To Solo Play Players: If You Could Disable PVP, Would You Play in Open Play Mode Instead?

That's a simple position of power.

The real question is: would you pvp in a ship that's not optimized for pvp?
Because that's Open demanding for any non-pvp cmdr: to fly ships that are not optimized for exploration, trading, mining, whatever, but instead to fly ships optimized to survive a pvp-encounter.
And anyone that is interested in social play, but have no interest in pvp, is forced to do that.
A trading ship that cannot get your cargo safely to the destination is NOT optimised for trading.
It's pretty much the opposite.

Optimised trading ship != barebone shieldless ship with cargo racks and nothing else in the optional slots.
The fact that it's a viable choice in Solo is just a bad game design.
 
The fact that it's a viable choice in Solo is just a bad game design.

Nope. That's the level of aggression from the NPC that is generally acceptable by the casuals which make the vast majority of the player base.
Make the NPC harder and there will be an outcry - iirc it happened in the past
And we still get a post here and there complaining that the NPC are too hard.

🤷‍♂️

I personally would not mind to have the following modes:
- Open-PVE, Open-PVP, PG, Solo
or
- Open Only (with no other modes)

But the lack of any generic and social PVE options is rather meh (and no, PG does not mean PVE - one can be subjected to pvp in a PG too).
The only PVE option is solo, which also removes the entire social aspect of the game.

Anyway, i'm not posting here as a PVP victim.
I was never ganked/exploded by another player and everytime i play in open (which does not happen very often) i make sure i play ungankable ships.
Even my EDO Settlement mission runner, a DBX, has 1350 MJ shields

I just genuinely think that Elite would have more to gain if FDev would cater more for the non-violent part of their player base.
 
Why does the aggressor need an 'excuse'?

That they want to shoot, have someone to shoot at and something to shoot with is all the 'excuse' that's needed.

Let's actually be honest here... whether it's another CMDR in an engineered Meta-FdL or a Mostly Harmless Viper NPC at the CZ the noob just picked up their first mission for... that noob is going to explode at some point in the next couple of hours and probably multiple times.

This is a learning experience... "OK, so I can't fight this ship right now, I need a better ship > CR > etc... better find out how to achieve that the quickest/safest/easiest/most enjoyable route. " The lesson and the costs of that lesson are the same to the exploding noob, whether the cause of their explosion was a Meta-CMDR or a Mostly Harmless NPC.

See, this right here is why the Open is getting more empty with every attack on the weak.
And the reason for extensive block-lists.

Role-playing pirates are fun, mindless ganking deserves nothing but a block-list entry and cries of "why is Open so empty?"
 
If, in my cargo-enhanced ship, I fail to avoid interdiction, then fail to escape and then pay a visit a rebuy screen, that's gg to the other guy, and that's PvP.

If you dont fire back, you're just a hare trying to outrun a wolf.
Sometimes the hare will succeed, sometimes will not.

But, semantics aside, you playing a trader escaping destruction is not PVP in the generic acceptance of the term, as in combat.
Pretty much like going seal clubbing noobs in Deciat is not PVP either. It's just seal clubbing or ganking
 
Anyway, i'm not posting here as a PVP victim.
Of course you're not. You're not a newbie for all I can tell, so probably you'd need to drink a lot to get yourself ganked. :)

But the lack of any generic and social PVE options is rather meh (and no, PG does not mean PVE - one can be subjected to pvp in a PG too).
The only PVE option is solo, which also removes the entire social aspect of the game.
[...]
I just genuinely think that Elite would have more to gain if FDev would cater more for the non-violent part of their player base.
Honestly, it would not. We all used to be newbies once and somehow we all survived this 'very dangerous galaxy full of murderhobogwiefergankerpsychopaths'.
I, for one, used to do quite a lot of cooperative BHing with complete strangers in Open, and it was totally safe.

And back then the game seemed to be way more populated with players than it does now. I've been flying around for 2 hours now in the middle of the Bubble in Open (using an alt account that's really unlikely to have been blocked by anyone), and I could see a grand total of 2 players in supercruise.

New players will be just fine.
 
Why does the aggressor need an 'excuse'?

That they want to shoot, have someone to shoot at and something to shoot with is all the 'excuse' that's needed.

Let's actually be honest here... whether it's another CMDR in an engineered Meta-FdL or a Mostly Harmless Viper NPC at the CZ the noob just picked up their first mission for... that noob is going to explode at some point in the next couple of hours and probably multiple times.

This is a learning experience... "OK, so I can't fight this ship right now, I need a better ship > CR > etc... better find out how to achieve that the quickest/safest/easiest/most enjoyable route. " The lesson and the costs of that lesson are the same to the exploding noob, whether the cause of their explosion was a Meta-CMDR or a Mostly Harmless NPC.
Well there is a little problem, mindless attacker basically never meets any hard consequences for his actions. And can attack anywhere regardless of supposed security of system.

On the second part, yes commanders meta-FDL and NPC's Viper can kill noob, thats true. But against second one player has some chances even in noob sidewinder. Not great chances, but some chances. Not panicking, a little bit nimbler flying, perhaps somewhat better grade weapons/shields, and maybe one can escape or even explode that NPC.
Against that human commander in his meta-killing machine it is blam blam your ship explodes. Not very much learning experience other than: Lets take it to the solo. It takes weeks or months to accrue even material requirements (money, engineering materials, engineer access) to acquire something that has survivability against CMDR Killemall in his meta-FDL. And at that point it becames question on flying abilities.
 
No, you're wrong.

Getting blown out of the sky on your first day (/week, month...) by a vastly more powerful enemy does not deserve anything other than "wow.... that's possible huh... I better put some hours in to get those shields."

In what other game would a noob expect, and have those expectations supported by experienced players, to be able to go toe-to-toe with an end-game boss? None.
Depends on the player. Some find it extremely toxic. We have to blame FD for this lazy design of MP that doesn't really know if it's fish or meat.
 
Again, still, you'e wrong...

I'll type it again... "Combat is a subset of PvP"...

But more importantly I'll ask... so what? I know you're not suggesting that CMDRs should expect their shieldless Type 9 to survive a combat encounter with end-game opponents, because that would be ludicrous.

Having a properly outfitted ship will make surviving player encounters much more likely.... it doesn't mean you're going to beat a meta-FdL in a 1v1 to the death.
Depends on the player. Some find it extremely toxic. We have to blame FD for this lazy design of MP that doesn't really know if it's fish or meat.
Actually I disagree completely. It's never a good way to release meta -geared players on noobs. Noone is encouraged by being spawn-camped or lolstomped.
 

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Banned
You did not really understand what I said, did you.
It's a game. The rules are simple. Build and fly a ship that can survive the environment. Make a mistake and you might end up at the rebuy screen.
Other players, some of whom might be hostile, are just part of the environment in Open. If you find that too difficult for some reason, you can choose an easier mode.
This thread shows how low skill players try to hide their skill via "open PvE only")))
 
What is a reason to take into consideration defence against some low iq people when building your ship? Just for their fun? No ty
 
I have heard this quote a lot as an excuse for ganking. That the explosions were so nice, etc. So I tested it to see if there are any differences in the explosion of a player ship and a npc ship. I was very surprised that there are no visible differences. So why for God's sake should someone target player ships (that are very rare to find) to watch explosions? There are plenty of npcs out there that "go boom" in the same way as player ships.
They aren't salty enough these explosions.
 
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