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Not really - while the fundamentals of the game are sound, e.g. PvP entirely optional; everyone affects game features from any game mode, there are changes to the implementation that I'd like to see (and have done for years).These are kind of mutually exclusive positions though. You can't be "indeed" for one and "nope" for the other.
What would be the point of a PvP flag in open, where you already can do PvP?Not at all, IMO - as there was no mention as to how the PvP flag would, or would not, affect matchmaking. A few factors affect matchmaking already that are chosen by the player.
PvP is optional but effectively Open is a PvP server. I can optionally do PvP in the PvP servers of other MMOs. ED just labels it "open" to sell it to unsuspecting players.Likely because, for a game where PvP is optional, i.e. players can choose to play in Solo, both multi-player game modes are PvP enabled, i.e. players can shoot at whatever they instance with - so co-operative PvE can only take place in a PvP enabled game mode, and not all players can be trusted to behave themselves (even in PvE Private Groups that they agreed to the rules of before joining).
The point of the flag would be to be able to switch PvP off if one so desires.What would be the point of a PvP flag in open, where you already can do PvP?
Just ignore the oft repeated advice on how to avoid/evade/escape the attentions of said malevolents... because it doesn't fit our 'playstyle'.... if you want to be in the infamous high-pop sytstem with questionable security protocols in a shieldless Type 9 full of Void Opals... the Devs should definitely make sure that you get to where you're going without incident.
So it's an invincibility flag on a de facto PvP server? Lol, I don't know but that is really backwards. You flag for PvP in an PvE environment. The other way round doesn't really make sense.The point of the flag would be to be able to switch PvP off if one so desires.
Invincibility from player damage - not to other forms of damage.So it's an invincibility flag on a de facto PvP server? Lol, I don't know but that is really backwards. You flag for PvP in an PvE environment. The other way round doesn't really make sense.
Look, the point of a flag is to use it to mark the exclusion - not the standard. But that may just be me.Invincibility from player damage - not to other forms of damage.
Discussions around such flagging arise due to Frontier's choice not to provide a multi-player co-op game mode in a game where playing among players who may shoot at ones ship is not required when engaging in any game feature (apart from CQC).
TBH I don't think anyone here really thinks it's a good idea. A better solution has been advanced.So it's an invincibility flag on a de facto PvP server? Lol, I don't know but that is really backwards. You flag for PvP in an PvE environment. The other way round doesn't really make sense.
You did not really understand what I said, did you.
It's a game. The rules are simple. Build and fly a ship that can survive the environment. Make a mistake and you might end up at the rebuy screen.
Other players, some of whom might be hostile, are just part of the environment in Open. If you find that too difficult for some reason, you can choose an easier mode.
If it's a nomenclature issue then it could be called a NoPvP flag....Look, the point of a flag is to use it to mark the exclusion - not the standard. But that may just be me.
I have heard this quote a lot as an excuse for ganking. That the explosions were so nice, etc. So I tested it to see if there are any differences in the explosion of a player ship and a npc ship. I was very surprised that there are no visible differences. So why for God's sake should someone target player ships (that are very rare to find) to watch explosions? There are plenty of npcs out there that "go boom" in the same way as player ships.If it's just "lol, ship go boom", then the onus is on the attacker, not the victim.
It is certainly a learning experience - that some players aren't worth the time to play among and that correct mode choice is the first decision to get right at the beginning of each play session.This is a learning experience... "OK, so I can't fight this ship right now, I need a better ship > CR > etc... better find out how to achieve that the quickest/safest/easiest/most enjoyable route. " The lesson and the costs of that lesson are the same to the exploding noob, whether the cause of their explosion was a Meta-CMDR or a Mostly Harmless NPC.