And that will make "fun" gameplay, like watching paint dry. Just to prevent some idiots joking on your behalf...In your suicidewinder example if in the very rare instance you see sideys hanging around a dock - just fly at 50 m/s. Easily sorted.
And that will make "fun" gameplay, like watching paint dry. Just to prevent some idiots joking on your behalf...In your suicidewinder example if in the very rare instance you see sideys hanging around a dock - just fly at 50 m/s. Easily sorted.
And that will make "fun" gameplay, like watching paint dry. Just to prevent some idiots joking on your behalf...
I see we clearly have different understanding what "direct" means in this case.
First of all the fact that you select some faction to be "yours" doesn't make it "yours". Opposition by random other players in other modes is not affecting you "directly".
It's affecting you through BGS (because you chose to care about some part of it).
And that was always supposed to be the only MMO thing about the game - one that noone can't skip - everyone's actions have effect on the same background, even if otherwise they want to play alone, or in closed group. Indirectly having effect on others.
I'm not "being holy". We're just not talking about the same thing.
Players on all platforms and in all game modes share the galaxy - one can be indirect competition with players one cannot meet. We all signed up to that when we bought the game.false as in optional, pvp in this game is far from optional, its either non existing or non-avoidable.
Still interested to know which CGs those were.The community goals I mentioned as a rare exception, but its like cheering for summer when you have a nuclear winter.
Those matters would be for Customer Support, not the forums.and are you trying to set me up for a forum ban again? I am not allowed to talk about the harassments and doxing here.
You reference the ToS as a set of rules. Obviously we have players who act within the letter of the rules but contravene the principles (loopholes). This impacts the reputation of the Open game due to the lack of integrity expressed in the contravention.Could you expand on what you mean?
That's what I said.Players on all platforms and in all game modes share the galaxy - one can be indirect competition with players one cannot meet. We all signed up to that when we bought the game.
Combat CG's like Sirius vs Reortre Mining for example,Still interested to know which CGs those were.
While combat CGs offer the possibility of PvP, they don't require any player to engage in PvP - as players can contribute to CGs from any game mode.Combat CG's like Sirius vs Reortre Mining for example,
Geeez OMG Robert, how can you be a forum moderator ? this is what I said. IT IS OPTIONAL and GREAT FOR ALL MODES !!While combat CGs offer the possibility of PvP, they don't require any player to engage in PvP - as players can contribute to CGs from any game mode.
Apologies - it seems I misinterpreted the following to mean that there had been CGs where PvP was a requirement:Geeez OMG Robert, how can you be a forum moderator ? this is what I said. IT IS OPTIONAL and GREAT FOR ALL MODES !!
PLEASE BAN ME NOW.
I thought I bought that game but it turned out that in-the-same-instance PvP only happens if you are lucky or play the rare pvp community goals.
And I'll say again. You can't hold someone accountable to unwritten rules.Of course I can. In fact one forum where I was adminstrator had nice ostracisation rule. Basically three known users in good standing could propose throwing out some user, and then all members could vote on said proposal. Simple majority needed. And the thing was that said user did not need to outright break any rules. Just being irritating jerk was enough. Said procedure was done couple of times.
People behaving on forementioned ways do not add anything to this game, provide mainly negative gaming experience, and basically drive people away.
Exactly right, point of fact is all those things are OK. In fact, FD have endorsed things like menu logging. So it doesn't matter how much people want to equate the action to trolling, it simply isn't, unless of course you're dumb enough to then pm the person you logged on with "ner ner you big dum poopy head".Actually I agree. I don't think suicidewindering, slot blocking or pad blocking should be bannable. But I think both "sides" need to be consistent. If we don't acknowledge unwritten rules about annoying behaviour, this also means that menu logging is OK, affecting the BGS in Solo is OK, blocking people is OK, stacking shield boosters is OK. Heck, even flying backwards is OK.
Yes, it's silly some players don't understand what game they're playing after all those years.Go and submit an application for a player faction to be added with FDEV and hope that it gets accepted, fill up all the requirements, put a few hundred hours of work into it to try and make it expand and fight for it to survive in the pool of players from all platforms that does not care about you because they can't see your face or hear you, knowing that once your faction is gone it will be gone forever and you will never get another try.
