How would you take to new weapons being added that would only disable, not destroy ships? Wondering if that would help players be confident that the “pirate” was genuinely not looking to destroy them?
Have you seen my pirate ship? ;)

BTW, my weapons are chosen for exactly that - disabling my prey, and even then I only deploy hardpoints as a last resort (often only after I've been shot at first).
 
Hi, so i’ve been playing ED for two weekends in Open and on PS4.

Love the game. Reminds me of my Eve days without coercing me into giving up all my free time.

However I feel cheated with people who hide in Solo or Private Party Mode and still affect the regular game’s economy and PP.

Despite this I totally understand players that are less inclined to “getting ganked” shying away from Open.

Easy fixes we can debate about (because we probably will):

-Remove insurance, when a ship pops, it’s gone, including engineering and ship modules.

Why: gives worth to your money, opens up “cheap builds”, deters wannabe pirates from just throttling newbies and haulers with the risk of loss added.


-Separate economies and Powerplay from each game mode.

Why: it’s simply ridden with exploits and caters to people who want everything easy and punishes people who want immersion and challenge.

Also Why: would decrease server loads because Solo can run a clientside market and PP, where they can then focus a majority of their server base on both open and private sessions without mixing and destroying the cores of the game with Copouts of switching modes to avoid confrontation or competition. (It’s on the ropes of exploitative)


-And finally, give us the ability to make money payments to each other, but only in our respective modes with our respective characters. Hate that you get ganked for your cargo? That’s because pirates can’t actually be pirates. If you lock someone down and they pay you and you let them go, congratulations, you are a successful pirate that has a retained honor for his profession.

Currently you have the ability to destroy your cargo so the natural move of a pirate is to kill you. Also gives worth to the cargo scanner thingy, because currently is a useless module.



Don’t take it completely to heart, like I said I love the game, and the community is badass (at least the ones I meet, haven’t seen another pilot in days) but from an outside perspective, this game won’t go anywhere even with updates unless it fixes its roll, and i know they have the ability to do it.

Thanks for reading my rant, don’t slap the good side of my face with replies 😘😂

Because I am not interested in player interaction of any sorts I would love a completely separate single player Elite game.
I think it would open up development and force the devs to concentrate on actual game mechanics, instead of all the multiplayer nonsense that doesn't seem to work out very well anyway.

Just imagine a spacesim completely build around satisfying core mechanics and a galaxy that offers much more diversity.
Perhaps it is too much to ask these days, in a time when developers think that cheesy multiplayer interaction can replace solid and satisfying pve mechanics.
 
Probably the best way to make it more attractive to play in Open would be to make player-to-player trading more of a thing. That would require a few changes or additions:

  • Flying spaceships should require consumables beyond just fuel. That could be Materials, namely simple organics (and perhaps water as a commodity) and basic elements. The rate of use should be low, but based on active crew size.
  • For that to work, Materials should be directly tradeable between players and between stations/NPCs and players.
  • The prices should be set by the background simulation. Players can set their own prices, of course. But if those prices are wildly different from Station prices, that can have consequences such as nobody wanting to buy from or sell to the player setting the prices.
This commodity scheme would essentially extend commodity upkeep to all flown ships (which would be zero upkeep at stations, although a station docking charge could then be considered). This commodity upkeep could be extended to Fleet Carriers as well, as a substitute for credit-based upkeep when the right commodities are available, the owner toggles commodity upkeep on, or is far enough away from occupied systems that credit-based upkeep does not make sense.

This scheme would be most effective in Open and Player Groups.

:D S
Every hard core explorer would hate that addition.
 
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Edit: I also think that random encounter NPCs should be VASTLY more dangerous. So that mining in a shieldless T9 is actually a risky endeavour even in solo (it should be. In a universe where force fields exist to protect your ship from harm, and they dont cost a disproportionately large amount compared to other vital components, literally NO ONE would EVER accept being in a ship that didnt have them. It would be considered suicidal)

This is the situation in which I find myself.
I gained my combat ranking by flying lots of missions back before engineering was a thing, when NPCs were hamstrung by things like the spin of death. With combat being as easy as it was back then I actually made it up to master rank, and then engineers hit.

