To Solo Play Players: If You Could Disable PVP, Would You Play in Open Play Mode Instead?

I see we clearly have different understanding what "direct" means in this case.
First of all the fact that you select some faction to be "yours" doesn't make it "yours". Opposition by random other players in other modes is not affecting you "directly".
It's affecting you through BGS (because you chose to care about some part of it).

And that was always supposed to be the only MMO thing about the game - one that noone can't skip - everyone's actions have effect on the same background, even if otherwise they want to play alone, or in closed group. Indirectly having effect on others.
I'm not "being holy". We're just not talking about the same thing.

Go and submit an application for a player faction to be added with FDEV and hope that it gets accepted, fill up all the requirements, put a few hundred hours of work into it to try and make it expand and fight for it to survive in the pool of players from all platforms that does not care about you because they can't see your face or hear you, knowing that once your faction is gone it will be gone forever and you will never get another try.

Or try and go and build a mission hub for yourself, get allied status with all the faction, manipulate the BGS state for some weeks so you can get the most favorable missions, or the ones you prefer, then watch some players from some unknown mode storm in and ruin everything you been trying to set up.

Come back here again after that and tell me that you don't care, or that loosing your ship to some player in open is soo much worse.

What we care about makes little difference. But absurd to think we would all care about the same..
it simply just natural to care for things we put time and effort in, and that is not exclusive to any form of game mode.

It is silly and dumb that we are still having this discussion in 2022, after 8 years players still don't get it.
 

Robert Maynard

Volunteer Moderator
false as in optional, pvp in this game is far from optional, its either non existing or non-avoidable.
Players on all platforms and in all game modes share the galaxy - one can be indirect competition with players one cannot meet. We all signed up to that when we bought the game.
The community goals I mentioned as a rare exception, but its like cheering for summer when you have a nuclear winter.
Still interested to know which CGs those were.
and are you trying to set me up for a forum ban again? I am not allowed to talk about the harassments and doxing here.
Those matters would be for Customer Support, not the forums.
 
Could you expand on what you mean?
You reference the ToS as a set of rules. Obviously we have players who act within the letter of the rules but contravene the principles (loopholes). This impacts the reputation of the Open game due to the lack of integrity expressed in the contravention.
If Fdev were to uphold the principle of the ToS rather than the letter that might improve open's reputation, though given investment required to do so I wouldn't expect any such development.

Another way of looking at it would be that a rules based approach attempts to set a minimum standard of behaviour.
Principles based attempts to promote an aspirational level.
 
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While combat CGs offer the possibility of PvP, they don't require any player to engage in PvP - as players can contribute to CGs from any game mode.
Geeez OMG Robert, how can you be a forum moderator ? this is what I said. IT IS OPTIONAL and GREAT FOR ALL MODES !!

PLEASE BAN ME NOW.
 

Robert Maynard

Volunteer Moderator
Geeez OMG Robert, how can you be a forum moderator ? this is what I said. IT IS OPTIONAL and GREAT FOR ALL MODES !!

PLEASE BAN ME NOW.
Apologies - it seems I misinterpreted the following to mean that there had been CGs where PvP was a requirement:
I thought I bought that game but it turned out that in-the-same-instance PvP only happens if you are lucky or play the rare pvp community goals.
 
Of course I can. In fact one forum where I was adminstrator had nice ostracisation rule. Basically three known users in good standing could propose throwing out some user, and then all members could vote on said proposal. Simple majority needed. And the thing was that said user did not need to outright break any rules. Just being irritating jerk was enough. Said procedure was done couple of times.

People behaving on forementioned ways do not add anything to this game, provide mainly negative gaming experience, and basically drive people away.
And I'll say again. You can't hold someone accountable to unwritten rules.

That you have a "majority rules" vote is the rule for that environment. Instead of defining a breach by some definition, it's breach by consensus. That's the rule.

It's not the rules here though, and you can't hold me or anyone account to rules which simply do not exist here.

And if someone don't like that, suggestion forums, as I've been repeatedly saying.

