This is why I worry about the future of ED - it's FDev themselves

please forgive me if I am wrong, but it looked to me like a mob mentality was starting to form in mocking him for stating his opinion, and I am not sure if that is allowed or correct?
Mods have already removed a bunch of personal attack comments by Rafe, which appeared to start things off.

Seeing as his visible posts cannot be repped, I assume he's received a temp-ban for the rule-breaking ones.
 
What about their current methodology isn't worse?

They plant mysteries that rely on spoon feeding clues because the clues expire.
They plant images in audio that you can't even analyze within the game
They plant clues that require research of mythology and content not available within the game.

This is an idea that uses what most people would consider an eye candy useless feature...but allows you to solve certain mysteries ...and it can be done in a way that doesn't require the player to have to solve it within fdev's timeframes.

Obviously, the benefits of the idea are largely dependent on the premise that the functionality is being put in the game regardless. I wouldn't implement the feature _just_ for the sake of having a means to solve puzzles in the game. Even though, such a mechanic is really needed because having to go external to the game in order to solve game puzzles is the epitome of the Picard meme.

Cannon seem to enjoy themselves I'm not really into storylines and puzzles in sandboxes.
 
The system view as is reminds me of the original, but with added functionality. An orrery can be useful for checking out where things would be over time, but given we can't accelerate time would serve no useful function beyond going "OOOH" once then sticking to the 2D one as it's more user friendly.
There are a couple of uses for being able to simulate forward positions of planets I can think of:

1) Determine what the lighting conditions will be at a particular spot on a planet at a particular time - e.g. for an SRV race or to pick a meetup site for an expedition

2) Find the next time of a rare conjunction - e.g. at Aurora Astrum, you can sometimes see from the planetary base there a large gas giant transiting the sun between the planetary rings, but predicting when the next transit is that's in daylight at the base and is during your own waking hours isn't easy - so far the only time I've seen it has been sheer luck.

They're never going to make it a high-priority feature, but it would be nice...
 
There are a couple of uses for being able to simulate forward positions of planets I can think of:

1) Determine what the lighting conditions will be at a particular spot on a planet at a particular time - e.g. for an SRV race or to pick a meetup site for an expedition

Now that's spot on, I was at a geyser tourist beacon yesterday thinking I should get a bonus for this view. I usually just land slightly to the sunward side of the shadow which always gives nice views when going to random planets.

2) Find the next time of a rare conjunction - e.g. at Aurora Astrum, you can sometimes see from the planetary base there a large gas giant transiting the sun between the planetary rings, but predicting when the next transit is that's in daylight at the base and is during your own waking hours isn't easy - so far the only time I've seen it has been sheer luck.

They're never going to make it a high-priority feature, but it would be nice...

I'm convinced, they could be announced as upcoming things in galnet as well.
 
What about their current methodology isn't worse?

They plant mysteries that rely on spoon feeding clues because the clues expire.
They plant images in audio that you can't even analyze within the game
They plant clues that require research of mythology and content not available within the game.

This is an idea that uses what most people would consider an eye candy useless feature...but allows you to solve certain mysteries ...and it can be done in a way that doesn't require the player to have to solve it within fdev's timeframes.

Obviously, the benefits of the idea are largely dependent on the premise that the functionality is being put in the game regardless. I wouldn't implement the feature _just_ for the sake of having a means to solve puzzles in the game. Even though, such a mechanic is really needed because having to go external to the game in order to solve game puzzles is the epitome of the Picard meme.

You're just envious of other people having fun when you're not.
 
Wisdom my foot. It's anti-community (you know, community? the concept of coming together?) and deciding to settle for less. "Wisdom" doesn't enter into it.



That's not even remotely close to reality. Unless the reality you live in is that of a shill and/or white-knight that spends all their time refuting commonly-shared complaints on the forums.



Change is always possible up until the moment you decide it's not.

____

Regarding the past couple pages of this thread: D. Braben, shareholders, and who owns what percentage of the company really doesn't matter - though I'll mention I have strong suspicions that he is not the one responsible for decisions like the words "definite upgrade", "telepresence", and "instant transfer".

Add: Re-prioritize. :)
 
You're just envious of other people having fun when you're not.

i'm disappointed that the fun people have is 1 time use fun. Not something that can be repeated and if it is repeated, repeated while retaining the original thrill of the experience.

