This show how good FPS can be

The AI just needs to go inside for cover under ship or srv fire. Some rocket launchers up your wazoo wouldn't be a bad solution either. I like having a tank or air strafing, you shouldn't just get rid of mechanics, but they need to either make the NPC's smart and run for cover instead of charging to their doom or be given better AV weapons.
The AIs don't even run for cover when a missile boat is blasting all their friends. 3/4 of the time they just stand still with their brightly lit and blue-shielded suits as beacons saying "come get me".
 
is that an arm decal being rendered over the visor?
yup an issue that was brought up a lot during alpha, still happens (it has something to do with them trying to fit the old commander design with the new commander design, and thus more bugs than a primary school)
 
I mean, objectively, EDO FPS aspect is lacking. Few guns, poor "switching" mechanics, basic AI, limited game mode, nearly non existent balance, OP gear at max vs trash at minimum engineering.

It's OK for a minigame in ED, but it would get laughed at by everyone as a game in itself.
Obviously it's not a genre-defining FPS, but it's good enough to be enjoyable in my opinion. Just like The Witcher 3 is not a genre-defining combat game, the fighting itself is much worse than a game like Dark Souls for example but it does the job. For me EDO isn't so much about combat itself, where it shines is the sheer scale between an entire galaxy and stealing some data of a crashed satellite. Considering the missions aren't hand crafted but need to work automatically under all kinds of circumstances (which still has issues) I'd say that part is done really well, apart from the bugs. It's not the typical Frontier MVP either in my opinion. They didn't have to add terminals, security profiles, different tools and stuff, but they did which makes the gameplay a thousand times better than the Horizons surface missions. Apex also is a very nice addition in my opinion.

That doesn't excuse all the other problems though.
 
Yeah, but they are pretty poor NPC's, not to mention bullet sponges unless you grind and grind to better gear.
If you're talking about engineering, you don't need to engineer your weapons to actually be successful, you can just upgrade them. I've upgraded my dom suit to level 4 no engineer and both my SMG's are 2 and 3 with no engineering and I can still pull 10 mil per high combat zone. But I will agree the AI aren't the best coordinated
 
If you're talking about engineering, you don't need to engineer your weapons to actually be successful, you can just upgrade them. I've upgraded my dom suit to level 4 no engineer and both my SMG's are 2 and 3 with no engineering and I can still pull 10 mil per high combat zone. But I will agree the AI aren't the best coordinated
You don't have to do anything to be successful (other than shoot) and yeah, there's lots of ways to get better gear although most involves grind.
In fact, all upgrading anything does is just make the bots seem even more shallow and useless :p

It's just I don't find FPS against bullet sponge dumb bots fun, bullet sponging is the lazy approach that allows them to basically program the "bot" to run at you head on or stand in the middle of an open area (surrounded by great cover spots) with zero tactics other than moving slightly left/right.

I do however, like the environment at settlements, especially at night and before/after a base being powered down.
 
You don't have to do anything to be successful (other than shoot) and yeah, there's lots of ways to get better gear although most involves grind.
In fact, all upgrading anything does is just make the bots seem even more shallow and useless :p

It's just I don't find FPS against bullet sponge dumb bots fun, bullet sponging is the lazy approach that allows them to basically program the "bot" to run at you head on or stand in the middle of an open area (surrounded by great cover spots) with zero tactics other than moving slightly left/right.

I do however, like the environment at settlements, especially at night and before/after a base being powered down.
I agree, their implementation of ground combat is...pretty lazy. Just give the AI a tank of a shield and make them only have one AI pathway: rush the player. It becomes painfully obvious if you jetpack up onto a building roof that has no stairs; the AI just stands around the base of the building waiting for you to come down as you fill their face with bullets.
 
i found this on YT, this look amazing, and the CMDR has done well to survive so long.
look how good ED is as a First Person Shooter
some tips i got from watching this.

Source: https://www.youtube.com/watch?v=OiDA7xwvBD0

Yeah attacking a high end settlement can be pleasingly manic :). (Bit confused why OP didn't take out the skimmers etc earlier, but guess it added challenge ;))

My main issue with it is that you can still cheese pretty effectively with the SRV in any of the lower tier ones, and so don't have that reason to go toe to toe so much. (Even at the top tiers, like this one, where OP dropped their SRV off in the shadow of the building they could pretty much have kited guards around while avoiding most of the settlement gunfire too. Feels a bit cheap ;))

Maybe I need to level up my mercenary rank a bit more, but I don't feel like they really set you up with rewards that push you to take these top tier settlements on like this. Currently it feels more like something you do as a challenge you set yourself.
 
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I'm not a modern FPS player. I think my last serious one was Quake II or Wolf:ET. Never really cared for the games themselves. Was more interested in death-match with friends. Duke Nukem 3D was especially good for that.

I find the FPS in Ody to be both fun and challenging, with death a little too easily had even with G3 Dom, G2 Executioner w/stowed reload and G3 L6, but then I just need to up my game. One mistake can make all the difference.

Last night a friend and I went to two scavenger sites. He died in the first one and I died in the second. Still lots of fun.

I've recently thought that it could also be quite fun for a group of friends to get together at an abandoned settlement and have a self made deathmatch to the last man standing pretty easily. Of course the group would need to be at least 5 or 6 but probably not more than 10 or 12, depending on the size of the settlement. Even teaming up into different groups could be doable. I'm sure others have already thought of these ideas so probably nothing new on my part.
 
I find the game to be a lot more interesting when you are hostile with a faction. You do need to do your homework first before you do missions.
 
Horde mode is not particularly original.
Back and forth between three firepoints on a rooftop.
No NPC figures out how to use a jetpack to get to the rooftop.
Skimmers can't navigate around the back side of the obstacle.
Decal artifact in field of view.
Yep. Great FPS.
 
As a shooter, it's awful relative to shooters like Apex legends or COD. Nobody in their right mind would play this game for the shooter component, which makes the notion they were building this to pull in the COD crowd hilarious. They had an opportunity to do something different and somewhat unique, with the interplay of gravity mechanics and low atmosphere. They decided it would impact how high you can jump...............................................

EDIT to add: This reminds me, i keep getting spammed about buying their EDO ground game called lemming gate, i've been looking through the settings for an opt out, and can't find it, anyone know the tab? Further is anyone actually going to buy that?
 
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TL;DR

I am glad some people like this stuff (not really...). I play this game to fly spaceships. I have other, better (IMO) games for shooting people in the face.

Enjoy the game.
 
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