Actually I agree. I don't think suicidewindering, slot blocking or pad blocking should be bannable. But I think both "sides" need to be consistent. If we don't acknowledge unwritten rules about annoying behaviour, this also means that menu logging is OK, affecting the BGS in Solo is OK, blocking people is OK, stacking shield boosters is OK. Heck, even flying backwards is OK.
Exactly right, point of fact is all those things are OK. In fact, FD have endorsed things like menu logging. So it doesn't matter how much people want to equate the action to trolling, it simply isn't, unless of course you're dumb enough to then pm the person you logged on with "ner ner you big dum poopy head".

If unwritten groupthink were rules, I'd be banned for using shard cannons against Interceptors. 🤷‍♀️

In a personal experience, you know what "ruined the game" for me? CZ massacre stacking. It completely wrecked months of work getting wars going just because it was a broken cash cow mechanic.

You know what i didn't do? Report anyone for trolling or exploits, because FD hadn't said anything about it being an exploit.

What i did do (and many others)? Posted in suggestions, bugreported, and now here we are (although massacres are now broken for different reasons, i digress).

Because i can't hold people account to my own made up, unwritten rules.
 
Go and submit an application for a player faction to be added with FDEV and hope that it gets accepted, fill up all the requirements, put a few hundred hours of work into it to try and make it expand and fight for it to survive in the pool of players from all platforms that does not care about you because they can't see your face or hear you, knowing that once your faction is gone it will be gone forever and you will never get another try.

Or try and go and build a mission hub for yourself, get allied status with all the faction, manipulate the BGS state for some weeks so you can get the most favorable missions, or the ones you prefer, then watch some players from some unknown mode storm in and ruin everything you been trying to set up.

Come back here again after that and tell me that you don't care, or that loosing your ship to some player in open is soo much worse.

What we care about makes little difference. But absurd to think we would all care about the same..
it simply just natural to care for things we put time and effort in, and that is not exclusive to any form of game mode.

It is silly and dumb that we are still having this discussion in 2022, after 8 years players still don't get it.
Yes, it's silly some players don't understand what game they're playing after all those years.
It's also silly you don't understand what I'm trying to say, talking about something else entirely.

Beauty of this system is that you might play alone, if you f.ex do not enjoy pew-pew PvP or even listening to random morons you might encounter (not to mention not being able to play in open without additional fee, like on some consoles), yet the world is never devoid of other player's influence and therefore feels alive. That's what BGS is for. And you complain about that very thing, because... what, actually? You don't accept the main premise of ED?
What you consider (indirect) PvP, doesn't have to be. You make it so by trying to control things.

Nevertheless this thread is not about that. Indirect competition over something is one thing - something build into foundation of Elite Dangerous. This is about directly shooting eachother and whether it should be optional in one Open mode, instead of many modes.
 
Yes, it's silly some players don't understand what game they're playing after all those years.
It's also silly you don't understand what I'm trying to say, talking about something else entirely.

Beauty of this system is that you might play alone, if you f.ex do not enjoy pew-pew PvP or even listening to random morons you might encounter (not to mention not being able to play in open without additional fee, like on some consoles), yet the world is never devoid of other player's influence and therefore feels alive. That's what BGS is for. And you complain about that very thing, because... what, actually? You don't accept the main premise of ED?
What you consider (indirect) PvP, doesn't have to be. You make it so by trying to control things.

Nevertheless this thread is not about that. Indirect competition over something is one thing - something build into foundation of Elite Dangerous. This is about directly shooting eachother and whether it should be optional in one Open mode, instead of many modes.
no no no.. I am not complaining, I am just not seeing any distinct difference anymore which is the point im trying to make.
(you obviously did not get that so I had to try and explain how the BGS works and that players are not NPC's, you probably ruined someone's trade route today )

The modes are more equal than what people are willing to see, so the arguments of why one should be more like the other sounds like everyone is just blowing bubbles to me.
It has only created alienation and pushed a large part of the player base out which have resulted in a even lager imbalance.

This community needs to stop cutting with a scalpel, there is not much flesh left to operate on.
Solo players needs to be allowed to have theirs, and Open theirs. Trying to force mechanics over one to the other only leads to more frustration and more people leaving.
 
