If anything a combat ship should be able to go anywhere. They're built to survive the riggers of combat
The OP is generally correct:
The problem is incredibly straight forwards.
a. Explorers use D-rated ships wherever they can so much as possible
b. Explorers fly glass ships
c. Explorers spend months of their LIVES flying around scanning planets
e. Explorers get nothing much more out of it than the pleasure of doing so
f. Explorers get killed and then lose everything all of that time was spent on
The PvPer?
a. Flies out to where the Explorers are
b. Destroys a huge chunk of a players time
c. This destruction of player equating to time entirely destroys all progress that player had accumulated
d. FD rewards this by current game design
e. The PvP loses nothing and being a Combat Pilot is making considerably more money than Explorer to begin with
f. The PvPer isn't flying a ship made of paper
Argue against this... really.
PvP has a RIGHT to exist in any game honestly. Just as FD did a very good thing for their sales by adding Open, Private, and Solo play for those that don't want their entire social experience with another human being to be negative.
A. Go to work (a negative social experience).
B. Come home (possibly another negative experience).
C. Go to school (certainly another negative experience)
D. Log on to a game ... the only definitely option for a CHANCE of something positive out of life
...and then someone kills you because it's 'fun'.
This accumulates to a very powerful impact on people's outlook of a game in short order. So ya, the problem is very much how the Risk-to-Rewards of Exploration do not match the Risk-to-Rewards for PvP. That's a game mechanic. It doesn't matter what game mode you are in.
You are missing a whole section of play.
Base camps, were explorers gather for basic repairs and refuels (even explorer ships would have to return to the core to get proper repairs), and from these base camps, push out the boundaries of the the unknown.
But it also gives player groups like the Hutton Truckers, real trucking game play, resupplying these base camps, even getting repaired along the way to reach the next base camp and resupply them. Helping the explorers stay out deeper for longer.
Or as someone mentioned, what about "WAR", with wear and tear at proper levels, you would need the Truckers to keep the supply chain fed to keep the fighters and Fed Corvettes out deep in space and keep fighting. It creates more than it takes away.
So when this war happens, it gives people who are not into combat a role to play to help fight any alien race or whatever or skilled explorers acting as scouts trying track the enemy.
But hey lets remove any mechanics that game open up all sorts of game play depth, because according to some we should all have god ships that can do everything.
Oh this is nothing. Just wait until they can have those combat ships transferred out to Jaques instantly. Then we will see fleets of these things circling the entire system.Your asking the wrong questions and targeting the wrong aspects of the game to moan about.
You should be asking Frontier Developments why they have allowed combat class ships to have the ability to be 22,000 light years from home in the first place? Seeing as only explorer class ships kitted appropriately should be able to survive the riggers of deep space exploration and be seen out in deep space.
I am thinking there is completely failed game mechanic somewhere.... or a few.
If anything a combat ship should be able to go anywhere. They're built to survive the riggers of combat
Well, yes. But let's be realistic.
I'm also wishing for more, but if any gameplay improvement would be introduced, it would be within the currently existing framework.
Therefore the restricted list ideas I suggested.
Perhaps explorers simply need Exploration insurance. Say you get killed. You respawn all your exploration data intact, but you have a debuff that the data will be worth 10% less when sold. This way there is a penalty for being killed, but not a loss of months of findings.
To a limit.
You can outfit a combat ship to improve his capabilities to go out there and explore deep space but it will never be the best choice to do the job.
It's like saying, "I am going to take a MTB M1A1 Abrams to make a trip from Paris to Pekin".
Sure, No one will argue that a tank is NOT able to survive almost any harsh conditions but...
Wouldn't be much better to take any Land Rover vehicle instead to do the same trip ?
That would depends of your objective, right ?
The thing is, the technical maintenance requirement to make the trip would be massively different.
Do you think a Formula One is better than a Ford Focus RS WRC or vice-versa to do a race? They basically are cars, aren't they ?
You could modify theses cars to adapt them to your needs, right ? And off you go ! Do you see a pattern ?
The problem with ED is that their is almost no differences between a trip from Sol to Altair and a trip from Sol to the Bubble Nebula.
The only difference is the time to reach your destination.
