It's not me who's wrong, it's the world!

That's not what this game is. It's a fine idea for another game that was designed from the ground up, and advertised to be, a hardcore PvP oriented game. Elite Dangerous is not that game, nor will it ever be. "People don't like change" is an understatement when the change you are proposing takes the current game, throws it out the window and tries to turn it into a completely different game. That's not what they paid money for, that's not what they've devoted god knows how many hours to grind for, and that's not what they wanted when they joined the game. To essentially say "We're going to change the entire foundation of what Elite Dangerous is, and anyone who doesn't like it can leave" is definitely going to spew such "nonsense" as "But that's not the game that I bought!" or "Why do we have to change ED into a completely different game 7 years into its lifespan?" Silly arguments, I know, but folks do tend overreact a bit at such things.
Who said rebuy scaling is specifically for pvp? It should be for pvp and pve purposes. Both, for me and you, super chief
 
Who said rebuy scaling is specifically for pvp? It should be for pvp and pve purposes. Both, for me and you, super chief

Sure, except it would by and large affect ganking targets the most. People in ships designed from the ground up for PvP combat would be inflicting these rebuys across the board on people flying ships not remotely fitted for PvP, carrying cargo racks and PvE oriented weapon loadouts. That thargoid hunting ship would get railroaded by an FDL, and lose everything because... what? What would they gain? Nothing. They would never have even had a fighting chance.

And of course the argument could be made "they should always fly a PvP combat ship", which essentially means "no one would ever trade, mine, explore, passenger run or fight thargoids again! They should just PvP 24/7 and maybe bounty hunt in between it", which is a valid argument since we're talking about changing the core foundation of the game anyhow. Lets get rid of anything except bounty hunting and PvP, make death hardcore, and see how that works out for us!

This requirement would basically push more people into solo. And if you remove solo along with it? Well, I've been worried about Egosoft lately, so the extra folks heading over to play X4 would be pretty nice actually; but I do also really like ED so I'd prefer we not do that. lol
 
Who said rebuy scaling is specifically for pvp? It should be for pvp and pve purposes. Both, for me and you, super chief

Went by Borann for the first time this weekend. My answer after about ~600tons is a hard no on the rebuy. I'm not doing that every weekend for the next 3 weeks to cover 1 screw up and change (and lose all engineering on top of that as the op suggests).
 
LOL, I love how this is coming from a new player who hasn't done any engineering yet :) Trust me man, you'll want to keep those modules.

There was talk about making PP open-only a while back, but that never went anywhere.

Risk reward. It’s called Elite:Dangerous not Elite:Insurance.

Just don’t take the engineering stuff if you’re afraid to lose it?


“Never undock with something you’re not ready to lose” needs to carry more weight.
 
Sure, except it would by and large affect ganking targets the most. People in ships designed from the ground up for PvP combat would be inflicting these rebuys across the board on people flying ships not remotely fitted for PvP, carrying cargo racks and PvE oriented weapon loadouts. That thargoid hunting ship would get railroaded by an FDL, and lose everything because... what? What would they gain? Nothing. They would never have even had a fighting chance.

And of course the argument could be made "they should always fly a PvP combat ship", which essentially means "no one would ever trade, mine, explore, passenger run or fight thargoids again! They should just PvP 24/7 and maybe bounty hunt in between it", which is a valid argument since we're talking about changing the core foundation of the game anyhow. Lets get rid of anything except bounty hunting and PvP, make death hardcore, and see how that works out for us!

This requirement would basically push more people into solo. And if you remove solo along with it? Well, I've been worried about Egosoft lately, so the extra folks heading over to play X4 would be pretty nice actually; but I do also really like ED so I'd prefer we not do that. lol
I’m very aware that with current other functions of the game as they are, the base idea of a rebuy that scales up with your total assets until it totally is removed, is less than ideal or functional. As an individual idea i like it, but it doesn’t fit into the elite we currently have before us.
 
I’m very aware that with current other functions of the game as they are, the base idea of a rebuy that scales up with your total assets until it totally is removed, is less than ideal or functional. As an individual idea i like it, but it doesn’t fit into the elite we currently have before us.

Fair enough. I have a few things in the game I feel the same way about, so I can understand the feeling. This one just happens to be one of the things I like how it currently is on ED for, but there have been other times where I've been on the "ED's way sucks" side of the conversation, so I can't talk. lol
 
Went by Borann for the first time this weekend. My answer after about ~600tons is a hard no on the rebuy. I'm not doing that every weekend for the next 3 weeks to cover 1 screw up and change (and lose all engineering on top of that as the op suggests).
The point of the idea is that flying the big ridiculously expensive ships would not be your general purpose ships or everyday fliers. Riding out of the station in your big would be a special occasion
 
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The point of the idea is that flying the big ridiculously expensive ships would not be your general purpose ships or everyday fliers. Riding out of the station in your big would be a special occasion

Honestly, that could be accomplished by making the movement speed and agility of the giant ships actually make sense. The fact that you have Federal Corvettes doing barrel roles and dogfighting little fighters is beyond silly. If those ships moved the way they should move, folks wouldn't fly them near as much because they'd be boring as hell.

