To Solo Play Players: If You Could Disable PVP, Would You Play in Open Play Mode Instead?

Lastly... mods, where are you? How about recognising these threads as unhealthy for the game and the forum, repetitive and pointless, and as a matter of policy closing them as soon as they appear? Please?
Please please please shut the thread it’s the first thing people see when coming here and has no reflection of the game at all. Last post from me.
 
Money isn't an (dis)incentive. Just about every experienced player probably has more credits than they know what to do with anyway.
It adds up rather fast. One fully equipped Anaconda, Corvette, Cutter: about 1 billion credits a piece. Medium ships: about 100 million... and so on. Every kill you make puts you deeper on red.
 

Robert Maynard

Volunteer Moderator
Yes, that's the reason for the proposal.

In this way, whether Solo, PG or Open, you face the fullest consequences of your choices. Otherwise space isn't actually dangerous, it's just really, really big.

If PvPers gank too hard in HighSec systems, they get an ATR response.
If PvE'ers cargo too hard in LowSec systems, they should get a similar response, though there will obviously be less "Warning, Shield Generator Attack" notifications.
Space is really, really big - and the vast majority of it is devoid of not only other players but NPCs as well - so is only "dangerous" in tiny a portion.

Then there's the fact that the game is, unlike the previous games in the series, not all about combat - with separate ranks for trade and exploration.

The challenge posed by the game is set to accommodate the player-base as a whole - not just to satisfy combative players - and half of all players are at or below median skill.
 
Everything? You rudely pull somebody out of supercruise without any consent? And that is not a crime, then you go and try to find loophole with end result being effectively same as shooting the other player. It is like irl murderer wannabe telling that you cannot murder somebody by driving over them with a car, you'll need to shoot or stab them :D
Let me explain my thinking here. The one singular challenge I have left in this game is another player can attack me and destroy my ship. That's literally the only way I'm seeing a rebuy screen that isn't deliberately self-inflicted. The suggestions mentioned will basically neutering that which for me, and many other players, will simply make the game boring.

As with the open only BGS suggestions, making one mode more fun for one group will detract from another. At this stage of the game's life FDev would be wisest leaving it all alone.

That's not to say we shouldn't have some tweaks to crime and punishment. They just need to not make currently allowed playstyles impossible.
 
It adds up rather fast. One fully equipped Anaconda, Corvette, Cutter: about 1 billion credits a piece. Medium ships: about 100 million... and so on. Every kill you make puts you deeper on red.
OK, but how about, say, PvP BGS conflicts? Sure, you can ask people to turn Report Crimes off but it would be a disadvantage to.

Where does the money go? If it's a bounty just get it collected by a friend and do the same in return. If it's more than the bounty, only visible to the player, that feels a bit contrived.

I'd like more consequence in this game but I think this would need some more balancing. As much as I take a dim view of the attitudes of a lot of the PvP posters in this thread I do believe it should be possible to attack other players in non-anarchies and get away with it. Just not at all easily in high security systems.
 
Let me explain my thinking here. The one singular challenge I have left in this game is another player can attack me and destroy my ship. That's literally the only way I'm seeing a rebuy screen that isn't deliberately self-inflicted. The suggestions mentioned will basically neutering that which for me, and many other players, will simply make the game boring.

As with the open only BGS suggestions, making one mode more fun for one group will detract from another. At this stage of the game's life FDev would be wisest leaving it all alone.

That's not to say we shouldn't have some tweaks to crime and punishment. They just need to not make currently allowed playstyles impossible.
How the situation where you will pay what you broke (if you get wrecked outside of inhabited anarchy system) is going to ruin your game. Unless your game is just wrecking other players?

I mean this does not make crime impossible. You can do that. You just either need to do your crimesprees where there is no law, or do not get caught, or have deep pockets.
 
OK, but how about, say, PvP BGS conflicts? Sure, you can ask people to turn Report Crimes off but it would be a disadvantage to.

Where does the money go? If it's a bounty just get it collected by a friend and do the same in return. If it's more than the bounty, only visible to the player, that feels a bit contrived.

I'd like more consequence in this game but I think this would need some more balancing. As much as I take a dim view of the attitudes of a lot of the PvP posters in this thread I do believe it should be possible to attack other players in non-anarchies and get away with it. Just not at all easily in high security systems.
Credits go to Bank of Zaonce. In lore, actually just to /dev/null. What ever you do would have consequences. Probably those PVP conflicts would be about equally expensive for either side if report crime is on...Conflict zones and so on would off course be without consequences.
 
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Credits go to Bank of Zaonce. In lore, actually just to /dev/null. What ever you do would have consequences. Probably those PVP conflicts would be about equally expensive for either side if report crime is on...
Problem is that it would kill any entirely in-universe PvP too, as well as the people who get amusement from getting on the nerves of others.
 
How the situation where you will pay what you broke (if you get wrecked outside of inhabited anarchy system) is going to ruin your game. Unless your game is just wrecking other players?

I mean this does not make crime impossible. You can do that. You just either need to do your crimesprees where there is no law, or do not get caught, or have deep pockets.
So, this is solely based on the premise that gankers have to be caught first? Looks like there is no problem then since that's not happening.

BTW, some player groups do actually enjoy going into conflict against each other in open and this does include PvP.
 
Problem is that it would kill any entirely in-universe PvP too, as well as the people who get amusement from getting on the nerves of others.
Does it? What prevents PVPing in anarchies? Or pirating stuff? At conflict zones? Or even as it goes, it just gets eventually pretty expensive.
 
Does it? What prevents PVPing in anarchies? Or pirating stuff? At conflict zones?
Just anarchies and conflict zones is too limiting IMO. That's why I think it should be possible but difficult to get away scott free (well, only slightly difficult in low sec, very in high).

Maybe for BGS stuff you should be able to declare minor power alignment in more than just conflict zones to give much more limited / no consequences when the minor powers are at war.
 
Pristine Rings in Lowsec systems, close to markets paying above the Galactic Average would seem an obvious spot for a portion of that danger would it not...? Pirates have Galnet too.

Also seems like the perfect way for Harmless pilots in their 100 Million CR newly outfitted Type 9's to gather some experience of the practicalities of flying it.
Typically that would run people flying some meta even in solo. Or you need some heavy balance tweaking for all ships.
 
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