Suddenly, like a switch has been flicked, every NPC at or close to my level is suddenly much, much better at combat than I am. Fighting back is a guaranteed route to the rebuy screen, whether I have hull reinforcement modules, military grade composite armour, engineered shields, you name it.

Thanks to my lack of interest in combat and my resulting lack of competence, I find that combat is now something I avoid entirely, whether with NPCs or otherwise.

I'd quite like to see if I can have my combat rank reset to Harmless and work my way up from there against the new improved ships that are actually a threat. Maybe I'll create a thread about it.
 

Robert Maynard

Volunteer Moderator
I'd quite like to see if I can have my combat rank reset to Harmless and work my way up from there against the new improved ships that are actually a threat. Maybe I'll create a thread about it.
As I understant it, Customer Support did grant some players' requests to reduce their combat rank some time ago (I think when NPC rank was tweaked to take more than combat rank into account).
 
.... and a preference, or lack thereof, for engaging in combat with humans.

Sandro put it well:
Conflict between actual people, even within a game, is a very different matter to taking on NPC ships. It has many psychological and social elements that would otherwise not be present.

This is one of the main reasons why I don't enjoy Open. The flurry of disgusting language in local (yeah, I have to set local to hidden regardless of mode I know) and un/related undesired disruptions.
I prefer to fly around and look at things, record things and smell the roses basically. Investigate game and content, on my own terms.

The game I'm playing is very different to what many others are playing.
Which is the beauty really. We have the same binaries but a totally different feature-set depending on our own mood & preferences.

I'm mostly in PG so that I can share this experience with my friends. My trusted friends, which doesn't provide the same amount of noise or disruptions as in Open.
I do use Open occupationally for events and larger gatherings, but I can choose to do so and be prepared for the combat environment (for Adversarial instead of Co-op).
I choose Solo if I need to be in Zen-mode to avoid all social interactions and disruptive elements from my gameplay.
We have choices, a freedom to do so.

And it should stay this way.
 
As I understant it, Customer Support did grant some players' requests to reduce their combat rank some time ago (I think when NPC rank was tweaked to take more than combat rank into account).

Interesting. I might look more into it when I feel like doing some combat flying again. At the moment it's no more appealing to me than it has ever been, but it is something I would like to become good at :).
 
...
And I got interdicted many a time. I just don't fight back or try to escape.
...

As you quite-rightly implied, "interaction" takes many forms but I'd argue that passively & vapidly acquiescing to your own destruction isn't really in the spirit of reciprocal interplay, now, is it?!
t987b2ts.jpg
...& you have the nerve to call ED's silent assassins "boring"! :unsure:

Additionally, you mentioned one's individual perspectives in an earlier post in this thread but it seems to me that your self-awareness is severely lacking when it comes to your own skewed subjectivity; you demonstrate either, extreme hypocrisy or a basic inability to comprehend the very issue with which you counterargued in the aforementioned post.

Further to your salient 'Open' complaint - tell me the part of the galaxy in which you hang out, Zippy...& I promise, I'll "interact" your brains out! Fear not, I wouldn't summarily liquidate your sorry PvP-voyeur <bottom/donkey synonym> but I'll unequivocally keep you on your toes...

Source: https://i.imgur.com/qCS1lYL.gif
 
This is the situation in which I find myself.
I gained my combat ranking by flying lots of missions back before engineering was a thing, when NPCs were hamstrung by things like the spin of death. With combat being as easy as it was back then I actually made it up to master rank, and then engineers hit.

Suddenly, like a switch has been flicked, every NPC at or close to my level is suddenly much, much better at combat than I am. Fighting back is a guaranteed route to the rebuy screen, whether I have hull reinforcement modules, military grade composite armour, engineered shields, you name it.

Thanks to my lack of interest in combat and my resulting lack of competence, I find that combat is now something I avoid entirely, whether with NPCs or otherwise.

I'd quite like to see if I can have my combat rank reset to Harmless and work my way up from there against the new improved ships that are actually a threat. Maybe I'll create a thread about it.

