Time to make Fleet Carriers Squadron's only..

Just sold mine, pointless bit of kit. Lots of credits in the bank so I can more than afford it, I just really don't see the point in them.
Personal choice obviously.
Indeed, Why i'll keep my BIllions to slowly give away to people asking for cargo drops to get some starter credits. One of the worst content inclusions into Elite was the Carriers!
 
I happen to agree that they should have been squadron only - like a guild house or something. But too late for that now so we just have to deal with it. if you could filter them out of system map like you can on the nav screen, it would be fine I think
 
I happen to agree that they should have been squadron only - like a guild house or something. But too late for that now so we just have to deal with it. if you could filter them out of system map like you can on the nav screen, it would be fine I think
Yeah, the problem is they are ing around with the BGS...
 
I would actually gladly turn in my current personal mobile space station (aka fleet carrier) for a giant ship that can carry all of my other ships and modules, that I control like a regular ship (minus weapon control and station docking), has a jump range of say 100ly, and refuels like a regular ship. You know, an actual fleet carrier.
 
Pro's to Squad Carriers:
You wont have to use the filter in a system another fleet prolly owns but you call home

Con's to Squad Carriers:
Permissions if you don't have the Squadron rank
Can't jump 500ly at will
Can't store mining or engineering goods without someone else grabbing them
Can't store all your ships and jump them where you want without taking half your fleet with you
Never reaching a tier 5 in donate/source CG's again because of independent carrier owners
Reduction in carrier shuttles to Colonia because half your fleet would be stuck in the black
The number of Guild Banks and Shop Keepers would be reduced.... Don't mess with our shop keepers
The fact you can make money exponentially easier via a carrier then by single trade runs in a ship
What if someone wanted to be a 'dolphin shaped ship' and sell the squads carrier?
 
Just visited a System I call my Home, Barnards Star and in that system alone, we have at a guess...50(ish) fleet carriers.

Fleet carriers should not be a single owned entity, but owned and run by a Squadron.

Discuss.
No, not necessarily Squadron, but they should have been limited to Cmndrs who are double elite in something.

As it is now you can be a new player and already have the option to buy one if you have the credits.

Credits are easy to make...
 
Just visited a System I call my Home, Barnards Star and in that system alone, we have at a guess...50(ish) fleet carriers.

Fleet carriers should not be a single owned entity, but owned and run by a Squadron.

Discuss.
Current carriers should have been squadron assets.

Much smaller carriers should have been single user affairs.

There should probly have been an in between one as well.

Also, all carriers no matter their size should have some nicely designed ways for other players to "support" a carrier, donating anything at all to it. (that's not the commodity market, that's not designed as a support mechanic)

Also, system map filter to remove carriers (Except your own) and the nav panel filter should be able to not filter your own carrier too.
 
Couldn't care less if FC's in their current iteration where squadron only, perhaps they should be... or rather, perhaps "Persistent" ones should be, with associated costs and personal ones should be non-persistent (for us lone-wolfs out there) without the real time upkeep, visible to only us or our wing (if appropriate). They can still have upkeep, but based of gameplay hours.

That would likely solve things. I bet most carriers out there are for lone-wolfs and serve no purpose as persistent ones.
If I could buy one that was private / non-persistent, I would. With cut down services, essentially just a flying hangar and small storage space to call my mobile home.
I won't be buying the current ones though... I already have a day job.
 
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No, not necessarily Squadron, but they should have been limited to Cmndrs who are double elite in something.

As it is now you can be a new player and already have the option to buy one if you have the credits.

Credits are easy to make...
But getting double Elite in trading is hard? 😄
 
Couldn't care less if FC's in their current iteration where squadron only, perhaps they should be... or rather, perhaps "Persistent" ones should be, with associated costs and personal ones should be non-persistent (for us lone-wolfs out there) without the real time upkeep, visible to only us or our wing (if appropriate). They can still have upkeep, but based of gameplay hours.

That would likely solve things. I bet most carriers out there are for lone-wolfs and serve no purpose as persistent ones.
If I could buy one that was private / non-persistent, I would. With cut down services, essentially just a flying hangar and small storage space to call my mobile home.
I won't be buying the current ones though... I already have a day job.
Something with limited cargo and limited slots for ship services but a minor increase in jump range...sure.
 
But getting double Elite in trading is hard? 😄

Fdev missed a real opportunity with creating labels for states beyond elite. The double, triple prefix is boring.

i'd suggest:
1x = Elite
2x = Noble
3x = Titan

Something along those lines. That avoids the issue of saying you are triple elite now having to clarify what you mean by that.
 
Something with limited cargo and limited slots for ship services but a minor increase in jump range...sure.
A hangar for 4-5 ships, some cargo space / module storage space and repairs/limpets, but no extra services (as in, no market/outfitter/carto etc) was my thinking.
Jump range, not too fussed, same or less than current FC's. Could even be the same 3d model, only the owner sees it anyway.

I like variety and some evenings want to fly my krait, others my corvette, others my eagle etc.
Having to do potentially 100's of LY jumps to change ship or "wait an hour" is no fun, when I only have an hour spare to play.
My own personal mini-carrier would increase my enjoyment of Elite tenfold, but not if I have to pay for it in real time (game-time, fine)

With that, I would hazard a guess that Persistent FC's would naturally become less used, but still serve a purpose for some CMDR's or Squadrons and would still hold value, perhaps even more so. Less of them could make them more beneficial, at the moment, they are just "noise".
 
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Just visited a System I call my Home, Barnards Star and in that system alone, we have at a guess...50(ish) fleet carriers.

Fleet carriers should not be a single owned entity, but owned and run by a Squadron.

Discuss.
So... what is the problem? No room for your fleet carrier? Or you just don't like seeing all those carriers on the system map?

I am sympathetic to how ugly a bunch of fleet carriers can make the system map. Honestly, there should be an option to filter those out just like there is on the Nav panel.

But switch FCs to Squadron only? No. I have one and it is far too useful for me in managing my fleet of ships and moving them all around the Bubble (or possibly beyond). I've also found the services, and goods (some of which aren't normally sold by stations), of others' fleet carriers to be of benefit as well. No, individuals should be allowed to own these and not be forced to group up and "share."

Also, as a side note, I go to great lengths to park my Fleet carrier away from others - preferably in systems with one or more stars (preferably scoopable) and no planets - and close to wherever I'm going to be active. Makes travel time from a station to my fleet carrier, to switch ships, as quick as jump vs. a long in system cruise. Also keeps my carrier from adding to the clutter of other carriers on the map.

If full fledge MMOs allow guild halls, guilds, etc. to be owned by a single person (even if it requires a few temporary signatures from others to create), I see no reason why Fleet Carriers should be held to higher standard. Further, the closest game to ED right now (in production, not Alpha) is No Man's Sky. That game has let players have their own Fleet Carriers (i.e. Freighters + fleets of frigates) for years now.

In conclusion, if your beef is with the clutter on the system map, I get that. That is the issue that should be addressed, not scaling down carriers to "Squadron Only." Other than that, I'm not sure why else you are complaining and strongly disagree with your position.
 
Everyone having access to a FC is fine. Problem is each player with a carrier kind of owns their own instance. An instance we cannot do anything with. FDev should revisit some of there original Ideas of having support ships. Then use that to add functionality for the crazies' who think all of this stuff should be squadron only. Give them their shinnies to lord over everyone else. But anyway, supports ships could add extra cargo storage, maybe slow tritium replenishment. Who knows.
 
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