda shouldn't take out 200 viper easly.
But: this wasn't in 1.2. Things get changed.
Anyway, consider this:
(Pve) 1 Vs 1 Conda = 45/50 sec to kill it
1 Vs 1 wing of three = 2 minutes and almost all shield dropped.
Here we aren't talking about 200 vipers: it's 3 versus 1.
Things are very different.
In any case, that's how the game is became: I dislike it.
It's simple unbalanced: a ship whose cost is almost 80 times the price of another should not be defeated so easy by a wing of three.
Game design: in my humble opinion, bad bad game design.
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No, I disagree, balance cost have to be exponential so that new players in small ships can stand a chance against NPC and veteran players in big ships can still face a bit of challenge.
There is no reason to purchase big ships.
There is no improvment and no more sense of progression.
If this is what elite has became, then it doesn't anymore appeal to me.
Because of a simple reason: I wanna have fun and having the shield destoyed and wait 3\5 minutes to recharge it it's simply... unfun.
I know I know: in a Bi weave generator things would be different but I let's not tallk about this here...
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Elite Dangerous.
Nuff said.
Elite Unbalanced.
Nuff Said
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Build your ship for the job you're intending to do. Then adjust your tactics for the ship you're flying.
I have no reason to build a ship:
of 29 ships I can use:
- vulture fas clipper and fdl.
No reason to use other ships.
Great design here...