Hi, so i’ve been playing ED for two weekends in Open and on PS4.

Love the game. Reminds me of my Eve days without coercing me into giving up all my free time.

However I feel cheated with people who hide in Solo or Private Party Mode and still affect the regular game’s economy and PP.

Despite this I totally understand players that are less inclined to “getting ganked” shying away from Open.

Easy fixes we can debate about (because we probably will):

-Remove insurance, when a ship pops, it’s gone, including engineering and ship modules.

Why: gives worth to your money, opens up “cheap builds”, deters wannabe pirates from just throttling newbies and haulers with the risk of loss added.


-Separate economies and Powerplay from each game mode.

Why: it’s simply ridden with exploits and caters to people who want everything easy and punishes people who want immersion and challenge.

Also Why: would decrease server loads because Solo can run a clientside market and PP, where they can then focus a majority of their server base on both open and private sessions without mixing and destroying the cores of the game with Copouts of switching modes to avoid confrontation or competition. (It’s on the ropes of exploitative)


-And finally, give us the ability to make money payments to each other, but only in our respective modes with our respective characters. Hate that you get ganked for your cargo? That’s because pirates can’t actually be pirates. If you lock someone down and they pay you and you let them go, congratulations, you are a successful pirate that has a retained honor for his profession.

Currently you have the ability to destroy your cargo so the natural move of a pirate is to kill you. Also gives worth to the cargo scanner thingy, because currently is a useless module.



Don’t take it completely to heart, like I said I love the game, and the community is badass (at least the ones I meet, haven’t seen another pilot in days) but from an outside perspective, this game won’t go anywhere even with updates unless it fixes its roll, and i know they have the ability to do it.

Thanks for reading my rant, don’t slap the good side of my face with replies 😘😂
There is a debacle?
 
Tut tut... 18 pages into this tread and we haven't had a single definition of griefing yet
As long as I remember, from other games not just elite, griefing is when someone denies game play by harassing another individual to a point where that other individual isn't able to do much. Be it spawn camping, repeatedly killing, blocking or any sort of way of repeatedly denying gameplay of another player. In elite that term is being thrown left and right, where honestly I don't see it even being possible to grief someone in elite, since solo, pg and block are tools to help you avoid that. Only thing I'd say is griefing is going into pg with intent to break pg rules.
Ganking is also thrown around freely when, to my understanding, it's when multiple people "gang" up on a single player. That is within game rules and is perfectly fine.

That said, this debate open only vs solo is not very original, especially since imo it's way too late to implement into elite today, apart for maybe powerplay which would make sense. Tbh I'm even surprised you can use pp weapons outside of the respected pp faction. I can't help to think even if fdev decided to make the game open only, the problem wouldn't stop there for some, next in line would be complaints against the block feature, than even if that would be removed, next problem would be low fsd cooldown, etc.
 
That doesn't make sense. I'm disincentivised from using big ships at all times by increased rebuy. What are these special occasions you envision? And why shouldn't these ships be general purpose?



There would have to be other fundamental changes for that to really work. If they moved significantly worse their only advantages would be not being masslocked by more agile ships and cargo space. Other than that with balance as it is they'd just be sitting ducks unsuitable for anything but haulage.
Changing fundamentally big ships behauviour would necessitate really big changes on their firepower. Like having big ship spesialised turreted capable of taking rapidly damaging smaller attackers. And blast from biggest weapons capable of single shotting anything else than other big ship.
 
So you're just like Frontier. They see no reason to change because the current system has benefited them irl. Irl benefit > forum feelies..
If argue the current system has been one of the main detriments to the game from a design and development perspective, and a direct attribution to the main reason people stop playing
 
I had a similar idea: If authority would tell you not to jump down the bridge - would you jump?

You know, call me crazy, but i see a world of difference between someone telling me to jump or not jump off a bridge and a game developer deciding to make a game in a particular way and pointing to it as support that it is how the devs want the game to work.
 
TLDR: Play the way you want, or not at all.

Elite Dangerous is an incredibly successful game. Full scale Milky Way galaxy, spaceships, stations, commodities market, mining, exploration, aliens, combat all in a sandbox simulation that lets you pick and chose what you want to do and ignore the rest. Forge your own trail, play the game the way YOU want. Look past the forum whining, the only games I know that maintain player interest to the level that Elite does are flight simulators.

Which brings us to the three game modes. This is a brilliant design concept that allows Frontier to provide hardware and programming for a single galaxy simulator with all its stations, ships, and market underpinnings, then sell it to the broadest possible market through control of player instancing. Customers looking for a single player experience have solo, those customers who want to play just with their friends have private groups, those wanting interaction with other random players have open, all modes available to all players as it’s just a switch you select when logging in. We all play in the same galaxy together and all players affect the simulation equally.

So what’s the problem? I hear no complaints from solo or PG players. Open players, on the other hand, feel they are entitled to additional special privileges. Putting aside non-consensual PvP against anyone they encounter in game, they demand that their preferred mode be the only mode able to influence the background simulation, which affects all players in all modes, and would deny players in the other two modes any influence. The straw man argument being they can’t stop players in the other modes from doing things they don’t want, so play in the other modes shouldn’t count. Problem with this argument is it works both ways. Solo and PG players can’t prevent open players from doing things either so can equally argue open play shouldn’t count against the background simulation. But no, say the open advocates, come into open and play the way we want to play, not the way you want to play, and all will be fine. No, not interested in open at all. Let’s be brutally frank. Elite as stand alone single player would still be an incredibly successful game. Elite open-only not so much. I for one wouldn’t have bought it.

There are three EQUAL modes for very sound hardware, software and business reasons. Every commander plays in the same galaxy with equal influence over the galaxy, regardless of preferred mode. If you have a problem with that, maybe this isn’t the game for you.

Fly safe,
O7
 
I'd argue the current system has been one of the main detriments to the game from a design and development perspective, and a direct attribution to the main reason people stop playing
And I'd call that an unsupported opinion, since you're not privy to that kind of information.

I'd add that the solutions you provide would appeal to a small player base while alienating a larger section of the player base, keeping in mind that Frontier already has stated that those who play PvP are a small minority in this game.
 
Every time I read people who want to tell me how I would have to play a game, it reminds me one of the reason because even being a very social being in my RL, in the end, usually, in my online life I find myself enjoying more SP (Solo) or small scale MP (Private Groups) games instead of MMOs (Open)...
 
And I'd call that an unsupported opinion, since you're not privy to that kind of information.

I'd add that the solutions you provide would appeal to a small player base while alienating a larger section of the player base, keeping in mind that Frontier already has stated that those who play PvP are a small minority in this game.
Of course my opinion is from anecdote only. But if my proposed solution, further development of the core game, which would be a huge pve enhancement, would only appeal to a small player base then who the heck is playing this game? People want a milquetoast sandbox? Is screenshots in space really the primary player base that you think should be catered to? You seem to miss that I'm suggesting a major enhancement and development of the core game which is the pve experience that PvP one exists within.
 
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