This isn't about being envious about being first. If i cared about that i'd be advocating the status quo, keeping the tools and ability to be first in the hands of the fewest people possible instead of pushing ideas that give those tools and ability to everyone playing the game.

edit: to be clear. I'm against narrative content that can't be re-used in lieu of content that can be re-used. I'm against mysteries where clues require you to be playing the game at a given realtime, because of part 1. I'm against mysteries/clues that require outside knowledge or tools. If a mystery requires research, then the game should provide a way to do that research within the game. If the game requires mapping to solve something, then the game should provide the tools to do that mapping within the game. If the game requires you to analyze audio/video/etc, then it should provide those tools functionally within the game. That's just good game design and retains immersion and fosters participation by any and all players interested. The status quo is a poor experience in every single point i've just made.
 
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Actually customers are human beings. And as human beings, they are flawed. We don't know exactly what makes us happy or enjoy something. It is dark science to us. We are making guesses - ohh, this looks fun, why don't we have this into game - but overall we are clueless. And in fact, it is not our work to digest and figure out what makes games enjoyable.

It is goal of professionals. And despite you might think about them FD are professionals and quite successful ones.



Yes, shareholder reports. Same reports who are punished by law if they are wrong. So I will go with them other than Steam charts, who in fact doesn't show any dips.



Well, I am not here to change your opinion. I am just stating what I have seen and heard.

Well...nothing personal against you. But I think your reply has no sense at all.

It is my personal opinion... but here is what I think if I try to apply your logic.

1) So we are humans... and we has no clue what we want right ? Who are developers then? Superior androids who exactly programmed to know what humans want?
Don’t think so... they are they same junk food consumers as we are... clueless as we are... all as we are 8:00 till 17:00 slaves... with same problems and needs!

2) Beinig software engineer or 3D artist dont make you good professional yet.... and definitely not a good developer. In most cases it’s a team effort leaded by People with vision.

By looking how successful the product ( in this case Elite Dangerous) we clearly can see that there is plenty of other company’s who outperform FD by far. Definitely if we take in the consideration the promised features and the pace of development from the Kickstarter time.

I’m here not to bash them or you but only try to understand your statements by applying your logic.

Anyway... it is your opinion that FD are very professional and successful. Others don’t share your opinion at all.

Just my 2 cents.
 
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Well...nothing personal against you. But I think your reply has no sense at all.

It is my personal opinion... but here is what I think if I try to apply your logic.

1) So we are humans... and we has no clue what we want right ? Who are developers then? Superior androids who exactly programmed to know what humans want?
Don’t think so... they are they same junk food consumers as we are... clueless as we are... all as we are 8:00 till 17:00 slaves... with same problems and needs!

2) Beinig software engineer or 3D artist dont make you good professional yet.... and definitely not a good developer. In most cases it’s a team effort leaded by People with vision.

By looking how successful the product ( in this case Elite Dangerous) we clearly can see that there is plenty of other company’s who outperform FD by far. Definitely if we take in the consideration the promised features and the pace of development from the Kickstarter time.

I’m here not to bash them or you but only try to understand your statements by applying your logic.

Anyway... it is your opinion that FD are very professional and successful. Others don’t share your opinion at all.

Just my 2 cents.

Who is it you think are outperforming them ?.
 
Who is it you think are outperforming them ?.

There is plenty of other game development company’s in the world you know.

Not talking specifically genre related ( aka space games) over here.

Basically assumption of ... game development company.... size of the team.... vision and success of the product by the consumer.

As I said... I’m not here to judge FD and the person who wrote that... simply trying to apply his logic in my point of view
 
There is plenty of other game development company’s in the world you know.

Not talking specifically genre related ( aka space games) over here.

Basically assumption of ... game development company.... size of the team.... vision and success of the product by the consumer.

As I said... I’m not here to judge FD and the person who wrote that... simply trying to apply his logic in my point of view

Space games are a niche genre (led by ED) comparing it with minecraft or whatever is utterly pointless.
 
i'm disappointed that the fun people have is 1 time use fun. Not something that can be repeated and if it is repeated, repeated while retaining the original thrill of the experience.

This isn't about being envious about being first. If i cared about that i'd be advocating the status quo, keeping the tools and ability to be first in the hands of the fewest people possible instead of pushing ideas that give those tools and ability to everyone playing the game.

edit: to be clear. I'm against narrative content that can't be re-used in lieu of content that can be re-used. I'm against mysteries where clues require you to be playing the game at a given realtime, because of part 1. I'm against mysteries/clues that require outside knowledge or tools. If a mystery requires research, then the game should provide a way to do that research within the game. If the game requires mapping to solve something, then the game should provide the tools to do that mapping within the game. If the game requires you to analyze audio/video/etc, then it should provide those tools functionally within the game. That's just good game design and retains immersion and fosters participation by any and all players interested. The status quo is a poor experience in every single point i've just made.

