In Short.
I couldn't give a wet kepper what 'stats' you care to throw at me [ignored] - IRRELEVANT.
I don't play in Open because 'ONCE' is enough of a lesson to learn that its a dumb thing to do, especially around CG's, RNGineers, Group Meeting points, or any event that is likely to attract a large number of people, especially noobie people like the ancient ruins site, crashed ships etc etc.
If I want social interaction I go into Mobius, If I want to play with a few friends I go into my PG, and if I want to play by myself then Solo.
Sorted. No a'holes to try and p me off, while thinking they are oh so damned c̶l̶e̶v̶e̶r stupid while doing it.
Okay smartbrain, I'm going to give you a pragmatic exemple why it doesn't exist in Elite: Dangerous.
Griefing doesn't exist in Elite: Dangerous for the simple reason that the game has enabled PvP functions. Griefing would be a thing if, for exemple, it was impossible for players to shoot each other, yet they search for indirect ways to kill each other, for exemple boosting into a player to cause damages, and ultimately death. But, because Elite: Dangerous has enabled PvP functions, griefing does not exist, it's just called PvP, not more, not less.
Let's say you play The Division and go to the Dark Zone, are you going to cry like now when you get killed by another player ? Probably, because that's what people like you do, yet, it's not griefing, you just stepped in an area with PvP enabled. If someone kills you on a PvP server in H1Z1, will you be salty AF ? Probably, because that's what people like you are, but you stepped into a PvP server, so deal with it.
Same goes for Elite: Dangerous. Open Play = potential PvP area.
I'm not awaiting your arguments, because all you had to say was "just being dumb lol".
(in an online game or community) a person who harasses or deliberately provokes other players or members in order to spoil their enjoyment
Obviously Aigaion doesn't understand what griefing is, but I feel like I should point out that many of the posts here I've seen recently are not attacking PVP itself, but only he griefing aspect. I'm all for keeping and developing PVP in this game, but it needs it's own place in the game. I have a question for the forum:
Who actually agrees that the current 'security' in place is sufficient? And why?
I'm seriously asking this because it feels as though it hasn't changed drastically since I started a couple years back, and FD haven't beefed it up nearly enough to stop griefing. There are plenty of low security and anarchy systems around and I think that is a good place to have PVP and piracy taking place. High and medium security systems however, should be a place to not worry as much about player and NPC pirates, for the very nature of the system security status. Else it will end up being Elite:Mobius. Am I missing something here or is there a good reason this has not been implemented?
I'm no stranger to the pvp game, boy. Nor do I shy away from it. I will, however, sit here and debate talking points with the rest of the forum to keep them from potentially influencing this game in such a way so as to completely ruin pvp for the rest of us who aren't afraid to turn our guns on a hollow box. You, however, are basically anathema to the people on the forum by the way you're completely disregarding their issues in favor of flat out attacking their ability (or inability) to play the game as the way you think it was meant to be.
C'mon man. Grow up.
Sounds like Morbius is perfect for you!
I would add to your post - "If I fancy a bit of Player competition" I pop into CZs in Morbius.
One thing I generally do not get is why their is an obsession amongst those who play in open to get players to play in open. To be honest, 90% of the time its like solo. I can only assume it is for bad reasons.
Simon
Security status and the local government should have a clear impact on security.
A low security but in a democratic alliance system might have slower response times but HAVE a response against ANY attack anywhere in the system.
Sol and Achenar should be like walking into the White House or the Kremlin, you DON'T try to do ANYTHING stupid in those systems.
I agree. In addition, a "murderer" tag should be attached to the griefer, so that they cannot combat log or leave and later return to the system without penalty. That tag should be in effect in any high or medium security system that is aligned with same factions as the system that the infraction occurred. The murderer should be interdicted and shot on sight at any such system. They should not be able to land at an allied station either. Of course the murderer tag would not apply in anarchy systems, CZ, power play situations, etc.
Yes, landing at pirate stations in an anarchy system, available missions at such stations, and black market dealings should improve with a wanted/murderer tag.I think the "wanted" tag is enough but there should be long lasting effects both positive and negative to being a criminal. It should be a possible profession where your wanted status is an asset AND a drawback.
Absolutely!Obviously Aigaion doesn't understand what griefing is, but I feel like I should point out that many of the posts here I've seen recently are not attacking PVP itself, but only he griefing aspect. I'm all for keeping and developing PVP in this game, but it needs it's own place in the game. I have a question for the forum:
I cannot understand how anyone thinks that PvP in the game is currently anything more than a "make do". There's little/no logic to it, and if the game were instead to finally progress it we could be playing a far far more interesting game from both a PvP and PvE point of view, and also a far less toxic game as mindless (illegal) destruction would be far far less common.
Yes, landing at pirate stations in an anarchy system, available missions at such stations, and black market dealings should improve with a wanted/murderer tag.
Absolutely!
Development is the answer, and there's basically been none in this area for two years, hence why we're getting more and more in a pickle.
The game needs to offer legal PvP gameplay; Tasks that (if you take them) can pit you (and a group of CMDRs?) against another CMDR (or a group of CMDRs?). An obvious place for this is Powerplay, but I could imagine it being rebagded and used in different shapes and forms and different purposes. eg: CGs or pure PvE missions etc.
Once there is legal PvP easily accessible in the game, then finally this notion that simply interdicting other CMDRs to blow them up is in anyway productive/meaningful, so then heavily penalise it. So any illegal destruction of a Pilots Federation member is a significant issue and the game penalises it in such a way you really wouldn't want to do it very often.
