Honest and pirate conteadict each other. It's like law-abiding criminal.
Honest and pirate conteadict each other. It's like law-abiding criminal.
The stuff you like to do is really best organized as part of a group and I’m sure there are squadrons that would suit you, if you don’t already. There are also groups that help you in thstgoid combat, but non of what you mentioned is really suited to random coop play in open.Well... I'm a trader/miner/explorer, so most of my gameplay is entirely solo. However, I'm playing to relax and wind down after working in real life. I don't need to be stressed out by fleets of player gankers blowing up my tradeship (which can't defend itself... it's a TRADE ship) for jollies. Meanwhile, I'm a social person, and enjoy just chatting with people. Watching people going by in their ships, checking out their customizations, and so on.
As far as doing things WITH other players, I would LOVE to try taking on some Thargoids. Solo, there's no way I can... but in a group, I might be able to contribute.
As an explorer, it would be neat going to a world as a kind of away team, where we all spread out and search for samples or what have you.
There are things I'd love to be able to do. The social things are of most interest with me, but there are other things to do.
Don’t worry, solo mode is here to stayMany people bought this game in Solo game mode in mind. I don't see a single argument how and why this should be taken away from them.
That would most likely brake a customer agreement law, at least in US.
Just now flew to the СG and I was immediately picked up by a link and 4 ships. I jumped away from them, changed ship, came back and the whole 2 hours catching up and running away from people wanted.Honest and pirate conteadict each other. It's like law-abiding criminal.
Funny ive been hauling all night and not got stopped once, Solo its the only way to flyJust now flew to the СG and I was immediately picked up by a link and 4 ships. I jumped away from them, changed ship, came back and the whole 2 hours catching up and running away from people wanted.
At the end there were few of them left, or went to sleep or I was blacklisted. I don't understand why THIS is called fun.
Funny ive been hauling all night and not got stopped once, Solo its the only way to fly
O7
The ganker wings are certainly a problem, would you have had more fun if they were pirates (that should normally leave you alone if you drop them some cargo)?Just now flew to the СG and I was immediately picked up by a link and 4 ships. I jumped away from them, changed ship, came back and the whole 2 hours catching up and running away from people wanted.
At the end there were few of them left, or went to sleep or I was blacklisted. I don't understand why THIS is called fun.
Yes. Let them even kill me. How that would make any sense at all.The ganker wings are certainly a problem, would you have had more fun if they were pirates (that should normally leave you alone if you drop them some cargo)?
****Yes! This is what Elite is supposed to be about from my perspective. All the way back to '84 we were getting cargo past pirates, (or past the authorities if it's illicit) or pirating cargo off other ships.The ganker wings are certainly a problem, would you have had more fun if they were pirates (that should normally leave you alone if you drop them some cargo)?
Can you be more specific?I suppose we could ask the question;
If the expectation was that we were going to get hatch broke rather than sent to the rebuy screen would we stay in Open?
This is the way to go. You guys should take some ideas from EvE and go from there. You already have “security levels” for systems in Elite as well as security forces that scramble in response to crime. This needs to be fleshed out a lot more.Overall, I think the solution to this would be better coming from adjustments to the crime and punishment system to make sure there are meaningful risks/deterrents in place for non-consensual PvP encounters rather than from a binary PvP on/off toggle.
Agree with this. Whilst it can be exciting to evade a gank attempt, the balance of risk/reward for long range exploration is just not worth it (you can literally lose days/weeks of effort vs zero risk (a fine and maybe a bit of notoriety) for the attacker).I fly almost always in open but if I was in a pure long range exploration build I would either go into solo or make sure I was in a system where you never see anyone, and if I did get killed at the start of an exploration trip my rebuy would be low, I wouldn't lose any exploration data, and I would just take the rebuy and start again after having lost a few minutes of my time and that would be that, not a second thought.