Or try and go and build a mission hub for yourself, get allied status with all the faction, manipulate the BGS state for some weeks so you can get the most favorable missions, or the ones you prefer, then watch some players from some unknown mode storm in and ruin everything you been trying to set up.
Come back here again after that and tell me that you don't care, or that loosing your ship to some player in open is soo much worse.
What we care about makes little difference. But absurd to think we would all care about the same..
it simply just natural to care for things we put time and effort in, and that is not exclusive to any form of game mode.
It is silly and dumb that we are still having this discussion in 2022, after 8 years players still don't get it.
no no no.. I am not complaining, I am just not seeing any distinct difference anymore which is the point im trying to make.Yes, it's silly some players don't understand what game they're playing after all those years.
It's also silly you don't understand what I'm trying to say, talking about something else entirely.
Beauty of this system is that you might play alone, if you f.ex do not enjoy pew-pew PvP or even listening to random morons you might encounter (not to mention not being able to play in open without additional fee, like on some consoles), yet the world is never devoid of other player's influence and therefore feels alive. That's what BGS is for. And you complain about that very thing, because... what, actually? You don't accept the main premise of ED?
What you consider (indirect) PvP, doesn't have to be. You make it so by trying to control things.
Nevertheless this thread is not about that. Indirect competition over something is one thing - something build into foundation of Elite Dangerous. This is about directly shooting eachother and whether it should be optional in one Open mode, instead of many modes.
Well this what I tried (poorly) to say. Principles based approach.You reference the ToS as a set of rules. Obviously we have players who act within the letter of the rules but contravene the principles (loopholes). This impacts the reputation of the Open game due to the lack of integrity expressed in the contravention.
If Fdev were to uphold the principle of the ToS rather than the letter that might improve open's reputation, though given investment required to do so I wouldn't expect any such development.
Another way of looking at it would be that a rules based approach attempts to set a minimum standard of behaviour.
Principles based attempts to promote an aspirational level.
The modes are more equal than what people are willing to see
It's probably rather players like you pushing playera away and then come to the forum to moan about their precious entitlement. Which includes other people's time.No Robert, that was false advertising.
I thought I bought that game but it turned out that in-the-same-instance PvP only happens if you are lucky or play the rare pvp community goals.
optional means you have the option to actually do it, there should not be a "maybe" in there.
I do not blame the dev's however, they did what they could and CQC was actually great while it lasted.
It is the community's fault for pushing players like myself away from the game.
Making short story long (mostly offtopic), the problem is not in PvP itself, it's just a lack of proper gameplay mechanics. Ironically (for me and some other players, who don't mind PvP in general) , PvP in Elite is boooring as hell. Maybe I exaggerate a lot, but even 1on1 PvP usually looks like 2 cmdrs in highly engineered ships tickle each other for 15,20,40(!) minutes until one of them makes too much mistakes, so flees or maybe gets busted. Ok, I get it, Elite is not a fps game (not a good one at least, hi there,Odyssey), but for now PvP encounters are too enduring with all this cell banks and staff. And yet you don't even have any solid ways to prevent your's opponent fleeing.
From my own experience I'd have to say wrong on all counts, though you do describe the image problem Open has as a result of certain characters.Just decided to dedicade my first forum message to this topic, although I've played Elite for a while and I do it strictly solo. Short answer is "no', I won't play open with PvP disabled, because for now PvP is the only reason you might go open (and the only way you interact with random players in 90% of cases I believe). Yes, after some patches and dozens of hotfixes fdev possibly can deliver us special button to save solo cmdrs from gankers in open-play. But if I can go for CGs and wing missions in solo/private and if I don't want random interventions, why bother about open anyway?
Yes, if a G5 FDL attacks some unengineered cmdr's ship. Well done. YouTube is also filled with videos how 2 experienced pilots with heavy eng ships fight against each other. And that normally last some time.Hmmm... we have a 15mins video with nearly 100 players' kabooms in it and took less than 4 days to make it.