Told you so.

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Is it possible to have a 'dumbest post of the day award' nomination function in this forum?

There's a post I have in mind for nomination... (looks up a few posts)...

Hollow planets is now a cause for concern........ really?
 
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Funny post mrsanders. The size of the planets as the OP sees them can easily be disproved by flying away from a station and keeping it between you and the planet/moon it orbits. Travel far enough away and then turn around and fly back keeping its distance to you in check. I haven't done this in a while so I don't know whether they have made improvements as far as draw distance is concerned but from memory the Coriolis stations heave into view at around 52-53km distant. Keep a note of how the planet they orbit changes very little in apparent size as you close with the station.

You can quite easily tell that these are not on the scale as something like Freelancer. In fact I suggest anyone to go back and play that for a bit and fly around near one of the planets in that game. There you will definitely get the feeling of how small they really are. Then come back to ED for a comparison.

To get planet scale is not really possible in detail. You would need to fly down to the planet surface, as in the video posted. To the point of clipping through the surface, then look around at the horizon to see why this 'planet' Tilian I think it was called, is not the size you seem to think it is, or indeed that FD have told you it is. But for those that don't understand that, I can't help. :rolleyes:
 
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To get planet scale is not really possible in detail.

Absolutely untrue. It's impossible or difficult in some engines, not all. As for surface detailing, it's non viable to do all of them by hand, but that's where procedural generation comes into play. Also, not sure what you mean by clipping through a planet - why would you do that? And how, if collisions were on? What does it even have to do with everything? I'm trying to understand your points and I do 3d for a living, and for the life of me I don't even understand what you're talking about - and I'm trying, but.. sorry, no dice :)
 
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Absolutely untrue. It's impossible or difficult in some engines, not all. Also, not sure what you mean by clipping through a planet - why would you do that? And how, if collisions were on? What does it even have to do with everything? I'm trying to understand your points and I do 3d for a living, and for the life of me I don't even understand what you're talking about - and I'm trying, but.. sorry, no dice :)

Yes I understand where I am being a little misleading. He collides with the planet, its another one I'm working on whereas I am clipping through the planet surface so collision must indeed be off in mine and on in ED. But that isn't the point, I don't care if they're hollow, there is no real mining so why not have them that way. Its scale I'm trying to get too. So at the point of 'collision' then, look around at the horizon, do you believe that is a full size planet ?
 
I like how "planetary landings" consist of asteroids and no atmosphere planets. Reason, they dont have the resources to do it any other way. Cant make a new flight system for atmospheric flight. Cant do true procedural generation. And its not due to a lack of skill, but a lack of funding. Well, you fanboys wanted it so bad, here it is. Enjoy a half baked expansion whil bugs a year old still persist and the universe is bland and barren. ED had one chance to weather the two incoming hurricanes of SC and NMS, and that was to fit a niche and not tryin g to compete. I loved ED untill I ran out of things to do. Props to Braben and co for making a fun game. But now i must mourn the dangerous.
OH SWEET JESUS you're right! What was I thinking?! Oh Lord I'm an idiot, now I'm uninstalling Elite forever. Thank you for showing me the light!
 
For those reading in Australia, Kettle Chili chips and a glass of chardonnay are a much better way to enjoy this thread than mere popcorn.

Z...
 
I'd be curious to know how FD are going to handle the speeds for travelling about the planet surface.
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Assuming the 500m/s limit stays which I guess it would have to given planet surfaces will be multi player networked, travelling around the planet will be slow (taking about a day to circumnavigate an earth sized planet).
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Will there be a supercruise type mode for travelling from orbit and around the planet?
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Maybe you drop from SC into this new mode. You can then travel from orbit (where you leave the suckers who haven't updated to horizons) to the surface where various PoI (bases, cites, fortresses, mine etc.) can be seen and scanned. From there you can drop out into the planetary equivalent of normal space.
 
Space Engine and Outerra would disagree.

Yes exactly, they have scale at the surface, I have both engines, they're very good. Its something that in the video isn't present, although obviously its a smooth empty surface. The horizon to me, has too much curvature for it to be anything other than 25-30km diameter. Just my view.
 
I'd be curious to know how FD are going to handle the speeds for travelling about the planet surface.
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Assuming the 500m/s limit stays which I guess it would have to given planet surfaces will be multi player networked, travelling around the planet will be slow (taking about a day to circumnavigate an earth sized planet).
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Will there be a supercruise type mode for travelling from orbit and around the planet?
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Maybe you drop from SC into this new mode. You can then travel from orbit (where you leave the suckers who haven't updated to horizons) to the surface where various PoI (bases, cites, fortresses, mine etc.) can be seen and scanned. From there you can drop out into the planetary equivalent of normal space.


Generic cut scene
 
Yes I understand where I am being a little misleading. He collides with the planet, its another one I'm working on whereas I am clipping through the planet surface so collision must indeed be off in mine and on in ED. But that isn't the point, I don't care if they're hollow, there is no real mining so why not have them that way. Its scale I'm trying to get too. So at the point of 'collision' then, look around at the horizon, do you believe that is a full size planet ?

I'll address the hollow thing first. Unless you're working with voxels, but rather with polygons, like 99.99% of today's games, everything is hollow. This is because each surface is comprised of polygons, ranging from a few to tens of thousands, even millions; these are one sided surfaces defined by 3 vertexes each (possible to work with more but engines just subdivide them into 3 vertex polys). One sided surfaces means that they are only visible from one side; if you found yourself inside an ED planet, you'd see stars right through it. In short, every 3d model in every game is hollow. It's how our current 3d technology works. It doesn't really matter as an average player will never notice, for as long as collisions are on and you don't clip through anything.

I can't really answer your second question without having been on a surface of an ED planet yet. What I will say is that from space, they do indeed look correctly sized to me.
 
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Yes exactly, they have scale at the surface, I have both engines, they're very good. Its something that in the video isn't present, although obviously its a smooth empty surface. The horizon to me, has too much curvature for it to be anything other than 25-30km diameter. Just my view.

Well, the thing with that video is that nobody was supposed to do that then, which is why they stopped people being able to do it. There's no way of telling what altitude the guy was flying at or at what point the clipping occurred at, or even if it was clipping at all. It could just as easily been the LOD code dropping out at an unimplemented range. But we don't know, all we know is what that guy was videoing wasn't even placeholder code for planetary landings.

But maybe I'm wrong and maybe you're right. The only proof will be when the beta arrives, but there's no technical reason why these planets can't be 1:1 scale.
 
Yes I understand where I am being a little misleading. He collides with the planet, its another one I'm working on whereas I am clipping through the planet surface so collision must indeed be off in mine and on in ED. But that isn't the point, I don't care if they're hollow, there is no real mining so why not have them that way. Its scale I'm trying to get too. So at the point of 'collision' then, look around at the horizon, do you believe that is a full size planet ?
Launch the game and fly to sol. Drop out of SC and try to orbit earth at 300 m/s. Measure time and calculate the distance you travelled.
 
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