To Solo Play Players: If You Could Disable PVP, Would You Play in Open Play Mode Instead?

Most crashes happen while you are trying to change instance though. Virtually never in the middle of a fight.

Most of the time it happens to me on XB - usually with some noise (in-game sounds) looping preceding the actual crash with 1-2 seconds.
But i had it on PC too, albeit not that often as on XB.

Regarding crashing in combat, IIRC i had only one crash on PC that i can remember, but way more on XB.
Lucky for me, i was in Solo almost every time, however i once crashed in an AX CZ that had some other 4-6 players and it was rubberbanding everyone all over the place, had invisible scouts and all sorts of nasty stuff. The crash was a relief.
Second attempt at the same AX CZ, after relog, yielded the same rubberbanding so i waked out before it could crash me again.

And EDO is even less stable and crashing in a settlement clears out whatever loot that settlement might have...
Nice to see them implementing things against relog-looting, but crashing clients does not really help their cause
 
:D Bro... they aren't going to ring your ISP's customer service rep 🤦
What do you think they can do? Public data is pretty sparse, mainly widespread outage gets reported. You also cannot run any diagnostic tool backwards in time, and besides pretty many of them are stopped at network boundary, due to pretty obvious security reasons. Plus that really costs professional's time and that means it costs MONEY. Nah, they just slap infarction point to suspected clogger, and thats that.
I do happen to know how one troubleshoots networking problems, and there pretty little outsider can do, especially after current problem is over, and connectivity restored. Do you really think Fdev has some clogger detective department going full time?
 
I fear I'd end up in an instance full of PvE'ers whilst trying to be in an instance full of PvP'ers. Here's the link to my post voicing that fear - https://forums.frontier.co.uk/threa...play-mode-instead.593155/page-85#post-9666380

OpenPvE negates this fear of course, but it doesn't negate the potential investment required to make absolutely no change to the experience those players already get in PG.
Of course if you take wrong mode. That could happen.

Second part, maybe no chance, maybe you would see more people on player hotspots than in current PG's. Plus that would remove trolling expeditions to say Mobius...
 
You're right...wow... if only internet traffic was recorded in real-time somehow by someone... so that network engineers could go back in time to analyze that data...

You've hit on something here Tiberius, I suspect this revelation may lead to a potential employment opportunity after you've finished your thesis on network engineering.
Yes. Fdev, or AWS would likely see in fault type one, fluctuating connection, before it drops out completely. Sadly said ISP had second fault type. Connection going on without hitch and then suddenly dropping out. Real problem you see was not in tcp/ip network it was on mobile connection network, and that is ISP internal data. On type one that would have something outsiders connected to my computer would see, like wildly changing ping speeds and so on. At second type fault it was like switch has hit on router, at one point going good, at second point none at all. (Probably cell tower just decided to drop me to shed the load.).

Now of course if there were another Elite player connected to same tower at same time, that would produce some statistics, for Fdev. Or AWS other aws clients. Regardless you would need look inside logs, and even they tell only partial story. Unless you get internal logs from ISP. Or can produce same massed data from multiple users. Plus looking inside the logs of even somewhat big service even with todays nice automated tools is not particularly nice and easy, or fast.

For the log thing I do have personal experience about that. I do adminster a server, and from time to time need to look inside logs. Some service stopped working, or some user managed to get banned by automatic security system. It is not exactly fun to dig that data out. Plus sometimes it is even misleading about real problem.
 
Last edited:
And you think those internal log are 'internal' logs that aren't collected/collated/analysed/anonymised by, and then sold on to, various 3rd parties?

"Your data may be passed on to third parties so that we can continue to provide you with a great and secure service... Please tick the box to confirm you have read, understood and agree to our terms of service".

In that case, you may be right in your initial assertions that your case, almost uniquely, may have led to an undeserved ban... we may need a bigger 🤦 emoji
GDPR is pretty restrictive about that :) Those may be sold further down but anonymised in such way that it is pretty much impossible to see anything that can identify particular user. We have used such data collections on our lab works at polytechnic (Or properly as they call themselves nowaday "university of applied sciences").

And I have never been banned from any game, just took my time to point out that some seemingly straightforward clogs necessarily are not so. Never have clogged in Elite either, not in Open, not in PG, even not in Solo :D
 
Last edited:
It would be a significant and very welcome change for many of us who use Mobius.
In which Mobius are you Brrokk? Because PvE Eurasia is far from full 124xx of 20000)
More important than a lifted cap would be some kind of PvP toggle for PGs,
because as few times as it happens, I'd personally would be fuming if someone blew me up in PG.

Also does anyone have numbers on Fleetcom memberships?
 
They are probably collected using 3rd party tools.

GDPR is not 'restrictive' it just means consent is needed... and you've already ticked that box.
In fact I did not consent to anything like that when I got my internet service. Not with previous ISP, not with current one. They after all cannot demand automatic consent as requirement for service. Not at least here.
 
They need automatic consent to provide you with the serivce you get from them. They cannot ask you everytime a packet of data is exchanged. They cannot reasonably ask you every day/week/month

You are asked at the time you sign your contract, and then again whenever the terms are updated.
There is that, I never did sign any contract ;) Not even automatic, click this to agree one. Bought the service with cash from convenience store. And they do not need ability to sell my data to produce working network connection. There are terms of service, but you need to ask specific consent for gdpr stuff.
 

Deleted member 110222

D
Then expect no one to facilitate those that rp as sociopaths. They are RPing right.
Here's the problem and where it becomes a little blurry: RP or not, their active input into the game, that is to say shooting your ship, is totally valid gameplay.

What I am saying is, toss the RP aside, both from yourself and others.

Look at it purely as a game and well, like it or not, they're not the ones doing anything wrong.
 

Deleted member 110222

D
There are PvP groups out there that happily would show you how to compete with real good PvPers. They meet somewhere in a system and fight against each other and testing different shipbuilds and tactics. You don't need to gank RP Traders and Explorers to have a fight.
Has it occurred to you that I might do so, simply because I find it amusing?

It is a game, and finding amusement in it is the entire point.
 
Here's the problem and where it becomes a little blurry: RP or not, their active input into the game, that is to say shooting your ship, is totally valid gameplay.

What I am saying is, toss the RP aside, both from yourself and others.

Look at it purely as a game and well, like it or not, they're not the ones doing anything wrong.
There lies one of the problems. Some people DO want rpg from this game. Some people on other hand handle it as general shooter. Now how you think those two types of players co-exist. Yeah pretty poorly. Thats why some people want better C&P and other in-game stuff heavily restricting shoot'em all players. Or if that cannot work out decide to block those players, or want some mode that does allow social gaming without shoot'em all groups antics.
 

Deleted member 110222

D
There lies one of the problems. Some people DO want rpg from this game. Some people on other hand handle it as general shooter. Now how you think those two types of players co-exist. Yeah pretty poorly. Thats why some people want better C&P and other in-game stuff heavily restricting shoot'em all players. Or if that cannot work out decide to block those players, or want some mode that does allow social gaming without shoot'em all groups antics.
If you want to roleplay, use private group to secure that type of environment.

Do not expect total strangers to play along. They owe you nothing bar the expectation to not outright cheat.

There is a very simple solution that is available to use. If you choose not to use it, you are responsible for the consequences it brings upon yourself, in this case being interrupted roleplaying.
 
Back
Top Bottom