Oh hey, remember my post like 3 minutes ago about me feeling the same way but on other topics... there we go =D
 
The point of the idea is that flying the big ridiculously expensive ships would not be your general purpose ships or everyday fliers. Riding out of the station in your big would be a special occasion

That doesn't make sense. I'm disincentivised from using big ships at all times by increased rebuy. What are these special occasions you envision? And why shouldn't these ships be general purpose?

Honestly, that could be accomplished by making the movement speed and agility of the giant ships actually make sense. The fact that you have Federal Corvettes doing barrel roles and dogfighting little fighters is beyond silly. If those ships moved the way they should move, folks wouldn't fly them near as much because they'd be boring as hell.

Oh hey, remember my post like 3 minutes ago about me feeling the same way but on other topics... there we go =D

There would have to be other fundamental changes for that to really work. If they moved significantly worse their only advantages would be not being masslocked by more agile ships and cargo space. Other than that with balance as it is they'd just be sitting ducks unsuitable for anything but haulage.
 
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Also to reiterate, I don’t think solo should go away and much less the private server stuffs. I just believe it’s a kick in the jewels to Open players who have to compete with people who aren’t in the same universe technically or under the same conditions.

And if you really think separating the economies is a bad thing, you’re probably guilty of using solo/private party to fund stuff without recourse or challenge tbh.
 
Honestly, that could be accomplished by making the movement speed and agility of the giant ships actually make sense. The fact that you have Federal Corvettes doing barrel roles and dogfighting little fighters is beyond silly. If those ships moved the way they should move, folks wouldn't fly them near as much because they'd be boring as hell.

Oh hey, remember my post like 3 minutes ago about me feeling the same way but on other topics... there we go =D
They’d also need to have totally redesigned weapon layouts, imo, but yes I agree
 
I would really love to have private dedicated servers, like in many other MP games out there, even some MMOs offer you the chance to host your private dedicated server (Wurm Unlimited, ok it's the worst MMO in the world, but it lets host your dedicated server or the general purpose MMO OSGrid)... ...even if the private servers are just hosted by FDev, it would remind me a lot Linden Labs and SL, and even if I should have to pay a real money recurrent subscription to FDev to rent my private dedicated servers from them, probably I would do it. Maybe having also a choice of some (regional) server locations could help to solve most networking issues...

...but it's just a dream and it will be no more than a never fulfilled dream...
 
That doesn't make sense. I'm disincentivised from using big ships at all times by increased rebuy. What are these special occasions you envision? And why shouldn't these ships be general purpose?
PvP scenario, you need the firepower to get a high bounty player so you ride out with the boys in your killers. PvE scenario, in a big trader the credits per hour is just too good, and the economy of scale makes sense, also since you can trade in a cheap mostly Non engineered ship, the economy of scale works out. Or you’re doing bounty hunting assassin missions, etc.

Your ships value, generally speaking, scales with the purpose its setup for. A trade, or exploration configuration being much cheaper than a full combat one too.
 
Be careful what you're wishing for. ;) It's still easy to be a 'carebear' in Open (trust me, I did this about 1/3 of my 6 years of playing, and still do with my new Alt on steam). The ones that would cry the loudest would be the PvP lovers in the first place. That would be really fun to see them suddenly flying like on eggs while cautiously worrying about losing their precious engineered modules. Or did you perhaps miss this part of the OP: "-Remove insurance, when a ship pops, it’s gone, including engineering and ship modules." ?

I'm all for it, bring it! 😁 Seriously now. If anything, it would support players like me.

But trust me, even a normal forced ironman mode has no chance with this community. I still remember such discussions from the past. No way. And then there's the idea of Open only in general, that has a whole bunch of (mainly technical) arguments against it. It's not just the carebears who block such a development...
But the small ship pvp is just
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you’d see the PvP community adjust quickly. I think anyway. Ya never know. But I digress.
 
Getting rid of insurance would just be a gankers paradise as it’s an even bigger a thrill for them.
Also some of us long time players spent years earning these big ships back when money wasn’t as easy to come by. they’d never be flown without insurance. Also remember there might be a gold rush now but that will soon end.

By the way I’m a big fan of roguelike and permadeath games but it needs to be properly designed for it, not some tacked on mode and you certainly can’t restrospectively introduce it.
 
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