That wasn't all what you said though, and the part I replied to was this one:
There were
zero unengineered ships in the clip I linked in the post you quoted.
You may not like it, but this is how the game is actually working, and that is what my post was meant to demonstrate.
PvP durations are
not extended to 'unreasonable limits', at least not to the extent many people seem to think. Maybe you should try it yourself before you form a strong opinion about it. The potential damage output of weapons is not low, you just need to learn how to use them. Ramming is part of the arsenal, there are situations when it's advantageous to do it and others when you need to avoid it.
BTW one of the main reasons why shields are this strong is to make it possible for average Solo dwellers to escape from 'unwanted PvP encounters' if they misclick on 'Open Play'.

You could not make them arbitrarily weak though, since the game is not (and should not be) balanced around 1v1 duels only.
Newbies have the exact same opportunities to do the engineering grind as vets had when they were newbs. The grind should be made much much less time consuming though, I agree with that. How much, that's another question. Learning to fly takes time, and even if newbs spawned in fully equipped G5 FDLs in the starter system, that wouldn't give them any more chance to win (or even just survive) a 1v1 vs an experienced player.