Titan Oya Rewards

I remember a post from Paul, that (if I don't misunderstand dry British) basically said something like: "Oh sod off you lot. Due to your whining on social media I've had to waste mine and other's time on a meeting. Here are the bloody rules you want, please enjoy!"
Players: "We discussed this matter with our friend at length. We demand that concrete and unambiguous rules for this are established immediately!📣"

DM: "Right, you asked for it, Imma go full monkey paw Genie on this one!🧞‍♂️"

Players: "Nooooo!😭"

Joking aside, lengthening the time window to four weeks would probably alleviate 99% of cases when IRL events don't let someone to participate right before the big bada boom to claim the swag🙂
 
Players can get a reasonable idea in-game just from the Titan system counts - when the number gets low * it's time to pay attention. As with previous Thargoid wars Galnet is being underused - so far it has been obvious to those taking part which is next and putting it in Galnet would allow others to know. Not like we're being flooded by info in Galnet so it wouldn't get lost.

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* and the Titan has not already been destroyed**
** plus ofc those that have been destroyed but not marked as such (yet) like Oya <sigh>
 
Yes. So far the way the resistance curve has worked is that there's only two states for the Titan defence.
1) Attacking at this time is essentially pointless. At best everyone's collective efforts might save somewhere between a minute and an hour in the final week.
2) The Titan is vulnerable and isn't going to make it to Monday.
...and if there is a third state in-between where a multi-week attack is both practical and the best option strategically it really requires extremely specific circumstances to appear.

So both in-universe and out-of-game there's no need to incentivise attacking Titans right now - sure, some people will be doing it because they enjoy it and that's fine.

On the other side it does mean that the Titan kills are very much "blink and you miss it" unless you're actively paying a lot of attention to the strategising of a few specific player groups and therefore know when the next one is likely (Hadad in late May unless Frontier decides it should be at a different time)
This I completely agree with. If the resistance dropped in realtime as controls were taken it'd make more sense, but with the Thursday tick it becomes a binary on/off approach.
 
Personally, I like the thargoid design.
the feeling of damage the gameplay basically! but the damage we receive from them spoils everything and degrades everything! which makes all the pleasure of facing them toxic! the hull of the ship becomes butter despite a monstrous reinforced integrity! from 100% to 71% then 46% might as well turn off the game it will go faster! it's disheartening after hours of farming! ! in a group I've destroyed quite a few! only 3 or 4 and I'm bowing out! well I'll leave the universe to you thargoes! I have serious doubts about the statistics that tilt the war to the human side! I'm going to create another space to live in! while the engineers think about exploiting the meta-alloy hulls that will make me doubt everything!
 
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