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You reference the ToS as a set of rules. Obviously we have players who act within the letter of the rules but contravene the principles (loopholes). This impacts the reputation of the Open game due to the lack of integrity expressed in the contravention.
If Fdev were to uphold the principle of the ToS rather than the letter that might improve open's reputation, though given investment required to do so I wouldn't expect any such development.

Another way of looking at it would be that a rules based approach attempts to set a minimum standard of behaviour.
Principles based attempts to promote an aspirational level.
Well this what I tried (poorly) to say. Principles based approach.
 
The modes are more equal than what people are willing to see

The modes are even more unequal than you could possibly imagine, considering how widespread cheating is. In Open there is at least some chance that trainer users get caught and reported but they are doing it in Solo virtually unhindered.
 
No Robert, that was false advertising.
I thought I bought that game but it turned out that in-the-same-instance PvP only happens if you are lucky or play the rare pvp community goals.
optional means you have the option to actually do it, there should not be a "maybe" in there.

I do not blame the dev's however, they did what they could and CQC was actually great while it lasted.
It is the community's fault for pushing players like myself away from the game.
It's probably rather players like you pushing playera away and then come to the forum to moan about their precious entitlement. Which includes other people's time.
 
Just decided to dedicade my first forum message to this topic, although I've played Elite for a while and I do it strictly solo. Short answer is "no', I won't play open with PvP disabled, because for now PvP is the only reason you might go open (and the only way you interact with random players in 90% of cases I believe). Yes, after some patches and dozens of hotfixes fdev possibly can deliver us special button to save solo cmdrs from gankers in open-play. But if I can go for CGs and wing missions in solo/private and if I don't want random interventions, why bother about open anyway?

Making short story long (mostly offtopic), the problem is not in PvP itself, it's just a lack of proper gameplay mechanics. Ironically (for me and some other players, who don't mind PvP in general) , PvP in Elite is boooring as hell. Maybe I exaggerate a lot, but even 1on1 PvP usually looks like 2 cmdrs in highly engineered ships tickle each other for 15,20,40(!) minutes until one of them makes too much mistakes, so flees or maybe gets busted. Ok, I get it, Elite is not a fps game (not a good one at least, hi there,Odyssey), but for now PvP encounters are too enduring with all this cell banks and staff. And yet you don't even have any solid ways to prevent your's opponent fleeing.

Wing on wing PvP just reflects players will to garther more firepower for the same story: pointless dogfight between flying stocks of HP and guns. Personally I would like to see here some serious improvments with pvp-roles and new mechanics. Like dedicated interceptors, ECM-ships, command-ships (aka buffers) and so on. Point here is to make wings not just a gang of players, but really special and deep part of the game, with its own tactics, fits and fun, very diffrent from solo experience.

And at last, but most important: there is no place for proper PvP in the whole game except those "random encounters" and happy ganking. And this is the only reason why I personally prefer solo-play: I just don't have any reasons to go open.
 
Making short story long (mostly offtopic), the problem is not in PvP itself, it's just a lack of proper gameplay mechanics. Ironically (for me and some other players, who don't mind PvP in general) , PvP in Elite is boooring as hell. Maybe I exaggerate a lot, but even 1on1 PvP usually looks like 2 cmdrs in highly engineered ships tickle each other for 15,20,40(!) minutes until one of them makes too much mistakes, so flees or maybe gets busted. Ok, I get it, Elite is not a fps game (not a good one at least, hi there,Odyssey), but for now PvP encounters are too enduring with all this cell banks and staff. And yet you don't even have any solid ways to prevent your's opponent fleeing.

Hmmm... we have a 15mins video with nearly 100 players' kabooms in it and took less than 4 days to make it.
 
Just decided to dedicade my first forum message to this topic, although I've played Elite for a while and I do it strictly solo. Short answer is "no', I won't play open with PvP disabled, because for now PvP is the only reason you might go open (and the only way you interact with random players in 90% of cases I believe). Yes, after some patches and dozens of hotfixes fdev possibly can deliver us special button to save solo cmdrs from gankers in open-play. But if I can go for CGs and wing missions in solo/private and if I don't want random interventions, why bother about open anyway?
From my own experience I'd have to say wrong on all counts, though you do describe the image problem Open has as a result of certain characters.
 
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