To Solo Play Players: If You Could Disable PVP, Would You Play in Open Play Mode Instead?

Defenses against grom bombs in that order:
  • (Double-Engineered FSD or Fast Charge G5) + MRPs + Erratic evasive movement
  • Block + Relog
  • Solo mode

The best defence @Jack Winter , is not being pulled into the interdiction mini game in the first place.

Unlike magic NPCs, you can always see the hollow squares of CMDRs.

What makes this tricky is:-

1. There's no way to tell if they're hostile.
2. You've usually got to go the long way round that takes time
3. CMDRs are hard to spot when you jump in.

I've had some success - I think (the aforementioned lack of hostile intent makes it tricky to determine if I have avoided someone or just avoided a regular CMDR) - by:-

1. Bandwidth monitor on. This is the easiest way to gauge if CMDRs are in your instance, but doesn't tell you if they are hostile.

2. Use the 3rd party tool "EDRecon". This will tell you of specific CMDRs who have been naughty in this system. It will give you a timeframe of when they were last seen.

3. When dropping in, dead stop with you 6 facing the star. Ideally you're close enough so that if they move into an interdiction place, they'll be forced to drop.

4. If it doesn't leave your 6 too exposed then scan all the hollow square you can, most importantly see what they are doing.

5. Plot a roundabout route to the station, or take the direct route but keep an eye on what those hollow squares are doing, especially when you go past them.

6. It's usually better to overshoot the target and approach from the other side as your 6 is less exposed to a pursuing CMDR.

There's a couple of factors for consideration:-

a. Does this make me a less attractive target? CMDRs wil usually seek to attack the easiest mark and the "direct to station CMDRs" rather than some oddball who heads off into the black.

b. Is the time spent evading worth it? If there's a source of whatever you're delivering nearby and you have rebuy - what are you gaining? Could it be worth the risk just to go straight at the station?

Good hunting!
 
I don’t do many CGs as a trader, but as I find it rather boring and am happy with top 75% I find that doing it in open makes it more interesting.
The game does not support single player in an open world, unlike the wing. (they at least get paid extra for this)
An organized unit will usually always kill the target. So in the context of the topic I think it is better not to play alone in the open game as it can bring and negative emotions.
 
Short answer, YES, I absolutely would. I do enjoy interacting with players in other games, but I don't enjoy PvP at all. It's really the main thing that discourages me doing Star Citizen, and it's really the only reason I play Elite solo.
 
Short answer, YES, I absolutely would. I do enjoy interacting with players in other games, but I don't enjoy PvP at all. It's really the main thing that discourages me doing Star Citizen, and it's really the only reason I play Elite solo.
Although I like PVP, but I can not understand why bonuses go for playing in the wing if they have reduced risk. Again, there are many things that are easy enough to implement for single players but for some reason they don't do it.
For example in FFE there was a combat computer, essentially it's a single player turret switch when the NPC controls your ship. In ED in the team I can switch to the turrets, but if the team NPC, no, although I can fly a fighter.
And there are VERY many such examples.
 
Nice 262 pages of literally nothing.

Congratz to all.

Well... developers never promoted it (outside the CQC or Crap-Quarter-Boredom) and the "witch hunt" that happened on the forum in the last years purged the (small) PvP presence on this board [as lack of discussions in the section for the various playstyles confirms]. PvP never appeared on the weekly mails, rarely appeared on streams, never happened to be in the contests promoted by the developers (who very likely had very little or nothing PvP experience in the game).

262 pages in reality say a lot... that the bulk of the ED endgame player base doesn't like a challenging gameplay, as PvP is by far the only one endgame challenging activity that Elite Dangerous can offer.
 
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Robert Maynard

Volunteer Moderator
262 pages in reality say a lot... that the bulk of the ED endgame player base doesn't like a challenging gameplay, as PvP is by far the only one endgame challenging activity that Elite Dangerous can offer.
Now into page 264 - and all that that says is that people continue to post in the thread. We have players with diametrically opposed positions on what constitutes "fun" in their game - for some it's never being attacked by another player and for others all players must present themselves to be attacked (whether they like it or not) - the game accommodates the former group's preference, by design, albeit in a way that means that they play among fewer (or no) other players and does not support the latter group's preference (apart from CQC).

Given that all players bought a game where PvP is an optional extra, it is unsurprising that the bulk of the player-base (according to the Inara statistics posted earlier in the thread) don't engage in PvP - no matter how much the some of the minority of players who do engage in PvP want them to be forced to.
 
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An organized unit will usually always kill the target. So in the context of the topic I think it is better not to play alone in the open game as it can bring and negative emotions.
I am getting tired of seeing these 'always' statements. Even if you had extensive personal experience of trying, and failing, to survive against attacks from wings of players in all ships with engineering, then it would still only be your personal experience. Last last time I did a CG (at Alcor) I was in a fully engineered but shieldless T9, and my ship wasn't destroyed. That doesn't mean I have never been destroyed, but that's because I made a number of mistakes, and I generally am not a good combat pilot, and in my first attempts I just panicked and got it all wrong.
Even a crack ganker squad with all the best stuff won't even get the first ring down of the shields of an engineered trade cutter with size 6 prismatics and at least 6 SBs, and (not least) I pilot who keeps calm and knows what to do. As a pirate I can only hope to at least manage to hatch break a few tons before they jump out.

I mean, play alone if you prefer, sure, but why is it so negative emotionally to lose your ship? What about the positive feeling when you successfully avoid a ganker wing and arrive at your destination? You could never have that positive emotion without risking the negative, they go together. Of course you should prepare yourself first, and understand what you are getting into, and there are many people here that could help in that regard.
 
Short answer, YES, I absolutely would. I do enjoy interacting with players in other games, but I don't enjoy PvP at all. It's really the main thing that discourages me doing Star Citizen, and it's really the only reason I play Elite solo.
I'm curious: what kind of 'non pvp' interaction do you have in mind in the case of Elite Dangerous?
 
Even a crack ganker squad with all the best stuff won't even get the first ring down of the shields of an engineered trade cutter with size 6 prismatics and at least 6 SBs, and (not least) I pilot who keeps calm and knows what to do.
I thought so too, but time has cured me. That's normal.
 
I mean, play alone if you prefer, sure, but why is it so negative emotionally to lose your ship? What about the positive feeling when you successfully avoid a ganker wing and arrive at your destination? You could never have that positive emotion without risking the negative, they go together. Of course you should prepare yourself first, and understand what you are getting into, and there are many people here that could help in that regard.
I never had a desire to kill another commander. To win, yes, but not to kill. I remember one time I was attacked by some ganker and I beat him, I thought he would fly away, but he kept attacking me over and over again. Even the NPCs do not do that. I had to kill him ...
 
I never had a desire to kill another commander. To win, yes, but not to kill. I remember one time I was attacked by some ganker and I beat him, I thought he would fly away, but he kept attacking me over and over again. Even the NPCs do not do that. I had to kill him ...
Yeah, I don't understand that either. I am far more satisfied by disabling a ship without actually destroying it.
 
For example?
I'm not quite sure what kind of example you want here.
I remember a long time ago we played a game called Hired Guns on the Amiga. (back then the internet was weak).
The screen was divided into four parts and we played in four.
Two on the keys, one on the mouse and one on the joystick. It was fun and interesting as essentially everyone played their role and without everyone interacting we couldn't move on.
Remember the old game on Sinclair48K isometric Batman?
There you had to switch back and forth between Batman and Robin.
 
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