To Solo Play Players: If You Could Disable PVP, Would You Play in Open Play Mode Instead?

Honest and pirate conteadict each other. It's like law-abiding criminal.
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Well... I'm a trader/miner/explorer, so most of my gameplay is entirely solo. However, I'm playing to relax and wind down after working in real life. I don't need to be stressed out by fleets of player gankers blowing up my tradeship (which can't defend itself... it's a TRADE ship) for jollies. Meanwhile, I'm a social person, and enjoy just chatting with people. Watching people going by in their ships, checking out their customizations, and so on.
As far as doing things WITH other players, I would LOVE to try taking on some Thargoids. Solo, there's no way I can... but in a group, I might be able to contribute.

As an explorer, it would be neat going to a world as a kind of away team, where we all spread out and search for samples or what have you.

There are things I'd love to be able to do. The social things are of most interest with me, but there are other things to do.
The stuff you like to do is really best organized as part of a group and I’m sure there are squadrons that would suit you, if you don’t already. There are also groups that help you in thstgoid combat, but non of what you mentioned is really suited to random coop play in open.
 
Honest and pirate conteadict each other. It's like law-abiding criminal.
Just now flew to the СG and I was immediately picked up by a link and 4 ships. I jumped away from them, changed ship, came back and the whole 2 hours catching up and running away from people wanted.
At the end there were few of them left, or went to sleep or I was blacklisted. I don't understand why THIS is called fun.
 
Just now flew to the СG and I was immediately picked up by a link and 4 ships. I jumped away from them, changed ship, came back and the whole 2 hours catching up and running away from people wanted.
At the end there were few of them left, or went to sleep or I was blacklisted. I don't understand why THIS is called fun.
Funny ive been hauling all night and not got stopped once, Solo its the only way to fly :ROFLMAO:

O7
 
Funny ive been hauling all night and not got stopped once, Solo its the only way to fly :ROFLMAO:

O7
 
Just now flew to the СG and I was immediately picked up by a link and 4 ships. I jumped away from them, changed ship, came back and the whole 2 hours catching up and running away from people wanted.
At the end there were few of them left, or went to sleep or I was blacklisted. I don't understand why THIS is called fun.
The ganker wings are certainly a problem, would you have had more fun if they were pirates (that should normally leave you alone if you drop them some cargo)?
 
The ganker wings are certainly a problem, would you have had more fun if they were pirates (that should normally leave you alone if you drop them some cargo)?
Yes. Let them even kill me. How that would make any sense at all.
They should have at least had a cargo scanner or at least offered it to me.
In that case, I wouldn't be thinking about how to survive, I'd be thinking about how to smuggle the cargo.

If they think they will do what they want with respect to others, then I will do what I think is right with respect to them.
I have billions in my account and my aviance account, but I purposely took a free courier to further reduce my expense if I can get caught.

I'm well aware that getting a wing together and trying to stand up to them is playing by their rules, so they'll play by mine or have them block me right away.
 
The ganker wings are certainly a problem, would you have had more fun if they were pirates (that should normally leave you alone if you drop them some cargo)?
****Yes! This is what Elite is supposed to be about from my perspective. All the way back to '84 we were getting cargo past pirates, (or past the authorities if it's illicit) or pirating cargo off other ships.
 
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I suppose we could ask the question;
If the expectation was that we were going to get hatch broke rather than sent to the rebuy screen would we stay in Open?
 
I'm typically a Solo player (if you count the 3 or 4 folks who play in our "group" but are rarely on at the same time any more). ...and its not just the "PVP" stuff...

...unless you consider it PVP where i've literraly sat waiting for some other CMDR to get off the pad while he waited for the missions to cycle (and my time-limited cargo expired). Me flashing my lights and asking nicely over the comms that they slide aside just temporarily so I can drop my cargo... ...and them fully informing me its their right to sit here as long as they **** wish... ..and that this has happened a bunch of times when visiting outposts in popular systems. ("HIP-something-or-other" where we all went eons ago to grind empire rank...)

...so, if you consider having to deal with the likes of selfish idiots who are NOT shooting at me as some form of PVP. Yeah, then its the "PVP" keeping me away...

You see, I REALLY like the idea of playing in open. Its just that then I would have to play with people!
 
Overall, I think the solution to this would be better coming from adjustments to the crime and punishment system to make sure there are meaningful risks/deterrents in place for non-consensual PvP encounters rather than from a binary PvP on/off toggle.
This is the way to go. You guys should take some ideas from EvE and go from there. You already have “security levels” for systems in Elite as well as security forces that scramble in response to crime. This needs to be fleshed out a lot more.

For example off the top of my head:
• Anarchy systems are just that, with no one coming to stop criminals.
• Low, medium and high security systems have faster and LETHAL security response time accordingly.

• Interdictions don’t trigger a response necessarily to encourage piracy as most pirates will talk to their prey and ask for a “donation.”
• Hatch breaking does trigger a response… but that response time is slow(er) as you’re stealing and honestly, hatch breakers don’t pull that much cargo.

