You cannot invite someone you dont know yetIf you want to do that 'socially', you can; #1 - invite CMDRs over to your nice quiet backwater of a system,
So, do you regularly play non-pvp-optimized ships in PVP?
Yes/No
You cannot invite someone you dont know yetIf you want to do that 'socially', you can; #1 - invite CMDRs over to your nice quiet backwater of a system,
A trading ship that cannot get your cargo safely to the destination is NOT optimised for trading.That's a simple position of power.
The real question is: would you pvp in a ship that's not optimized for pvp?
Because that's Open demanding for any non-pvp cmdr: to fly ships that are not optimized for exploration, trading, mining, whatever, but instead to fly ships optimized to survive a pvp-encounter.
And anyone that is interested in social play, but have no interest in pvp, is forced to do that.
The fact that it's a viable choice in Solo is just a bad game design.
Why does the aggressor need an 'excuse'?
That they want to shoot, have someone to shoot at and something to shoot with is all the 'excuse' that's needed.
Let's actually be honest here... whether it's another CMDR in an engineered Meta-FdL or a Mostly Harmless Viper NPC at the CZ the noob just picked up their first mission for... that noob is going to explode at some point in the next couple of hours and probably multiple times.
This is a learning experience... "OK, so I can't fight this ship right now, I need a better ship > CR > etc... better find out how to achieve that the quickest/safest/easiest/most enjoyable route. " The lesson and the costs of that lesson are the same to the exploding noob, whether the cause of their explosion was a Meta-CMDR or a Mostly Harmless NPC.
I regularly fly cargo-enhanced, not 'maxed', ships in Open in high-pop systems running Powerplay Cargo and I regularly run into, and safely away from, Combat focused CMDRs intent on stopping me.
If, in my cargo-enhanced ship, I fail to avoid interdiction, then fail to escape and then pay a visit a rebuy screen, that's gg to the other guy, and that's PvP.
Of course you're not. You're not a newbie for all I can tell, so probably you'd need to drink a lot to get yourself ganked.Anyway, i'm not posting here as a PVP victim.
Honestly, it would not. We all used to be newbies once and somehow we all survived this 'very dangerous galaxy full of murderhobogwiefergankerpsychopaths'.But the lack of any generic and social PVE options is rather meh (and no, PG does not mean PVE - one can be subjected to pvp in a PG too).
The only PVE option is solo, which also removes the entire social aspect of the game.
[...]
I just genuinely think that Elite would have more to gain if FDev would cater more for the non-violent part of their player base.
Well there is a little problem, mindless attacker basically never meets any hard consequences for his actions. And can attack anywhere regardless of supposed security of system.Why does the aggressor need an 'excuse'?
That they want to shoot, have someone to shoot at and something to shoot with is all the 'excuse' that's needed.
Let's actually be honest here... whether it's another CMDR in an engineered Meta-FdL or a Mostly Harmless Viper NPC at the CZ the noob just picked up their first mission for... that noob is going to explode at some point in the next couple of hours and probably multiple times.
This is a learning experience... "OK, so I can't fight this ship right now, I need a better ship > CR > etc... better find out how to achieve that the quickest/safest/easiest/most enjoyable route. " The lesson and the costs of that lesson are the same to the exploding noob, whether the cause of their explosion was a Meta-CMDR or a Mostly Harmless NPC.
Depends on the player. Some find it extremely toxic. We have to blame FD for this lazy design of MP that doesn't really know if it's fish or meat.No, you're wrong.
Getting blown out of the sky on your first day (/week, month...) by a vastly more powerful enemy does not deserve anything other than "wow.... that's possible huh... I better put some hours in to get those shields."
In what other game would a noob expect, and have those expectations supported by experienced players, to be able to go toe-to-toe with an end-game boss? None.
Again, still, you'e wrong...
I'll type it again... "Combat is a subset of PvP"...
But more importantly I'll ask... so what? I know you're not suggesting that CMDRs should expect their shieldless Type 9 to survive a combat encounter with end-game opponents, because that would be ludicrous.
Having a properly outfitted ship will make surviving player encounters much more likely.... it doesn't mean you're going to beat a meta-FdL in a 1v1 to the death.
Actually I disagree completely. It's never a good way to release meta -geared players on noobs. Noone is encouraged by being spawn-camped or lolstomped.Depends on the player. Some find it extremely toxic. We have to blame FD for this lazy design of MP that doesn't really know if it's fish or meat.
This thread shows how low skill players try to hide their skill via "open PvE only")))You did not really understand what I said, did you.
It's a game. The rules are simple. Build and fly a ship that can survive the environment. Make a mistake and you might end up at the rebuy screen.
Other players, some of whom might be hostile, are just part of the environment in Open. If you find that too difficult for some reason, you can choose an easier mode.
They aren't salty enough these explosions.I have heard this quote a lot as an excuse for ganking. That the explosions were so nice, etc. So I tested it to see if there are any differences in the explosion of a player ship and a npc ship. I was very surprised that there are no visible differences. So why for God's sake should someone target player ships (that are very rare to find) to watch explosions? There are plenty of npcs out there that "go boom" in the same way as player ships.
This thread is a treasure chest for finding users ripe for the ignore function.This thread shows how low skill players try to hide their skill via "open PvE only")))