Robert Maynard
Volunteer Moderator
Indeed.Not everything is a matter of opinion.
.... and "how large the skill gap should be" is also a matter of opinion - given that experienced skilled players in meta-engineered combat ships can choose to attack any CMDR they encounter.A competent combat pilot is likely to destroy a weak pilot's ship before they can wake - question is, how large the skill gap should be for that to be possible.
Since it's very easy to escape from these situations in this game by design, the answer is 'very large'.
In PvE gameplay in general, players only need to "git gud" enough at the interdiction mini-game to avoid most NPCs (other than in opt-in situations, e.g. CZs, POIs, etc.).
It very likely depends as much on the ship they choose to fly as combat / evasion skill - and not all players fly combat resistant ships, in a game where PvE combat is almost always avoidable.There's absolutely no such law of nature that players at the median point of the Gaussian curve should still fall into the 'yeah it's possible' category.