• Ships/modules are no longer flagged… CMDRs are.
• Bounties are placed on CMDRs who engage in piracy/ganking. This can have a cap but should be a decent amount of credits to encourage people to hunt them down.
• Notoriety can stay and should be altered.
* Just like in real life, if you’re a bad person, it takes time for people to realize you’ve turned over a new leaf.
* However, if you like that lifestyle, then you should have access to things for “being bad” like a title and/or better prices in anarchy or something. This encourages those who want to walk on the other side of the law to continue making Elite “Dangerous”.

There is no perfect system. EvE has (had?) suicide gankers for example. However fleshing out the crime and punishment in Elite would help a lot to make some folks come back to Open and the game in general.
 
I fly almost always in open but if I was in a pure long range exploration build I would either go into solo or make sure I was in a system where you never see anyone, and if I did get killed at the start of an exploration trip my rebuy would be low, I wouldn't lose any exploration data, and I would just take the rebuy and start again after having lost a few minutes of my time and that would be that, not a second thought.

By the way, I did DW2 and got ganked at Beagle Point while in the Fleetcom PG. I escaped the attempted gank because I did have some degree of protection, which I find useful for exploring anyway, just in case.
Agree with this. Whilst it can be exciting to evade a gank attempt, the balance of risk/reward for long range exploration is just not worth it (you can literally lose days/weeks of effort vs zero risk (a fine and maybe a bit of notoriety) for the attacker).
 
I'm under the impression that a lot of people, including myself, prefer to play Solo mode all the time, not because we don't want to play with others, but simply because we don't want to PVP others.

For comparison, let me talk to you about of one of the worst launches in recent years, Fallout 76, which to the surprise of some has actually redeemed itself (at least to some extent), but owes it survival to its community, which stood during awful first year fo the game, but also a community that confused Bethesda because the devs were convinced their players wanted more PVP... and they were proven wrong, best depicted through many of the ironic headlines that gaming journalism used to deliver the "shocking" revelation:

Bethesda Didn’t Get Why ‘Fallout 76’ Players Wouldn’t Kill Each Other​

Bethesda Apparently Shocked People Didn't Like PvP in 'Fallout 76'​

Bethesda Surprised By How Many Fallout 76 Players Didn't Want to PvP​

Bethesda was surprised how uninterested players were in Fallout 76's PvP​

Bethesda got confused that Fallout 76 players don’t murder each other​

Why is everyone being so nice?

No lo malinterprete: Fallout 76 tenía (todavía tiene en un pequeño grado) afligidos y gankers, pero la gran mayoría de los jugadores simplemente prefirieron no participar en PVP.

Para resumir, hoy en día muchas de las formas de participar en PVP se han desactivado, el modo pacifista es una opción de menú que hace que sea casi imposible participar en PVP, y aunque la reputación del juego se verá empañada para siempre por su lanzamiento, en realidad está en un mejor de lo que mucha gente esperaba (lo que no se puede decir de juegos como Anthem de EA, que ya tiró la toalla y canceló su desarrollo). Todavía no es un sustituto de un Fallout 5 adecuado, pero como una pérdida de tiempo casual con un tema de Fallout: es pasable.

Volviendo a Elite Dangerous, creo que a muchas más personas les gustaría intentar jugar en Open Play con extraños al azar en Elite si tuvieran la opción de optar por no participar en PVP, como tener un modo pacifista mencionado anteriormente que deshabilitó las interacciones de PVP.

Pero esa es solo mi impresión, y me gustaría escuchar lo que otros piensan sobre este asunto:

¿Crees que Open Play se vería afectado negativamente si el PVP pudiera desactivarse?

¿Crees que Elite podría beneficiarse de que más personas intenten jugar y cooperar con otros en Open Play?
Pues yo llevo un año jugando en abierto, y creo que sólo me han atacado en tres ocasiones. Cuando encuentro otros jugadores, no suelen ser agresivos.
 
In response to the OP, YES!

I would play in open mode, i would like to see other players, interact with them.
But in a co-op, friendly manner.
I am an explorer 90% of the time, but also do sight seing, mining, trading, hauling, rescues, etc
My ships carry no weapons, only lasers when mining.

My enemies are white dwarfs and high G planets lol

Fly safe cmdrs
o7
 
CBA to read 270+ pages but this idea just occured to me. What if there was a module that interferes with the interdictor device, either by giving immunity to it or through some buff/debuff to the interdiction mechanic?
 
CBA to read 270+ pages but this idea just occured to me. What if there was a module that interferes with the interdictor device, either by giving immunity to it or through some buff/debuff to the interdiction mechanic?
I've liked that idea before. At a stroke, it would be an opt-out from almost all PvP activity while not inconveniencing anyone else. The remaining problems like ramming and pad blocking would be easily dealt with by block. No new game mechanics required.
 
It seems solo players get what they want, open players get it too but think there aren't enough other players, and players wanting an open PvE experience need to choose between open (and it's PvP) or be fragmented into private groups.

One easy solution would be adding an open PvE mode where you can't fire at, can't ram, and can't interdict another commander. I think this would in one stroke satisfy most people looking for cooperative PvE, and they probably wouldn't mind ghosting through each other. Something similar to what happens on a concourse. Though I don't think FDev will do that so... They have hinted at a rework of C&P as a solution, but we know what happened last time they tried to fix C&P.. :)
 
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