You make a lot of claims about how things should be without any evidence or explication regarding why. So I can also simply dismiss all of those "should" claims without evidence or explication.

The fact that the Elite world is advancing in realtime around us is part of the appeal to myself and many others.
 
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sollisb

Banned
Space games are a niche genre (led by ED) comparing it with minecraft or whatever is utterly pointless.

I compare it with NMS. Graphically Elite is 2018, content/gameplay/vision still stuck in the 1980s. NMS is the reverse.

It's all opinion at the end of the day. Neither of are for turning, but neither are we right, nor indeed, wrong.

o7
 
Space games are a niche genre (led by ED) comparing it with minecraft or whatever is utterly pointless.

This subject highly discutable .... since there is no hard numbers that FD actually leading the genre. It’s all about personal taste and preference.

The one would swear about NMS ... the other about EVE... and so on.

But if we look at marketing success and raised money and hype then SC will outperform them all.... while it is not even released yet as a full product.
 
This subject highly discutable .... since there is no hard numbers that FD actually leading the genre. It’s all about personal taste and preference.

The one would swear about NMS ... the other about EVE... and so on.

But if we look at marketing success and raised money and hype then SC will outperform them all.... while it is not even released yet as a full product.

Yeah, ED doesn't lead anything. There are no 'space ship MMO' genre, there is just ED at the moment. So it kinda defines it's own genre.

But overall, that means very little. EvE, NMS, ED, Everspace...those all are financially successful space games, each being very different from one another. They maybe are competing at some level, but not directly and that certainly doesn't dramatically impact other's financial performance.
 
This subject highly discutable .... since there is no hard numbers that FD actually leading the genre. It’s all about personal taste and preference.

The one would swear about NMS ... the other about EVE... and so on.

But if we look at marketing success and raised money and hype then SC will outperform them all.... while it is not even released yet as a full product.

Sales wise NMS is trailing by over a million, player numbers wise NMS was in less than a thousand to ED's 10 thousand plus (ish) until around the next update. Then NMS got a big spike expected for any large patch that immediately started to drop sharply and is still dropping now, ED will probably overtake it again within a month. Once B4 drops ED will definitely overtake it again and probably stay at the number one slot.

EVE is an RTS entirely different genre you could reskin it with tanks/grass and change nothing (it also went free to play recently).

SC already failed, they haven't got a product, their engine suppliers suing them and they've gone to court to fight off refunds for the backers who are still waiting 4 years after the scheduled release. Only the lawyers will win on that one.
 
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Sales wise NMS is trailing by over a million, player numbers wise NMS was in less than a thousand to ED's 10 thousand plus (ish) until around the next update. Then NMS got a big spike expected for any large patch that immediately started to drop sharply and is still dropping now, ED will probably overtake it again within a month. Once B4 drops ED will definitely overtake it again and probably stay at the number one slot.

EVE is an RTS entirely different genre you could reskin it with tanks/grass and change nothing (it also went free to play recently).

SC already failed, they haven't got a product, their engine suppliers suing them and they've gone to court to fight off refunds for the backers who are still waiting 4 years after the scheduled release. Only the lawyers will win on that one.

Well, SteamSpy marks 1-2 million copies sold but OFC that's only Steam & ED is probably at 3 million copies now since it reached 2.75M about a year ago but that's in general sales since SteamSpy only registers 1-2 million copies as well.
 
Well, SteamSpy marks 1-2 million copies sold but OFC that's only Steam & ED is probably at 3 million copies now since it reached 2.75M about a year ago but that's in general sales since SteamSpy only registers 1-2 million copies as well.

So as I said ED's ahead by a million on the published numbers.
 
So as I said ED's ahead by a million on the published numbers.

Nope, re-read what I said.

Well, SteamSpy marks 1-2 million copies sold but OFC that's only Steam & ED is probably at 3 million copies now since it reached 2.75M about a year ago but that's in general sales since SteamSpy only registers 1-2 million copies as well.

In other words, ED beats NMS by 1M copies if you take Steam numbers as whole sales number (not including console sales in other words).
 
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