I cannot understand how anyone thinks that PvP in the game is currently anything more than a "make do". There's little/no logic to it, and if the game were instead to finally progress it we could be playing a far far more interesting game from both a PvP and PvE point of view, and also a far less toxic game as mindless (illegal) destruction would be far far less common.
NOTE1: What sounds more interesting/productive? Randomly interdicting other CMDRs in the hope of a fight, or just to mindlessly blow them up. Or undertaking a PvP related task/mission where you (and a Wing of CMDRs?) are pitted against another CMDR (or Wing of CMDRs?) in some logical/interesting scenario. In Powerplay these could all be set around pivotal important battles, such as around a blockaded station (in a system) both powers are fighting over. CQC's development time should have been spent improving PvP in the core game IMHO!
NOTE2: PvP piracy is another whole discussion... It needs improving and depth added. But none the less, if you illegally destroy another CMDR is shuold be a serious matter!
Absolutely!
Development is the answer, and there's basically been none in this area for two years, hence why we're getting more and more in a pickle.
The game needs to offer legal PvP gameplay; Tasks that (if you take them) can pit you (and a group of CMDRs?) against another CMDR (or a group of CMDRs?). An obvious place for this is Powerplay, but I could imagine it being rebagded and used in different shapes and forms and different purposes. eg: CGs or pure PvE missions etc.
Once there is legal PvP easily accessible in the game, then finally this notion that simply interdicting other CMDRs to blow them up is in anyway productive/meaningful, so then heavily penalise it. So any illegal destruction of a Pilots Federation member is a significant issue and the game penalises it in such a way you really wouldn't want to do it very often.
I cannot understand how anyone thinks that PvP in the game is currently anything more than a "make do". There's little/no logic to it, and if the game were instead to finally progress it we could be playing a far far more interesting game from both a PvP and PvE point of view, and also a far less toxic game as mindless (illegal) destruction would be far far less common.
NOTE1: What sounds more interesting/productive? Randomly interdicting other CMDRs in the hope of a fight, or just to mindlessly blow them up. Or undertaking a PvP related task/mission where you (and a Wing of CMDRs?) are pitted against another CMDR (or Wing of CMDRs?) in some logical/interesting scenario. In Powerplay these could all be set around pivotal important battles, such as around a blockaded station (in a system) both powers are fighting over. CQC's development time should have been spent improving PvP in the core game IMHO!
NOTE2: PvP piracy is another whole discussion... It needs improving and depth added. But none the less, if you illegally destroy another CMDR is shuold be a serious matter!
- Require a criminal record to gain access to a CONTACT that knows the black market
- Require a certain criminal standing to affect the prices on the black market (this could be also be a Elite Trading part that shows ones ability to haggle)
- Allow career criminals to BUY from the black market (i mean, we can only sell, who the hell BUYS from the black market currently?)
Timers are a method to create another time sink. Nothing more. I had no problem with a genuine in game reason. There isn't one. It's no different to the PP periodic allocation. Because there's no logical reason there either. How ironic that neither will likely ever see an in game representation of that actual reason either; which would have been logical.
...
NOTE: Let's rule out high risk cases like having a huge amount of trade data when returning to the bubble. I agree the risk is too high and pilots should go into solo/private for these rare times.
...
Here is the point as I see it. Supporting the idea that some things are just too high risk to do in open indicates that you have a preference for the risk you are willing to take. Different people will have their own "it's obvious that you should go solo for X" reasons. Some people will stand by the idea that everything should always be played in Open. And so on for the whole spectrum of ideas.
I stay in Mobius and extremely rarely play in open because I don't ever want that risk or exposure to such negative people (griefers). Mobius is my open world with limits that I accept (commanders are special and require unassailable respect) while Open is just pure chaos. I'd personally like somewhere in between but I'm not sure there is a way to achieve that. I imagine that I may go into open at some point to compete in combat with other players (AFAIK, even that is frowned on in Mobius), but that would be under terms of engagement, not random assault against the unprepared.
Here is the point as I see it. Supporting the idea that some things are just too high risk to do in open indicates that you have a preference for the risk you are willing to take. Different people will have their own "it's obvious that you should go solo for X" reasons. Some people will stand by the idea that everything should always be played in Open. And so on for the whole spectrum of ideas.
I stay in Mobius and extremely rarely play in open because I don't ever want that risk or exposure to such negative people (griefers). Mobius is my open world with limits that I accept (commanders are special and require unassailable respect) while Open is just pure chaos. I'd personally like somewhere in between but I'm not sure there is a way to achieve that. I imagine that I may go into open at some point to compete in combat with other players (AFAIK, even that is frowned on in Mobius), but that would be under terms of engagement, not random assault against the unprepared.
The thing many miss about PvE modes in most MMOs is that they aren't about eliminating PvP; rather, they are about giving players full control over when and how they engage in PvP. Mobius works the same way.If you read the mobius rules:
Inside Conflict Zones the following rules apply:
It is not allowed to attack a neutral player (a player not having chosen a faction)
It is not allowed to attack another player while being neutral (not having chosen a faction oneself)
It is not allowed to attack another player on the own chosen faction
Only if both players have activly chosen opposing factions may they engage in combat
It is not allowed to exit and enter a warzone in rapid succession for the sole purpose of targeting other players. Only if the wrong faction was chosen by mistake or by mutual agreement of the present players (For example in order for everybody to join the same faction).
The above rules ensure, that players wishing no PvP at all can safely enter warzones as spectator or to decide actions later, without being forced into an unwanted fight.
The thing many miss about PvE modes in most MMOs is that they aren't about eliminating PvP; rather, they are about giving players full control over when and how they engage in PvP. Mobius works the same way.