By the way, I did DW2 and got ganked at Beagle Point while in the Fleetcom PG. I escaped the attempted gank because I did have some degree of protection, which I find useful for exploring anyway, just in case.
Pues yo llevo un año jugando en abierto, y creo que sólo me han atacado en tres ocasiones. Cuando encuentro otros jugadores, no suelen ser agresivos.I'm under the impression that a lot of people, including myself, prefer to play Solo mode all the time, not because we don't want to play with others, but simply because we don't want to PVP others.
For comparison, let me talk to you about of one of the worst launches in recent years, Fallout 76, which to the surprise of some has actually redeemed itself (at least to some extent), but owes it survival to its community, which stood during awful first year fo the game, but also a community that confused Bethesda because the devs were convinced their players wanted more PVP... and they were proven wrong, best depicted through many of the ironic headlines that gaming journalism used to deliver the "shocking" revelation:
Bethesda Didn’t Get Why ‘Fallout 76’ Players Wouldn’t Kill Each Other
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Bethesda Didn’t Get Why ‘Fallout 76’ Players Wouldn’t Kill Each Other
Bethesda was surprised to learn that Fallout 76 players didn't care much for PvP, and how the game has evolved reflects that.www.forbes.com
Bethesda Apparently Shocked People Didn't Like PvP in 'Fallout 76'
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Bethesda Apparently Shocked People Didn't Like PvP in 'Fallout 76'
"It's a smaller percentage of our player base than we thought."www.gamingbible.co.uk
Bethesda Surprised By How Many Fallout 76 Players Didn't Want to PvP
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Bethesda Surprised By How Many Fallout 76 Players Didn't Want to PvP
Bethesda VP Pete Hines reveals that the company was surprised to find that players preferred to avoid PvP in Fallout 76 in favor of PvE.gamerant.com
Bethesda was surprised how uninterested players were in Fallout 76's PvP
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Bethesda was surprised how uninterested players were in Fallout 76's PvP
We just want to be friends.www.pcgamer.com
Bethesda got confused that Fallout 76 players don’t murder each other
Why is everyone being so nice?
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Bethesda got confused that Fallout 76 players don't murder each other
When Bethesda was designing Fallout 76, it expected players to murder each other, but it turns out they'd rather just work together.www.pcinvasion.com
No lo malinterprete: Fallout 76 tenía (todavía tiene en un pequeño grado) afligidos y gankers, pero la gran mayoría de los jugadores simplemente prefirieron no participar en PVP.
Para resumir, hoy en día muchas de las formas de participar en PVP se han desactivado, el modo pacifista es una opción de menú que hace que sea casi imposible participar en PVP, y aunque la reputación del juego se verá empañada para siempre por su lanzamiento, en realidad está en un mejor de lo que mucha gente esperaba (lo que no se puede decir de juegos como Anthem de EA, que ya tiró la toalla y canceló su desarrollo). Todavía no es un sustituto de un Fallout 5 adecuado, pero como una pérdida de tiempo casual con un tema de Fallout: es pasable.
Volviendo a Elite Dangerous, creo que a muchas más personas les gustaría intentar jugar en Open Play con extraños al azar en Elite si tuvieran la opción de optar por no participar en PVP, como tener un modo pacifista mencionado anteriormente que deshabilitó las interacciones de PVP.
Pero esa es solo mi impresión, y me gustaría escuchar lo que otros piensan sobre este asunto:
¿Crees que Open Play se vería afectado negativamente si el PVP pudiera desactivarse?
¿Crees que Elite podría beneficiarse de que más personas intenten jugar y cooperar con otros en Open Play?
I've liked that idea before. At a stroke, it would be an opt-out from almost all PvP activity while not inconveniencing anyone else. The remaining problems like ramming and pad blocking would be easily dealt with by block. No new game mechanics required.CBA to read 270+ pages but this idea just occured to me. What if there was a module that interferes with the interdictor device, either by giving immunity to it or through some buff/debuff to the interdiction mechanic?