Travelling in Elite Dangerous is almost like driving on a highway or an Autobahn.
No need for a specific car to go from Paris to Berlin, you'll get there eventually.
Space Exploration... Travelling vast distances in deep space and between stars, should be like an off road trip in a harsh environment to my opinion.
Well, it could have been like that but ED would have been a different game, so like I said, this is just my opinion.
To a limit.
You can outfit a combat ship to improve his capabilities to go out there and explore deep space but it will never be the best choice to do the job.
It's like saying, "I am going to take a MTB M1A1 Abrams to make a trip from Paris to Pekin".
Sure, No one will argue that a tank is NOT able to survive almost any harsh conditions but...
Wouldn't be much better to take any Land Rover vehicle instead to do the same trip ?
That would depends of your objective, right ?
The thing is, the technical maintenance requirement to make the trip would be massively different.
Do you think a Formula One is better than a Ford Focus RS WRC or vice-versa to do a race? They basically are cars, aren't they ?
You could modify theses cars to adapt them to your needs, right ? And off you go ! Do you see a pattern ?
The problem with ED is that their is almost no differences between a trip from Sol to Altair and a trip from Sol to the Bubble Nebula.
The only difference is the time to reach your destination.
Travelling in Elite Dangerous is almost like driving on a highway or an Autobahn.
No need for a specific car to go from Paris to Berlin, you'll get there eventually.
Space Exploration... Travelling vast distances in deep space and between stars, should be like an off road trip in a harsh environment to my opinion.
Well, it could have been like that but ED would have been a different game, so like I said, this is just my opinion.
If anything a combat ship should be able to go anywhere. They're built to survive the riggers of combat
It sounds like what you want is 2 different things.
1) Space to be made of something different than in the bubble. In the bubble, a 15ly is a 15ly jump. Traveling 20ly or 200ly, it doesn't matter. Why would it be different outside of the bubble?
2) Ships to not be as customizable, in other words, dedicated ships. I understand where you're coming from, but it's just not the case. Yes The ASP is potentially a much better explorer than the Corvette, but they can both be outfitted to maximize the role you're setting out to do.
It is within the current framework. That is the thing, just 2-3 minor tweaks can add so much depth and game play.
1) Engine wear and tear, fitting to type of ship
2) Repair limpets
Everything else is more or less in game...
I don't see how engine wear and tear is going to stop a combat ship from getting to jaques nor how it would add anything to depth or gameplay.
If anything, an afmu and Horizon would be mandatory for longer exploration trips and effectively barring a core playing-style behind a dlc. I don't think that would be wise
What part of doing something significantly more over and over again adds huge amounts of additional stresses and where and tear do you not understand?. The more times you do it, the more stress, wear and tear you are exposed too. In the core it is not a problem as you have regular access to repair facilities so it doesn't become a problem.
However, when you are 20,000 light years from the nearest repair station you do not have access to regular repairs to maintain your ship, it's an entirely different matter. This is why explorer ships should be built to deal with these extra levels of stress they have to deal with as they have no option of repair in the dpeths of space, whilst combat ships are nowhere near built the same standard required as they don't have to be, as they are always in around space where they can be repaired.
So there is a massive difference between travelling 200Ly in the core and 200Ly when you 20,000Ly away as to get the fair, the ship has already gone through a monumental amount stress already.
I don't see how engine wear and tear is going to stop a combat ship from getting to jaques nor how it would add anything to depth or gameplay.
If anything, an afmu and Horizon would be mandatory for longer exploration trips and effectively barring a core playing-style behind a dlc. I don't think that would be wise
> They're called AFM's and any ship can install them
> This is all in your mind.
Ships hulls degrade in SC and by jumping. They don't degrade any faster outside of the bubble than the do in the bubble. AFM's are the cure for degrading hulls, and any ship can equip them.
> They're called AFM's and any ship can install them
> This is all in your mind.
Ships hulls degrade in SC and by jumping. They don't degrade any faster outside of the bubble than the do in the bubble. AFM's are the cure for degrading hulls, and any ship can equip them.
Once you overcome the requirements for fuel, propulsion, and shields then traveling in space from one star to the next is not so much different than from traveling from earth to the moon.