I really like your ideas! I played ZT2 when I was younger but I’m sure not as much as some of the people on here. I certainly don’t remember these challenges, probably because I only played in sandbox/unlimited mode. A big thing that I would appreciate would be animals getting injuries/sick randomly. For example, a guest throws a cup into an exhibit and an animal chokes on it and becomes ill, or an animal like a Red Panda has to go to the vet because it has a foot infection from climbing around, ya know these issues don’t just occur with two animals involved. And I’m the guy who plays on sandbox but keeps animal welfare on, so I would enjoy this setting as another option you can toggle, which I would toggle on.JWE2 makes me hopeful for the future in my opinion. Aviaries, aquariums, and behavior would all be game changing for me personally. I want to build beluga habitats in my arctic areas and see Bald Eagles in my North American trails next to Sea Lions that bark way too much. That magic isn’t lost on me. I want an elephant that is more territorial than the rest and a zebra that is more sickly and always at the vet. All those things bring life to my zoos. I would love to have old ZT2 challenge mode challenges in PZ’s franchise mode to make our zoos feel even more alive and connected to a bigger world. An Earthquake hitting our zoo and we have to repair, you having to take picks for an ad, you trading species with another zoo, you borrowing a world famous dolphin to promote your zoo, you having a celebrity visit your zoo and you have to impress them, and you having your workers go on strike so you need to hire a strike team. Sounds incredible right? Guess what, that’s all from zt2 a game released in 2004. PZ needs this. I need my zoos to feel alive.
As far as I know animals can get sick from guest food already. And they can get randomly ill with parasites and other infections. They get rarely ill, though. I have illnesses always on.I really like your ideas! I played ZT2 when I was younger but I’m sure not as much as some of the people on here. I certainly don’t remember these challenges, probably because I only played in sandbox/unlimited mode. A big thing that I would appreciate would be animals getting injuries/sick randomly. For example, a guest throws a cup into an exhibit and an animal chokes on it and becomes ill, or an animal like a Red Panda has to go to the vet because it has a foot infection from climbing around, ya know these issues don’t just occur with two animals involved. And I’m the guy who plays on sandbox but keeps animal welfare on, so I would enjoy this setting as another option you can toggle, which I would toggle on.
I guess I just never realized it. I guess it shows how often I make a complete zoo and have animals around for a while lolAs far as I know animals can get sick from guest food already. And they can get randomly ill with parasites and other infections. They get rarely ill, though. I have illnesses always on.
That and...the issues with terrain. "Uneven terrain" "Terrain modification failed".I have the feeling that the worst PZ enemy, and the joy killer is the path system, fix it and it may dont block the interest in new players, and the option to resize stuffs.
Those are non-animal related game changers to me.
That's not what I asked.The previous and on-going revenue of the game is literally the only thing that matters to a company measuring the success of its games.
The purpose of this discussion is to speculate whether PZ will get support and dlcs in the future, and for how long.That's not what I asked.
I asked what YOU use as a measure of success.
A company is there to make money. Their "success" measure isn't really truthful to what most people would consider success.
I ask again... who is more successful... a car company that makes 10 cars a year but charges £1 million per vehicle or the one that produces cheap and cheerful cars that get people from A to B. The main reason for people owning a car is to get from A to B isn't it? If a company brings a vehicle to the masses but has just £1 in the bank, I'd say it's more successful at the true aim of producing cars.
Financial riches isn't important if the aim is to get most people using YOUR product, which is an effective marketing tool for the masses. Most people are not going to buy / be able to afford a Tesla so it's market is very small. Prestige level is very high, supposedly but there is a thing called over-engineering. At the end of the day, it's still just a car. Marketeers will try and convince you different and that's why it's (supposedly) worth an arm and a leg to own that particular vehicle. But it's all just to make you feel special and like you're unique and want to buy. Every company wants to make money, from theme parks to Jimmy on the corner selling hot dogs.
If how much money someone has defines how YOU measure success then that's sad to read.
This. So much this.The purpose of this discussion is to speculate whether PZ will get support and dlcs in the future, and for how long.
In order to get future support, the only measure that matters is the profitability of previous dlcs. If your engagement with the game is watching youtube videos, good for you, but it has no effect on the future of the game as it is not a measure that matters to Frontier (or players which don'twatch videos but do play the game).
They are doing it for over 6 month already.I’ve just been on Frontier’s website and they are advertising in the careers section for a new Planet Zoo Producer specifically.
Still a good sign. Maybe we'll have more than one year of content left.They are doing it for over 6 month already.
That, or a sequel. Actually to me it sounds more like a cover for a sequel.Still a good sign. Maybe we'll have more than one year of content left.
I would be fine with a sequel as well, as long as we don't have to wait for years like the Planet Coaster Players.That, or a sequel. Actually to me it sounds more like a cover for a sequel.