To Solo Play Players: If You Could Disable PVP, Would You Play in Open Play Mode Instead?

It's irrelevant.

It's how it affects you and your gameplay that is more important.
Sorry, not for me.
I am more interested in how it affects not mine but the aggressors gameplay. But you can say it is also very interesting how the effect on the victim is affecting the aggressors gameplay and joy. That would be indeed very interesting.
 
Sorry, not for me.
I am more interested in how it affects not mine but the aggressors gameplay. But you can say it is also very interesting how the effect on the victim is affecting the aggressors gameplay and joy. That would be indeed very interesting.

I don't think it helps. Some people are jerks and like being jerks.

Who cares? It's how I (or the attacked player on your example) reacts to that.

I honestly don't see how knowing your "opponent" is a jerk helps - what are you going to do with that knowledge?
 
I don't think it helps. Some people are jerks and like being jerks.

Who cares? It's how I (or the attacked player on your example) reacts to that.

I honestly don't see how knowing your "opponent" is a jerk helps - what are you going to do with that knowledge?
The whole debate is a theoretical one. I have some assumptions but will never have proof of course. It is just the periodicaly stated argument "ship go boom" that makes me curious. I simply don't believe that is a valid argument because the ship booming does not depend on the entity that pilots it.

Someone likes to pick pretty flowers. Alright. Then he sees an ugly flower that is also not very common in a huge field of all the pretty flowers he so much liked. And now he needs to exactly pick this ugly flower? If asked why he picks this seldom ugly flower he answers, "picking flowers lol".
 
Last edited:
It's obvious!

Some people are jerks! Or they enjoy it!

Now what?
Is it this simple? When I started with ED a lot of people said, that the ED playerbase is very friendly, grown up and helpful.
Yeah... When thinking about it, that is still true for a great majority of the players. Perhaps you are right. I should not judge the overall gameplay experience by some encounters that happens indeed far more less then the pleasent ones.
 
I don't think it helps. Some people are jerks and like being jerks.

Who cares? It's how I (or the attacked player on your example) reacts to that.

I honestly don't see how knowing your "opponent" is a jerk helps - what are you going to do with that knowledge?
Yes, it doesn't really matter. In the end they just pick solo mode and rarely look back, I guess.
 
Is it this simple? When I started with ED a lot of people said, that the ED playerbase is very friendly, grown up and helpful.
Yeah... When thinking about it, that is still true for a great majority of the players. Perhaps you are right. I should not judge the overall gameplay experience by some encounters that happens indeed far more less then the pleasent ones.

I just think it's a waste of time. Like you say ultimately you'll never know and if you do know then the information is useful.

It's more important to focus on yourself and your attitude towards it.

That's not to say that this situation oughtn't and will never be improved but that is where we are right now.

Using the logic from FDEV (and not sure where this was first posted) if they only focus on gameplay that people actually use - then ALL PvP is well down the list.

They could "easily" fix long range ganking at Deciat - either by extending that stations range, jumping in a capital ship and spawning more and harder NPCs to keep the peace but they choose not to.

There's no evidence of a significant flight of CMDRs to PG or Solo based upon the rare PvP, certainly not enough to bother FDEV who would presumably take steps to rectify it if they even saw that as a problem.
 
A player ship go boom exactl the same way as a npc ship. So why booming player ships as they are also more seldom to find then npc ships? Could it be, that it is not the pure ship booming that makes someone happy? Could it be that it have to be a player ship? A player alone? Does it even matter if it is a ship? Booming players (in space or on foot) seem to make some people happy. Why?

Powerplay.

NPCs do not carry/hold merits. 👈
 
Back
Top Bottom