I know where you’re coming from ... my combat ranking is fairly high as I like hanging out in HAZRES’ shooting pirates but that doesn’t mean I’m any good at it ... I have significant shields and decent weapons and I’m not rubbish but I certainly wouldn’t take on an Elite wing and expect to survive!
 
I know where you’re coming from ... my combat ranking is fairly high as I like hanging out in HAZRES’ shooting pirates but that doesn’t mean I’m any good at it ... I have significant shields and decent weapons and I’m not rubbish but I certainly wouldn’t take on an Elite wing and expect to survive!

I wouldn't take on an elite ship and survive!
I'm getting interdicted by Dangerous engineered anacondas for crying out loud!! :p
 
As you quite-rightly implied, "interaction" takes many forms but I'd argue that passively & vapidly acquiescing to your own destruction isn't really in the spirit of reciprocal interplay, now, is it?!
t987b2ts.jpg
...& you have the nerve to call ED's silent assassins "boring"! :unsure:
As I stated earlier, I do fight the interdiction and am active on comms, in order to increase my chance of interaction.

Besides that, as I also explained in an earlier post, there are many more forms of interaction besides aiming and shooting, which I deem to be much more interesting. So just because I avoid combat interaction, that doesn't mean I avoid all interaction.

Additionally, you mentioned one's individual perspectives in an earlier post in this thread but it seems to me that your self-awareness is severely lacking when it comes to your own skewed subjectivity; you demonstrate either, extreme hypocrisy or a basic inability to comprehend the very issue with which you counterargued in the aforementioned post.
Well, that's no good without you mentioning specifically where I am pretending my subjectivity is objective, can you quote me on that?

Further to your salient 'Open' complaint - tell me the part of the galaxy in which you hang out, Zippy...& I promise, I'll "interact" your brains out! Fear not, I wouldn't summarily liquidate your sorry PvP-voyeur <bottom/donkey synonym> but I'll unequivocally keep you on your toes...
I hope you do better at that than writing gotcha posts :)
 
This is the situation in which I find myself.
I gained my combat ranking by flying lots of missions back before engineering was a thing, when NPCs were hamstrung by things like the spin of death. With combat being as easy as it was back then I actually made it up to master rank, and then engineers hit.

Suddenly, like a switch has been flicked, every NPC at or close to my level is suddenly much, much better at combat than I am. Fighting back is a guaranteed route to the rebuy screen, whether I have hull reinforcement modules, military grade composite armour, engineered shields, you name it.

Thanks to my lack of interest in combat and my resulting lack of competence, I find that combat is now something I avoid entirely, whether with NPCs or otherwise.

I'd quite like to see if I can have my combat rank reset to Harmless and work my way up from there against the new improved ships that are actually a threat. Maybe I'll create a thread about it.

Thats odd to me. My experience is that, when you engineer your ship, it obliterates the vast majority of NPC ships with ease unless you are in a Combat Zone (the NPCs are significantly tougher there) or a Wing assassination mission. I would consider myself mediocre at flying at best (i fly with a stick and cant use fixed weapons to save my life). 90% of enemies in a Haz Res for example die within a few seconds to fire from engineered weapons, and high grade engineered shields + engineered boosters make you practically invulnerable. I am a bit of a min maxer, granted, so if its useful to G5 something, i do... and it does make a lot of difference.
 
This is the situation in which I find myself.
I gained my combat ranking by flying lots of missions back before engineering was a thing, when NPCs were hamstrung by things like the spin of death. With combat being as easy as it was back then I actually made it up to master rank, and then engineers hit.

Suddenly, like a switch has been flicked, every NPC at or close to my level is suddenly much, much better at combat than I am. Fighting back is a guaranteed route to the rebuy screen, whether I have hull reinforcement modules, military grade composite armour, engineered shields, you name it.

Thanks to my lack of interest in combat and my resulting lack of competence, I find that combat is now something I avoid entirely, whether with NPCs or otherwise.

I'd quite like to see if I can have my combat rank reset to Harmless and work my way up from there against the new improved ships that are actually a threat. Maybe I'll create a thread about it.
As I recall this was done by a lot of commanders of even Elite rank around the time I started playing the game because of the changes that allowed NPCs to fight back, so no need of a new thread just necro one from back then or raise a support ticket.
 
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