Unrelated to bad design by FDev... Can you give me a reason why someone should haul cargo at a CG in open in a tradeship with 50% of the possible cargo space and have to restart the run from the star multiple times after high-wake in comparison to use 100% cargospace and don't be interrupted in solo?
There is no statistically pragmatic reason to haul in Open
because of bad design by FDev.
CGs should be universally dangerous because they are prominently advertised objectives that should rightly have stiff opposition. In terms of raw numbers it's universally better to do them in Solo because the PvE game is utterly incapable of doing justice to that opposition and has irrational/implausible reactions to player behavior (like pad hogging, or fighting in vicinity of a starport, for example). Multiplayer instancing is also riddled with network issues.
Ideally, the networking would work well enough, and NPC foes be competent enough, that there would either be no practical difference between Open and Solo, or Solo would be the more difficult mode because cooperation would actually be useful in Open.
Blockades don't work, in this game, because players can travel in any game mode.
It would be more correct to say that a blockade can never stop all traffic, not that they categorically don't work. A cloth mask is still better than no mask.
If there are people hauling cargo in Open, they can be delayed, redirected, or shot down, by a blockade, and this
will reduce the rate at which that cargo is delivered. You can't seal off an area, but you can still have some impact without turning it into a competition of milk runs in Solo....cause if I'm forced to do milk runs in Solo to contribute, I'm not going to contribute at all because it won't be any fun. My CMDR may act with pure pragmatism within the context of the setting he exists in, but I as a player, I am also pragmatic in pursuing my goal of entertainment, which is very distinct from my CMDR's goals.
The complete lack of risk & challenge to the attacker is also obvious.
Which is a rational goal for the attacker and something to avoid for the defender. If one
looks like the weakest target around, for any reason other than one was trying to bait an attack, that's a blunder on the defender's part.
The goal of a blockade, of commerce rading, of interdiction patrols, is to stop targets, not give them a fighting chance. A fighting chance is something that one has to take.