So you're just like Frontier. They see no reason to change because the current system has benefited them irl. Irl benefit > forum feelies..I see no reason to change, it has in fact only benefited me irl. Irl benefit> forum feelies.
So you're just like Frontier. They see no reason to change because the current system has benefited them irl. Irl benefit > forum feelies..I see no reason to change, it has in fact only benefited me irl. Irl benefit> forum feelies.
There is a debacle?Hi, so i’ve been playing ED for two weekends in Open and on PS4.
Love the game. Reminds me of my Eve days without coercing me into giving up all my free time.
However I feel cheated with people who hide in Solo or Private Party Mode and still affect the regular game’s economy and PP.
Despite this I totally understand players that are less inclined to “getting ganked” shying away from Open.
Easy fixes we can debate about (because we probably will):
-Remove insurance, when a ship pops, it’s gone, including engineering and ship modules.
Why: gives worth to your money, opens up “cheap builds”, deters wannabe pirates from just throttling newbies and haulers with the risk of loss added.
-Separate economies and Powerplay from each game mode.
Why: it’s simply ridden with exploits and caters to people who want everything easy and punishes people who want immersion and challenge.
Also Why: would decrease server loads because Solo can run a clientside market and PP, where they can then focus a majority of their server base on both open and private sessions without mixing and destroying the cores of the game with Copouts of switching modes to avoid confrontation or competition. (It’s on the ropes of exploitative)
-And finally, give us the ability to make money payments to each other, but only in our respective modes with our respective characters. Hate that you get ganked for your cargo? That’s because pirates can’t actually be pirates. If you lock someone down and they pay you and you let them go, congratulations, you are a successful pirate that has a retained honor for his profession.
Currently you have the ability to destroy your cargo so the natural move of a pirate is to kill you. Also gives worth to the cargo scanner thingy, because currently is a useless module.
Don’t take it completely to heart, like I said I love the game, and the community is badass (at least the ones I meet, haven’t seen another pilot in days) but from an outside perspective, this game won’t go anywhere even with updates unless it fixes its roll, and i know they have the ability to do it.
Thanks for reading my rant, don’t slap the good side of my face with replies![]()
Well Elite Dangerous is already designed to have mode equality, like it or notIf that’s how you feel why don’t you just play No Man’s Sky? More content, designed the way you like it.
Stop being conceited and go be happy![]()
As long as I remember, from other games not just elite, griefing is when someone denies game play by harassing another individual to a point where that other individual isn't able to do much. Be it spawn camping, repeatedly killing, blocking or any sort of way of repeatedly denying gameplay of another player. In elite that term is being thrown left and right, where honestly I don't see it even being possible to grief someone in elite, since solo, pg and block are tools to help you avoid that. Only thing I'd say is griefing is going into pg with intent to break pg rules.Tut tut... 18 pages into this tread and we haven't had a single definition of griefing yet
With what way? If you do not care about PVP then fact that blockade tactics don't really work on BGS side has no real effect on your gameplay.Ok, but you're screwing me and players like me over and we don't even care about PvP.
Changing fundamentally big ships behauviour would necessitate really big changes on their firepower. Like having big ship spesialised turreted capable of taking rapidly damaging smaller attackers. And blast from biggest weapons capable of single shotting anything else than other big ship.That doesn't make sense. I'm disincentivised from using big ships at all times by increased rebuy. What are these special occasions you envision? And why shouldn't these ships be general purpose?
There would have to be other fundamental changes for that to really work. If they moved significantly worse their only advantages would be not being masslocked by more agile ships and cargo space. Other than that with balance as it is they'd just be sitting ducks unsuitable for anything but haulage.
If argue the current system has been one of the main detriments to the game from a design and development perspective, and a direct attribution to the main reason people stop playingSo you're just like Frontier. They see no reason to change because the current system has benefited them irl. Irl benefit > forum feelies..
I had a similar idea: If authority would tell you not to jump down the bridge - would you jump?
And I'd call that an unsupported opinion, since you're not privy to that kind of information.I'd argue the current system has been one of the main detriments to the game from a design and development perspective, and a direct attribution to the main reason people stop playing
Oh dear.Oh man, page 20 and still no steam charts. This is gonna be a long one...
Oh dear.
Now it gets interesting....
Yeah, I call you crazybut I also think you didn't quite get how my comment was meant.The "you" in this post wasn't actually directed yo you, I thought it would be pretty obvious. But hey, not important anyway...
Of course.Ah but what about all the players not on Steam?!
Of course my opinion is from anecdote only. But if my proposed solution, further development of the core game, which would be a huge pve enhancement, would only appeal to a small player base then who the heck is playing this game? People want a milquetoast sandbox? Is screenshots in space really the primary player base that you think should be catered to? You seem to miss that I'm suggesting a major enhancement and development of the core game which is the pve experience that PvP one exists within.And I'd call that an unsupported opinion, since you're not privy to that kind of information.
I'd add that the solutions you provide would appeal to a small player base while alienating a larger section of the player base, keeping in mind that Frontier already has stated that those who play PvP are a small minority in this game.